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  1. Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    You're welcome mate. :thumbsup2
  2. Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Thanks SoupyTwist. If there is no interfering any mod, this menu should appear in custom battle mode:

    https://i81.servimg.com/u/f81/19/72/57/64/20190910.jpg
  3. Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    The last update simply, neither big nor small. With the new Mod Manager I can't update the mod, and the Kit Assembly don't works fine with updates. Besides, now I'm not active in modding for work...
  4. [Resource] Re: Script for selecting the heir - (Update 24.07.2015)

    The saved games aren't loaded? If you remove the "selecting heir script" does the same thing happen? Have you modified more things in the mod?

    P.S: The Stainless Steel already includes a method to...
  5. [Resource] Re: Script for selecting the heir - (Update 24.07.2015)

    In Bare Geomod there is no missing any unpacked file to add this script. If it doesn't works, it's because you added some text incorrectly. Review the instructions of the first post.

    P.S: To...
  6. [Resource] Re: Script for selecting the heir - (Update 24.07.2015)

    Ok. The LOG file don't says anything. Try in Bare Geomod, not in original game. And review all files that need to be modified. It's important that a new file "historic_events.txt.strings.bin" be...
  7. [Resource] Re: Script for selecting the heir - (Update 24.07.2015)

    Hello FreeASAPRocky. I think you haven't entered the trait and its respective triggers correctly in "export_descr_character_traits.txt" file. Take a look in the LOG file to see if it indicates a...
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    [Released] Re: 25 Playable Factions v1.0

    Thank you Leonardo! :thumbsup2
  9. Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Many thanks Greek Strategos! :thumbsup2
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    [Released] Re: 25 Playable Factions v1.0

    Thank you Greek Strategos! Although I have to polish it because the Assembly Kit still doesn't work correctly.
  11. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    :shifty: You speak without knowing. You haven't played the mod and only come to criticize because you don't like the MESH vanilla models. Don't waste your time, there are other mods.
  12. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Tell me what type of units are missing directly... :laughter:
  13. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hello Bitterhowl. In a mod, mysteriously that command giving problems, but it wasn't mine. What mod has that problem now? Do use it in the first turn?
  14. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Yes, because they are Iberian Moors. And yes, the texture color of Asturias is like that of Scotland (don't have particular Scotland units), And? What do you mean with all this?
  15. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    I have to think about it yet, but mainly I will focus more in "Advance of Asturias" campaign, to have more variety per zone; because it's three factions that dominate the map.
  16. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Some unit and reskining yes, new settlements and factions no.
  17. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Mainly historical battles; especially confrontations that can't coincide in the campaigns.
  18. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hello guys. I hope release an update for autumn (approx.)
  19. Sticky: Re: [RELEASE] ACW 2.6 - American Civil War: June 2, 2019

    This is an awesome mod! I love your work and dedication to this war. :thumbsup2
  20. Re: [Submod] Seleucid Reskin Updated (DEI Compatible Version)

    Nice skins! Good job! :thumbsup2
  21. Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Hello. I had planned make more campaigns with more advanced periods (1100-1150). Also it would be interesting to cover the hundread years war; the problem is the complexity of the units, gunpowder,...
  22. Re: HD Shield MOD! Much higher resolution, nice looking battles.

    Very nice textures! Good job!
  23. [Tool] Re: Rusted PackFile Manager (RPFM) 1.6.1 Released! Now with an almost complete (though without column names or reference data in new fields) 3K schema and some new "Open XXX Folder" buttons!

    Awesome work! :thumbsup2
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    Sticky: Re: Barbarian Empires: Hellenistic Legacy

    Very nice mod! Great work! :thumbsup2
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    Sticky: Re: [Preview] Units

    Which large number of nice units you are doing. They will be a lot high quality and exceptional rosters in the mod. Great work! :thumbsup2
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    Sticky: Re: [Preview] Units

    Great work and very good details in models and textures! :thumbsup2
  27. [Tutorial] Re: Unlock non-playable factions with Assembly Kit and PFM

    Why don't you open your thread and publish your videos of YouTube?
  28. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    No, the other way around. When unpacking the base game, you have delete those files, because they are incompatible with the Kingdoms version.
  29. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hispania Total War? What mod do you mean?
  30. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Ok, then a problem ruled out.
  31. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    That's not a mod problem, it works well. Try to reduce the graphic quality or the unit scale.

    P.S: Do you have the two "descr_geography_new" files in "data" folder of the original game?
  32. Sticky: Re: 2018 MODDING AWARDS - COMMENTARY THREAD (READ THE OP BEFORE POSTING!)

    I understand your point of view, but the nominations basically is for participate in the Modding Awards (in my opinion). The Modding Awards Comittee can't guess all mods and users that did some work...
  33. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hello. I don't know, there has never been that error. Does the game works well with all mods? What version do you have?
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    Re: Ancient Women Mod

    Excellent work and great effort! :thumbsup2
  35. Sticky: Re: 2018 MODDING AWARDS - COMMENTARY THREAD (READ THE OP BEFORE POSTING!)

    Solved. Thank you very much Alwyn for your advice. :thumbsup2

    Hopefully the Forum will return to normal soon.
  36. Sticky: Re: 2018 MODDING AWARDS - COMMENTARY THREAD (READ THE OP BEFORE POSTING!)

    Sorry, I want add a mod in my nominations, but the forum doesn't works well and I can't edit the messages. What should I do?
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    [Released] Re: 25 Playable Factions v1.0

    Fixed the startpos.esf file after the update patch.
  38. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hello Anthonius. Something could be done, it's a matter of having some more faction, Asturias and the Umayyad Emirate. Although really right now I don't have time to modify.

    P.S: I have sent you...
  39. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    I have to think about it, and factions no longer fit more in the Mod
  40. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Historical battles, some unit, some historical script event, etc. I have to think about it yet.
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