Wooden walls look nice :)
Type: Posts; User: Scrumpy; Keyword(s):
Wooden walls look nice :)
Hi izzi, I had a chap saying that after he used the fix he had FoS battle bugle sounds in other campaigns battles.
I have also heard FoS bugles in SJ but can't see how or why this would effect it.
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Awesome thx, almost 800 ppl have subcribed to it so far, it's very popular and only a few can't get it to work, probably there end.
Thanks again for working on this fix :)
I have also managed to make lots of new effects using this tutorial.
I managed to get seperate upkeep and recuitment costs for ashigarus and seperate armour upgrades for samurai and ashigaru.
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Hi izzi, will this work with "Portugees Faction Mod" as they change units and some projectiles? I had 1 chap from steam say it won't.
This works great for me Thanks
I worked it out.
I had to enter nothing in effects.loc
and I had to have it set to 1 in units
@ Kugkings
I've tried to set it for 1 unit of each type but I can recruit 7 Ashis to start then 2 more when I get a new city.
Step 6 will give me a text on vanilla with a blank/white card how do...
There is a mod luancher you can use but on the normal mod luancher it's the first mod checked that loads first, If this don't help change the name of the mod for Alfabetical so name it...
That number is probably the speed value, so the lower it is the faster they reload, try a higher number like 40 :)
There is something in _kv_rules_tables you can change the attack factors for front, side and back attacks. "factor_attackdir_flankleft, factor_attackdir_rear, etc"
Change these to 1 or 0 some mods...
This is just an awesome update, loving the unit stats and the extra defencive units scripts for taking towns. I'm very hooked atm :)
looking forward to trying this mod :)
I just found this mentioned on Steam and popped in to test it.
Thanks for making it :)