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  1. Replies
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    Re: The Popularity of Three Kingdoms

    Is it because the players have changes (those who'd do mods are interested in the other things?), or the modding possibiliteis are weak, or the theme is not interesting for those on the TWC?
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    Re: SSHIP - General Discussion

    I release prisoners very often and I get high chivalry as a result. It seems to be a good trait.
    I almost always occupy so that I don't lose population. This should be neutral, I think.
    Low taxes...
  3. Sticky: Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    In my experience the mod is very stable. However, in the M2TW engine you always would get lower stability the longer you play without exiting the M2TW (there's a memory overflow). So every now and...
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    Re: SSHIP - General Discussion

    I don't think you're in disagreement. All of them - "Great Seljuks", Danishmendids, and Rum (and a few atabegs/begs/other "rulers" wielding local power) were Turks.
    The Ottomans indeed has risen...
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    Re: Genoa VH VH strategy Gracul

    Interesting and useful.
    Do you think it's possible to achieve your result without exploiting the deficiencies of the M2TW engine?
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    Re: SSHIP - General Discussion

    After the Great Seljuks of 2nd half of the 11th century, the political grip of the sultans softened and the realm desintegrated into a few political entities. The most important was the one on...
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    Re: SSHIP - General Discussion

    Settlements - well, I see many more settlements needed. Much more than those 199 that exist and are the maximum number for the Medieval 2 engine. So for every addtional settlement you should propose...
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    Re: SSHIP - General Discussion

    Actually, why there should be any unit unlocked? I've had a look at the EDB and it doesn't seem that any unit is unlocked by the Masons. There're just benefits, like:
    ...
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    Re: SSHIP - General Discussion

    ad. 2: Masons actually doesn't work, I've described the mechanism a few years ago:

    very early on I've set up a Masons guild in one of the castles. I was quite surprised that the upgrade didn't...
  10. Re: Tactless and no natural talent diplomats

    I actually have a related question: what difference the influence of the diplomats make? Does it enable more deals with the AI?
  11. Sticky: Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Yeah, this is the list and the links:

    Changelog for Joc & VineFynn changes:

    (I) Modification of the ancillaries (EDA: export_desc_ancillaries and EA: export_ancillaries):


    (I.A) Provincial...
  12. Sticky: Re: NTW3 v8.6 Peninsula & 1805 campaigns

    BTW - I'd suggest to rename the small settlement of Brest-Litovsk that is now north of Crimea. It's obviously not the right name as the B-L was on the boarder of Poland and Belarus.
  13. Sticky: Re: Faction difficulty ratings (your help is needed)

    In year 254 I have 7 provinces on the British Isles that give me 11k a turn (those 3 in the north: 800 each), there're no further possibilities to built anything (either everything for the level of...
  14. Re: How does the AI receive generals?

    I actually considered making more recruitable generals for the AI a way to make it more likely that the AI has it's armies lead by the generals (not captains, what happens most of the time). do you...
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    Re: Bugs Reports & Technical Help

    I think rebellions were ubiqutous in the Middle Ages and the rule of direct descendants of a ruler would last 0 or very few generations. Inheriting a kingdom would in most cases be a difficult and...
  16. Re: Anyone have a good Fatigue sub-mod ?

    Perhaps intentionally. In the EBII there're vitually no units with very_hardy as the team (in the Quintus Sertorius explanation) thinks it's an exploit giving units unlimited stamina. it was in this...
  17. Re: [Update 2019/08/11 V 5.6!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Hi RW,
    I've played your mod in the past (as Georgia and Poland, ver. 5.4) but I don't know when I'll be able to play it again.
    Anyway, just two things that holded me back:
    - stack-spam - quite...
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    Re: Traits conditions

    I think the decisive factor of who is the governor in a settlement is Piety. So adding a +Piety to the rebel trait would make the rebel always a governor thus solving your issue.

    I also think that...
  19. Re: Anyone have a good Fatigue sub-mod ?

    I'm not sure the AI gets better at higher diff levels but who knows. I always play vh/vh so I don't know the situation at lower diffs.
    My experience from a EBII game with Pritanoi at vh is such...
  20. Sticky: Re: Faction difficulty ratings (your help is needed)

    Quintus, I've got my usual request: would there be an option to deal somehow with too much money? Like costly "Offerings to the gods" or a building "Statue" with a few stages and high costs - just...
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    Re: SSHIP - General Discussion

    It means 96 turns.
    If you're interested in the siege issues, the pertinent discussion is also here.
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    Re: SSHIP - General Discussion

    From my perspective: I think it was stated in the description of the mod that there're settlements you're unlikely to be able to control for long. I think Fes is the prime example, I'd assume cities...
  23. Re: When should I occupy and when should I loot settments?

    Yeah, the Population system is still difficult to accept for me.

    Two other quirks:
    - there're AoR units tapping from the 4th class (foreigners). Sometimes they have lower morale but in general...
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    Sticky: Re: Europa Barbarorum Bibliography

    It seems I'm the only one to post new links...

    There's a very good series of lectures on Rome made recently in Edinburgh by prof Mary Beard.

    The Ancient World and Us: From Fear and Loathing to...
  25. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Testudo_Pick_Faction - I've played with the version for for Rome. If they differ for PO bonuses for the smaller factions, then it might have been the problem.
    I think 1-region facions also differ...
  26. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Hi Jake,

    I've used all the packs at Medium level (but the 1 - as speeds -25 are included in the base Testudo)
    I've used the Roma pack, not the Scordisci :-)

    I don't think Beginners luck plays...
  27. Re: What more would you want to add to EBII?

    Ok, thanks for the info, I didn't know historian Bar Kochba, I thought you're referring to the Second Jewish war. Sorry for my ignorance.

    Is there any more info about this mechanism? :-)
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    Sticky: Re: {DIK} Discussion

    I've got an impression that the Russian other submod (Bulat Steel) had some problems with intellectual property, to put it mildly. Even the link seems to be removed from the TWC. I may be erring, of...
  29. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    PRAISE

    Jake, your mods are just awesome. Finally somebody who understands that intricate management, elimination of obvious exploits (like recruitment after full movement) and slow pace of the...
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    Sticky: Re: {DIK} Discussion

    Yep, I was actually interested in this. I keep my fingers crossed for you, you've devoted so much time, it's worth just finish it off in a spare time :-)
  31. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I just pointed that there's discrepancy between descriptions (fast moving) and the stat. One may just change the description ;-)

    Ok, I got it. Maybe putting it into descriptio would help the...
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    Sticky: Re: {DIK} Discussion

    Could you elaborate a bit, Aenerin, what do you mean here?
  33. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I've got 3 questions to KAM:
    1) why the rate of fire for javelins is 8 per minute while for archers / slingers only 5 ? Gameplay?
    2) the description (the meaning, I don't have it in front of my...
  34. Re: What more would you want to add to EBII?

    What exactly has he cited? I've got the impression that we're so short of any credible source (the Talmud-related information was obviously produced for different reasons than conveing historical...
  35. Re: New pictures for aruernoi and aedui temples buildings

    Very nice pics indeed. I wish they're included in the EBII.

    I've got a question though: I've read that the Celts didn't have temples on their own, they started building them only under the...
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    Re: Bosporan trade routes

    I think the last statement (opening eyes) in the last sentence is true and, therefore, the postulate from the first sentence is not a really good one since there was no extensive trade between China...
  37. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    For the SSHIP the (unsolicited) answers are 1) they do allow cheaper construction later and they're also pre-requirements for some other buildings; 2) depends on a faction, 3) SSHIP is different from...
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    Re: Crusaders! A very WIP Mod attempt

    It seems that Giorgios is a fan of Byzantium so I think it'd make more sense to give all the political choices to this faction. Otherwise you end up in the Broken Crescent situation - Byzantium is an...
  39. Re: At what point does a 3K campaign get interesting?

    The best BAI in the TW game is, currently, imo, the BAI in the DeI mod for Rome 2. It keeps reserves, it doesn't get a bait of fake attack, it uses the terrain features, it keeps the forces together....
  40. Re: Which Rome Total War is more historically accurate Rome 1 or Rome 2?

    I agree that in the Warscape engine (I mean: R2TW/ATW/ToB) you need to plan from the beginning what the final benefits of the buildings in the province will be. I've made a spreadsheet in the past...
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