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    Re: How To: Usurper King

    Doesn't exist atm. Made by the Gods Of The Past, and they brought their wisdom along.

    How it should work is here, but parts of the framework are missing.
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    Sticky: Re: Bugs Reports & Technical Help

    in EDB replace with:


    I don't understand: what VG and StV are missing?
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    Re: [F] - SERBIA

    Is it possible in the Medieval 2 engine to make some faction(s) to be vassals of other faction(s) at the beginning of the game?
    If yes, then Portugal is another candidate.
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    Sticky: Re: Bugs Reports & Technical Help

    recruitment_slots 3 requires not event_counter freeze_recr_pool 1 and not building_present_min_level farms farms+2 and not building_present_min_level city_hall council_chambers
    ...
  5. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    Guys,
    are you able to program or find a applet or program that would produce a text that could be added to the unit descriptions as it's done in the DaC, as shown here?
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    [Tutorial] Re: A Guide for Guilds

    Guys,
    do you know if the "RandomPercent" condition work in EDG?
    JoC
  7. Re: Requests to native speakers for proof-reading

    Thanks, Kilo, implemented.

    Now for this one:

    {INFO_LEGACIES_BODY}\n\n In the SSHIP the traits of the father and the mother are the most important determinants of the character of their...
  8. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    This may be an interesting thread for you in the further changes. BTW, have you read the threads from before a few years leading to the RR/RC 2.0 submod?
  9. Re: [F] - BYZANTIUM (Politeia ton Rhomaion)

    I think they should be.
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    Re: New version ?

    Buff and Shine is the 3.0 in my eyes. it should be name as such. I hope WE will finish it.
  11. Re: [F] - BYZANTIUM (Politeia ton Rhomaion)

    very easy - in expanded.txt change the line {EMT_BYZANTIUM_SPY}

    post the file here so that I can change it as well.

    I've included your description of Romaioi as well. use \n\n not \n\ (this...
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    Re: [F] - England

    I wonder if the choice of Lincoln as the main settlement in the Midlands and the choice of Bristol in the Wessex are the right ones.
    What would we think eg. about Nottingham and Winchester? Or maybe...
  13. Re: The War Council is hereby convened - Invasion: Britannia

    Any code name for this operation? Sea Lion or something?
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    Re: SSHIP - General Discussion

    maximum 13 years (26 turns), average 6,5 years
    (but keep in mind that the script below is the improved version after my recent fixes to avoid those CTDs reported - and in the older version problems...
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    Sticky: Re: RELEASED: RVINA ROMAE

    Well, we do. Congratulations and keep it up!
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    Re: XXZit Tweaks:

    Hi XXZit,
    have you upploaded this program somewhere? I'd be quite interested in checking if it's useful for me.
    cheers
    JoC
  17. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    hardcoded, iirc
    you might be interested in this entry.


    {INFO_UNIT_EXPERIENCE_BODY} The troops get hardened as they fight battles. Each soldier who killed or captured enemies adds to the...
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    Re: SSHIP - General Discussion

    If we're talking about consistency and methodology, this material may help you in modifying EDU.
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    Sticky: Re: Bugs Reports & Technical Help

    This is a perfect depiction of the uncertainities of the battle. Soldier may easily take somebody for somebody else. Or there was still an enemy soldier just hiding to take revenge for the daughter...
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    Sticky: Re: Bugs Reports & Technical Help

    Lucky you. Indeed, there're many stochastic events that may or may not lead to a crash.
    I've thought that I'd solved the issue of crashes at the Civil War Resistance script as I'd seen many crashes...
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    Sticky: Re: Bugs Reports & Technical Help

    Gigantus would say that he's seen more simple causes of crashes. Eg. he taught me to not to use condition = 1, but to condition < 2 and condition > 0.
    So using console commands obviously may have...
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    Sticky: Re: Bugs Reports & Technical Help

    I've had a look but couldn't find anything.
    I've fixed so many things for the 097 that I expect the crashes to be very rare in the next version.
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    Re: SSHIP - General Discussion

    this is my main problem with the javs in the Med2 engine. They should not be used to go behind the lines of the enemy and shoot from behind.
    and otherwise they're not so effective... they should be...
  24. Re: Requests to native speakers for proof-reading

    Thanks, KA!
  25. Re: Requests to native speakers for proof-reading

    Two info windows for a check, pls:

    {INFO_MERCHANTS_TITLE}Merchants
    {INFO_MERCHANTS _BODY}\n \n The merchants are not numerous in the SSHIP. In the early game you’re likely to have just 1 or 2,...
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    Re: Playing as Carthage is terrible

    If you play DeI at VH, then expect flood of enemy armies. See eg. here.
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    Re: SSHIP - General Discussion

    Dekhartres, could you enumerate your fixes?
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    Re: SSHIP - General Discussion

    That's true, the cavalry rules the field in the SSHIP. It's be bit nerfed as compared to the SS6.4 but still. And the BAI is quite competent: to give you a glimpse, out of 50k lines code in the...
  29. Sticky: Re: BGR-V 20150324. Byg's Grim Reality (Supply & Command Series): Guides, Updates & Optional Extras

    No, it's not, but many (most?) of the BGR features / effects of the BGR are in the SSHIP through other means. See the comparison here. Some
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    Re: SSHIP - General Discussion

    Anything would be greatly appreciated.
  31. Sticky: Re: Tsardoms Total War - General Discussion & Progress

    There're so many great unfinished and abandoned mods that it's quite a miracle that Tsardoms has speeded up so much in the recent months. I have lost hopes a few years ago but your recent work gives...
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    Re: SSHIP - General Discussion

    Well, VH is very tough, I admit.

    If your units route, it can be that you haven't brought a good general along. Have a look a his attributes (Chivalry, Dread, Command) and traits (morale of the...
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    Sticky: Re: Bugs Reports & Technical Help

    1-player Civ4-RI is too much for me, not to mention 33..

    No, the reemergence script is bugged, but I hope I've fixed in the new version. Not related to the hotseat, perhaps.
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    Sticky: Re: Bugs Reports & Technical Help

    this one does.

    What I can see is the relation to the script:
    counter <venice_emerge> = 2

    unfortunately, this is a terminal problem for this game - I've fixed the scripts it in the new version...
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    Sticky: Re: Bugs Reports & Technical Help

    for whatever reason it doesn't open for me. use any site to upload files.
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    Sticky: Re: Bugs Reports & Technical Help

    mega.nz
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    Re: Streaming a new campaign:

    Build watchtowers instead of spies. They cost 1k upfront but no upkeep afterwards.

    If you play at VH then you need to check the traits of your generals and choose the right one to lead the army....
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    Re: SSHIP - General Discussion

    @Just let me post - maybe you can create a music submod for the SSHIP so that we can include it afterwards?
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    Sticky: Re: Bugs Reports & Technical Help

    @Gigantus: the problem of the previously existing princess of the same name is actually a small one. I'll elaborate here on my thoughts just for broader understanding of the script :-)

    There're no...
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    Sticky: Re: Medieval II Mod Questions & Recommendations

    imo, Empire even with DarthMod is the worst TW ever (and it's not Pike&?Shot). I suspect Warhammer may be considered as P&S, but I'm not interested in non-historical games.
    for R2TW and Attila I...
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