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  1. Re: Error CA_LIBS, changing launch options not working

    I recommend you to install it all over again and to try again. If it does not work, you can always try the option to rename the EBII mod folder to one of the Kingdoms campaigns, like crusades and...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Honestly, the morale malus is not that big. However, I tested a trait for Carthage which gave -3 morale malus on General and that trait + the rejected general had a great impact. I also removed the...
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    Re: 2.35A Changelog

    That's not what we were discussing my friend. We were talking about the fact that city walls will be harder to assault because they will cause more damage to enemy armies (due to their "artillery")...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    It's hard at the beggining, especially since there is a age requirement for the military commands, so that the young FMs that you get at the beggining cannot be.
    It's not hard to increase Atig...
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    Re: 2.35A Changelog

    They give quite a punch. Made me re-think how I assaulted large walls due to the losses.
  6. Re: Radically improved game experience(IdillaMZ Submod)

    Why so?
  7. Re: Radically improved game experience(IdillaMZ Submod)

    Oh right but can you tell me more about what you did? I'm considering testing it to see te effects. Your campaign map seems quite good.
  8. Re: Radically improved game experience(IdillaMZ Submod)

    Could you explain a bit more the chances you made for your submod? Especially regarding the campaign AI, battle AI and the diplomacy?
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    Sticky: Re: Fans suggestion thread for future releases

    I will bring the popcorn :popcorn::popcorn:
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    Re: Portrait Enhancement Project

    Damn it Thg170, now I will have to take a look again at all those portraits x)
    Good work!
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    Sticky: Re: Fans suggestion thread for future releases

    What we could do is create new animations so that some units could use the spears in different ways and demonstrate different ways of using the spear as a weapon.
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    Sticky: Re: DaC - Official Suggestions Thread

    If the team is interested in a script that allows the player to gain money when blockading enemy ports and lose money when his ports are blockaded, contact me ;)
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    Sticky: Re: Fans suggestion thread for future releases

    You have no edit button because you need more comments before being able to edit.

    About your suggestion, I don't think so, phalanx already do a very good job, they are there to secure their line...
  14. Re: [I] - Crowns' fix: modification of the Crowns in the SSHIP

    If you want a script to take money from the player why not just creating a corruption script that takes money away from the player when he reaches a certain amount of money? On my case, I adapted a...
  15. Re: Breaking The Limits (Religions limit raised to 32, will release REALLY SOON)

    Here is a mod with 199 regions: http://www.twcenter.net/forums/forumdisplay.php?454-Europa-Barbarorum-II

    Great work Aura! That's really something amazing and which can change how the game is...
  16. Re: Future update Carthage Questions and Suggestions

    Now this is something that I agree should be revises by the team. I have played recently a test campaign for Carthage and the overall availability of the Balearic slingers was just too much. The...
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    Re: Reworking sieges

    You don't need to wait until the battle time is over. After you get all your units inside the city you can just press esc and end the battle. It will end as a draw.
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    Re: Utterly overwhelmed

    Carthage is actually quite easy to understand. For making war, you have the main and secondary Generals and the normal generals that don't have any bonus (in fact, they have some penalties), so it's...
  19. Re: Requests to native speakers for proof-reading

    Being handsome helps a general on his path to success. He will be more popular among people and have more authority among his peers. Caring too much for his body and looks will lower his authority,...
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    Re: Need some starting directions.

    Milkshape is a must for you. Follow https://www.twcenter.net/forums/forumdisplay.php?1017-Skins-Models-and-Animations and...
  21. Re: where are unit cards found if they are not in the UI folder but still show said unit card in game fine

    I'm a bit confused by your writing but basically if you place a unit card on the folder for all, all factions will have that card, but if you remove it from all and place different images with the...
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    Re: The importance of taking Carthage

    Oh right then, got any plans for friday? :order: :laughter:
  23. Re: Triggers with low probabilities - is there a bias?

    I know but there isn't really any simple solution. Increasing the chances will make it even more common and 1% seems to be already common enough. The thing is, everything that has chances of...
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    Re: The importance of taking Carthage

    Roma is just waiting for my submod to play a grand campaign with Carthage :laughter:
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    Re: The importance of taking Carthage

    There was something special for people like you in Qart-Hadasht, involving crucifixion...
  26. Re: Triggers with low probabilities - is there a bias?

    Nothing much special, just simple math, mate.

    But having thresholds with 2 points is a good idea. If it's a trait in which you want to reduce later you can just create triggers that reduce -2...
  27. Re: Triggers with low probabilities - is there a bias?

    Yes, there is some strange bias with those triggers but it is also true that while a trigger may fire 2 out of 100 times, if it is able to fire every single turn it will be a common trait instead of...
  28. Re: Which condition affects general recruited from a building?

    You can see how client rulers traits work in EBII.
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    Re: Hellenika Total War

    It's a common error with steam mods. To fix it you just need to copy medieval II total war exe file and rename the copy to kingdoms
  30. Re: What do you think about EB1 vis a vis EB2?

    That's a good point. The next version will bring many changes and won't be save game compatible, might be better to wait some time before downloading EBII.
  31. Re: Barcid Revenge Submod - Updates for the next patch

    Punic Archers - Model by Alondite, concept by Lusitanio and Trarco, images of the unit come from When Worlds Collide by Leoni. The original model and texture comes from the Carthaginian Citizen...
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    Re: Portrait Enhancement Project

    Hopefully not :laughter:

    But today I had an unexpected day off from work and managed to replace most of the eastern greek portraits with new ones, so the project keeps improving!
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    Re: favourite foot archer unit?

    Well, they are, on my submod :tongue:
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    Re: Campaign AI Bonuses Mod

    If someone could test the differences on the campaign, it would be great!
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    Re: Portrait Enhancement Project

    Sorry mate, you will have to wait until the next version of EBII is released. That's when I will release the submod. Meanwhile I will keep adding some more portraits when I have the time for it. But...
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    Re: favourite foot archer unit?

    My favorite ones are the Carthaginian/Punic archers :tongue:
    120 soldiers, better armor and defensive skills than the toxotai. An awesome unit to have x)
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    Sticky: Re: {DIK} Discussion

    And you did well mate, I have a special script for the rebels which I will present in a tutorial when the next version of EBII goes public :)
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    Re: Scripted Ambush Battle in Campaign

    Try ordering your army to move to an ambush position and then the rebel army to move there too, creating that ambush battle.
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    Re: A few things on the Numidae

    Very good feedback RodriguesSting, it's rare to see some feedback from the Numidian faction, +1 rep from me
  40. Re: Exceedingly bad governors, barely any Machimoi

    Well, with my submod, only after 300 turns did my treasury started to go past 100k, before that I had to save all I could, so I'm pretty happy with the result and after my long playtesting I'm going...
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