"r17118
Add of the new unit cards made by Assurancetourix."
Wait wait - how is this extremely awesome piece of info just hidden in there like that! :D this should be a major announcement.
Link...
Type: Posts; User: Rosbjerg; Keyword(s):
"r17118
Add of the new unit cards made by Assurancetourix."
Wait wait - how is this extremely awesome piece of info just hidden in there like that! :D this should be a major announcement.
Link...
It's a common MTW2 bug, if it's persistent throughout different battles, restarting the game (possibly even pc) should fix it.
Then I suspect we would've seen the Mediterranean powers gravitate towards lighter troops rather than heavier - from Alexander to the Ceasars, we saw an increasing reliance on heavy infantry - and by...
I think they happen way too early :D
There are submods that trigger reforms for everyone almost immediately though.
But! If you have the time to play longer campaigns, I can recommend playing at...
I've only ever used artillery in sieges, exactly because they are so inaccurate.
Although, I've used them occasionally on the defense, but I have the same experience as you - they're not really...
The problem is that your treasury is above 100k, keep it around 90k and lower you'll see this trait much much less.
That's a shame, it really has potential for some awesome emergent gameplay.
In my latest campaign, a major power (Cao Cao) instigated a proxy war between my vassal and the vassal of another major...
Ironically, I think it's the best vanilla historical title since Shogun 2, although it would be more fair to call it a mythical game, rather than historical. Previous titles suffered from less than...
Just to be clear, with my edit the Polybian reforms are at turn 105 - and the Marian reforms hit at turn 305.
If you want it earlier edit these two:
if not I_IsFactionAIControlled f_rome ;;;...
It's easy enough to edit the script
Find \\ebii\data\world\maps\campaign\imperial_campaign\campaign_script.txt
Find this section and edit the turn number for the events. Here I've edited the...
Ashoka the Great and the Maurya dynasty were at the times occupied with internal strife and the conversion to Buddhism. So you're basically playing an semi-independent governor, using local levy...
Usually a save game will fail because you lack something - maybe a submod, an edit in any of the campaign files or something similar. Or it's a corruption of the file, which seems likely based on how...
There ain't no random acces to my maidens!
It's pretty much a carbon copy from Rome Total War, but yeah it could use being toned down a notch.
True, but you rarely need the boost, they often have 2-3 kids even when campaigning.
I've found I've had to turn down marriage request (unless the game focuses on one FM for marriage), to keep the...
Early game you should generally not keep your FMs in cities, unless they have a reason for being there. They need to be out in the field, preferably fighting.
I only keep them in cities if they...
I think the map is quite good, but you're right that the Stainless Steel Historical Improvement Project map is stunning!
http://www.twcenter.net/forums/showthread.php?654578-Preview-Campaign-Map
...
Looks awesome! I'm making a portrait mod using Crusader Kings 2's system. It's gonna take some months to make all the cultures, but I think it's all right, if a little simple.
...
Wish I felt like that, me and some friends are playing hotseat and we've had to install a music submod because none of us can't stand any of the music. It is authentic, but I feel like the quality is...
I suppose you could create some yourself, using Crusader Kings 2's custom ruler editor for instance.
That way you can get both the young and the old look and it basically covers the same cultures.
You can't in MTW2, war is initiated by an attack. You can however declare 'do X or we will declare war', which I think gives you less of a reputation hit, when you then do declare war.
It's automatic by turn 661, even if you have constructed no farms and have no FM with the trait.
It's sort of a backup plan
Even says so in the campaign script:
if I_TurnNumber >...
None, I love my men like my own children..
At least that's what I say in front of the men, in reality I'll roll with 100% if it furthers my goals.
As for spies and diplomats, that's fairly easy to fix yourself.
Unpack the folder for this mod and delete all the assassin.tga, diplomat.tga and spy.tga in the faction folders (f_aedui, f_arevaci,...
Thank you for the constructive feedback guys, but unfortunately it's beyond my abilities in Photoshop. The frame is a method for me, to create a uniform mask for all units, so they can easily be...
Mod updated slightly, with new versions of the Camillian and Polybian Hastati and Principes, with changes to most factions' regional units as well.
in-game example
...
Good idea, burnout and time management are the great enemies in projects like this :)
My approach with experienced troops, is simply that they cannot be retrained in a city, but must be merged with fresh troops (thus loosing experience). If they do not engage in fighting, I simply...
Seems realistic Jurand.
I generally also play with Casus Belli, in that the enemy must either attack an ally or me, before I declare war.
If I play Rome or one of the Diadochi, I also play with...
Lacking submods, or scripts maybe - did you edit the campaign script in any way Shadowwalker? (easier reforms etc)
I don't think I do, but I'll check within a day.
Edit: Nope, earliest is turn 400 + I've even tampered with the campaign files.
Hell, I made a submod just to get more uniform unit cards, but I'm switching to these when they're done! :)
They look really great! Kudos for taking the time and learning the skills to do it.
Glad to hear it, I've enjoyed IS since 2009 and looking forward to version 3, whenever it's ready.
You are more than welcome to do so yourself, I'm unfortunately not good enough with Photoshop to add the proper mask and transparency to the images. It's quite easier to make one square mask for all...
It appears so, which seems odd, but it does have some historical truth to it - while Romans preferred a stable dynastic takeover when possible, it was a bit more chaotic with the outlying regions....
At some point inertia simple takes over. Then the bureaucracies begin to outright perpetuate the circumstances that necessitated it in the first place. The population surplus was there - and had to...
In the broadest historical terms, the use of poor levy troops, fitted and paid by the state, seems to be a development that happens later in the lifespan of empires - whereas the use of a social...
Does it change your AI reinforcements?
Also, the client rulers are recruited in the cities - and only with that building, so once you upgrade, you have to 'reinstall' a regime (build it all over again) when the client ruler dies.
Do you mean the client rulers? those can be recruited once you build the 'allied state' building, the next after tributary.