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  1. Replies
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    Re: Progress thread

    Great to see the progress thread revived!
    Nice work on the strat map vegetation, the varied winter season is a great idea, love the little details like reeds growing next to the river.

    New...
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    Re: UESW 496 - Submissions

    https://i.imgur.com/RVgL7PC.jpg
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    Re: POTW 600 - Submissions

    https://i.imgur.com/IYgc2DO.jpg
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    Re: The Winners of POTW 597 & UESW 494

    Thanks Alwyn, that definitly was the idea behind the UESW submission, glad you liked them :)
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    Re: The Winners of POTW 597 & UESW 494

    Thanks for the kind words everyone and thanks to everyone whos been voting for my submissions, really appreciate it!
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    [Resource] Re: Resource Works by paleologos

    Wow, thats a lot of shield variations! I doubt anyone would notice if you removed one or two :tongue: But yeah, what I meant is you currently have a 1024x1024 texture, if you increase that to...
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    [Resource] Re: Resource Works by paleologos

    I see, perhaps increasing texture resolution for some extra space is an option?
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    [Resource] Re: Resource Works by paleologos

    Nice work on the purses.
    The daggers, especially the metallic bits, are looking a bit flat, maybe paint some shading in the diffuse texture.
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    Re: POTW 598 - Submissions

    https://i.imgur.com/TLFGBCT.png
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    Re: UESW 495 - Submissions

    https://i.imgur.com/EBGEcPB.png
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    Re: GPOTW 158 - Submissions

    https://i.imgur.com/jFLkbyS.png

    Lens flare approved by J.J. Abrams
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    Re: POTW 597 - Submissions

    https://i.imgur.com/SLncXoW.png
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    Re: UESW 494 - Submissions

    https://i.imgur.com/sJMOYLa.png
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    500

    Re: UESW 493 - Submissions

    https://i.imgur.com/l6TBtBs.png
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    Re: POTW 596 - Submissions

    https://i.imgur.com/l59dXxy.png

    https://i.imgur.com/ipYXB6g.png
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    Sticky: Re: I'm currently listening to

    Never played the games but cant stop listening to this song from the MGS soundtrack.
    hULJu2mcU6s
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    Re: POTW 595 - Submissions

    https://i.imgur.com/spIRnHj.png

    https://i.imgur.com/ZOpZZG0.png
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    Re: UESW 492 - Submissions

    https://i.imgur.com/MaITi4e.png
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    Re: UESW 491 - Submissions

    https://i.imgur.com/e4X2sUT.png
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    Re: POTW 594 - Submissions

    https://i.imgur.com/23pEUb3.png

    https://i.imgur.com/2CocKGI.png
  21. Re: The Winners of GPOTW 152 & POTW 592 & UESW 489

    Agreed, a big thank you to Alexander78 for hosting these competitions! Nice to see so many people participating too. Congrats to Cookie and Swaeft. :thumbsup2
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    Re: UESW 490 - Submissions

    https://i.imgur.com/GJ8hB4U.png
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    Re: POTW 593 - Submissions

    https://i.imgur.com/ycBlh0E.png

    https://i.imgur.com/3rU4MrH.png
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    Re: POTW 592 - Submissions

    https://i.imgur.com/WTHr1eh.png

    https://i.imgur.com/FqGNGE9.png
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Still cant quite believe custom animations are actually possible now, thanks a lot for keeping at it after all these years!

    Also thanks a lot for the guide on the wiki, gave it a quick try and the...
  26. Re: Midnight black skies and terrain lit up like it was midday don't make any sense together and should be fixed

    Looks like a texture is missing/not loading for you, can you load custom battles at morning, midday, afternoon + clear/cloudy settings and check for which of those you get the black sky? Perhaps try...
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    Re: Settlement lighting, maybe?

    Its not specific to your setup 4zumi, the ligthing issues have been introduced with the steam version of Med2/Kingdoms. Just looked it up again and these two castles from the Crusades campaign show...
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    [Tutorial] Re: IWTE - Vegetation editing

    Are the models/textures switched when testing the climate in custom battles too? maybe its a battle editor thing.
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    [Tutorial] Re: IWTE - Vegetation editing

    Are you sure you're loading a custom battle map with the correct climate?
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    Re: POTW 542 - Submissions

    https://i.imgur.com/GJ1tjW7.png

    https://i.imgur.com/oHHuIpL.png
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    Re: UESW 441 - Submissions

    https://i.imgur.com/oNfqMVr.png
  32. Sticky: Re: The great 2018 "Mostly September" Europa Barbarorum 2 Screenshot contest

    https://i.imgur.com/I6TTQWp.png
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    Re: How to minimize UI?

    When in battle press Esc and go into UI Options make sure its set to Minimal HUD and then use the F5, F6 and F7 keys to switch between the modes (show, hide, slide) during battle.
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    Sticky: Re: Post Your Screenshots

    Just a random custom battle screenshot:
    https://i.imgur.com/rMi4Fg4.png
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    Re: POTW 522 - Submissions

    https://i.imgur.com/rMi4Fg4.png

    https://i.imgur.com/tzhZzir.png
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    Re: UESW 424 - Submissions

    https://i.imgur.com/YLW9Gdr.png
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Eventhough you should be reusing collisions where possible I think a feature like this could still be very useful and save a lot of time, same goes for a "select multiple structures and delete"...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    It looks like you removed all wall and gate objects from the settlement and as mak said those are what help define the attacker deployment zone.. not sure if its an option but you could try adding...
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    Re: Medieval 2 Total War bug

    From what I kow this issue was introduced with the steam version of Medieval 2/Kingdoms, a lot of settlements show those dark buildings caused by the structures in those complexes being assigned to...
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    Re: UESW 419 - Submissions

    https://i.imgur.com/kppqZkQ.png

    "You got my back, right?"
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