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  1. Re: [WIP] Hellenistic Legacy patch 1.03

    Wooden walls look nice :)
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    [Tool] Re: Sound fix for S2TW and expansions

    Hi izzi, I had a chap saying that after he used the fix he had FoS battle bugle sounds in other campaigns battles.
    I have also heard FoS bugles in SJ but can't see how or why this would effect it.
    ...
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    [Tool] Re: Sound fix for S2TW and expansions

    Awesome thx, almost 800 ppl have subcribed to it so far, it's very popular and only a few can't get it to work, probably there end.
    Thanks again for working on this fix :)
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    [Tutorial] Re: How to Create a Dynamic Unit Cap

    I have also managed to make lots of new effects using this tutorial.

    I managed to get seperate upkeep and recuitment costs for ashigarus and seperate armour upgrades for samurai and ashigaru.
    ...
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    [Tool] Re: Sound fix for S2TW and expansions

    Hi izzi, will this work with "Portugees Faction Mod" as they change units and some projectiles? I had 1 chap from steam say it won't.
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    [Tool] Re: Sound fix for S2TW and expansions

    This works great for me Thanks
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    [Tutorial] Re: How to Create a Dynamic Unit Cap

    I worked it out.

    I had to enter nothing in effects.loc
    and I had to have it set to 1 in units
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    [Tutorial] Re: How to Create a Dynamic Unit Cap

    @ Kugkings

    I've tried to set it for 1 unit of each type but I can recruit 7 Ashis to start then 2 more when I get a new city.
    Step 6 will give me a text on vanilla with a blank/white card how do...
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    Re: How to change mod priority order?

    There is a mod luancher you can use but on the normal mod luancher it's the first mod checked that loads first, If this don't help change the name of the mod for Alfabetical so name it...
  10. Re: Changing accurancy and reloading stats for units in Darthmod (unexpected results)

    That number is probably the speed value, so the lower it is the faster they reload, try a higher number like 40 :)
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    Re: How to can i slow down melee kill rate?

    There is something in _kv_rules_tables you can change the attack factors for front, side and back attacks. "factor_attackdir_flankleft, factor_attackdir_rear, etc"

    Change these to 1 or 0 some mods...
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    Sticky: Re: RSIII pictures and postive comments....

    This is just an awesome update, loving the unit stats and the extra defencive units scripts for taking towns. I'm very hooked atm :)
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    Re: Medieval II Extra Total War V 1.3

    looking forward to trying this mod :)
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    Sticky: Re: A Game of Thrones Mod for MTW - Beta release

    I just found this mentioned on Steam and popped in to test it.

    Thanks for making it :)
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