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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Hi guys, I just installed the mod but it isn't working. I just get the vanilla game. I added the 3 mod pack files to the user script. Do I need to do anything else? Thx.
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    Re: Saved games won't load after 13 turns

    Is the mod still supported? Played by anyone? Or am I wasting my time?

    I deleted ETW and wiped everything and reinstalled and the vanilla game crashed, so I had to delete the registry entries. I...
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    Re: Saved games won't load after 13 turns

    ...and I can't start a new campaign either, so the whole mod isn't playable at the moment.
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    Saved games won't load after 13 turns

    Hi guys

    Playing as Russia, early campaign (1700) at 4 turns/year, easy/easy rating, medium sized units, all graphics on max, 20 unit stacks max (not 40). And after three play sessions none of the...
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    Re: Cannot get mod to work

    I am having a similar problem. Brand new clean install of Empire, installed the 2-part DarthMod as per instructions, all ok, then set via the launcher to vanilla ready, then installed patch 8.0.1 and...
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    Re: One of the Greatest mod for napoleon but

    Is the mod still working, or supported? I have the files but the user script doesn't work with the Steam version does it? Or the old Mod Manager that's supplied with the d/l?

    What are the install...
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    Corrupt battering ram model/animation

    Hi guys

    Just installed the mod and I'm enjoying it a lot. I have found one problem and that is the siege/battering ram model. Its corrupted. One wheel stays still and the entire vehicle revolves...
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    Sticky: Re: NTW3|SP Campaign Updates

    Pleased to see the V4 patch being worked on already. Will German states AoRs allow teh Allies to recruit them locally (Bavaria, Saxony, etc).

    Can I suggest that if Britain captures the Netherlands...
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    Sticky: Re: NTW3|SP Campaign Updates

    Hi Lordz, in the SP campaign I was somewhat disappointed to see that when playing as Austria I captured Bavaria, I was unable to raise Bavarian troops in Munich. I know you guys have worked hard on...
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    Sticky: Re: NTW3|SP Campaign Updates

    All cavalry men had carbines at this time, even cuirassiers, they just very rarely dismounted to use them, or fired from the saddle. They were mostly used by light cav on picquet duties. At various...
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    Re: Musket accuracy!

    NTW3 is an accuracy mod and scales the game completely differently to the vanilla game and all other mods. Ground scale is 3:1, figure scale is 6:1. It plays differently for a reason. Also:

    -...
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    Re: Single Player

    Commodore Wesley, I'm getting an invalid or deleted file on your link.
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    Re: Installing other mods

    If you do add them, would you consider making it an option? I personally would find the small battlefield too crowded with 40 unit armies, plus the extra strain on the CPU, etc.
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    Sticky: Re: NTW3 Naval Battles

    Thanks, your replies are helpful. I appreciate it. I think the main issue here is that the NTW3 mod was created for MP games. I am encountering things in the land campaign that I do not think would...
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    Sticky: Re: NTW3|SP Campaign Updates

    Ah, I didn't realize this is the vanilla set-up, I thought it was something you'd put in place. I didn't know, having never played a single turn of the vanilla campaign!

    That said I am sure with...
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    Sticky: Re: NTW3|SP Campaign Updates

    That's a good point Beo - I will always create a protectorate when given the option. At the moment I know that when you liberate a province the SPC gives you 2-3 units representing local support for...
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    Sticky: Re: NTW3|SP Campaign Updates

    The only instance I'm aware of of French Marins de la Garde being sent on campaign was three battalions going to Madrid with Marshal Murat in 1808. From what I've read they were not terribly good...
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    Sticky: Re: NTW3 Naval Battles

    That's hopeful news. Can the number of ships that sink be reduced as well? I guess that would need a lot more work as it involves gun attack/hit strength and ship hull defence strength.

    About the...
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    Sticky: Re: NTW3|SP Campaign Updates

    HNY to you too Lord Davn. Please pass my new year wishes and thanks for such a great mod on to all the modders at the Lordz community. This is the only NTW mod I'll be playing from here on.
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    Sticky: Re: NTW3 Naval Battles

    Commodore Wesley - thank you for your response. This naval mod is already the best out there and seeing it continue to improve is very welcome.

    Doing any kind of damage control in a warship during...
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    Sticky: Re: NTW3 Naval Battles

    I don't think Commodore Wesley is saying its of no risk at all, he's saying that NTW has far too many instances of fires and explosions. Given how much naval combat there was in the age of sail the...
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    Sticky: Re: NTW3 Naval Battles

    Another question for Commodore Wesley. Is it possible to alter the naval mod for my private use to eliminate fires, explosions and sinkings completely? They strike me as so very rare and even with...
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    Re: A.I. loves artillery way too much...

    When the AI fields loads of artillery but little to no cavalry, those are the easiest to beat, providing you're sensible and have 2 to 4 cav units.
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    Re: Slow moving units.

    Thanks for the answer, much appreciated.
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    Sticky: Re: NTW3 Naval Battles

    Thanks very much. I've since played several more battles and this is easily the best mod of the ETW/NTW naval combat engine I've found to date. A few times the AI has even made me really struggle to...
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    Re: Slow moving units.

    Thanks for that information though I was aware of it already; been a student of the Napoleonic wars for many years. It doesn't answer my question though. Do troops in NTW3 become fatigued just from...
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    Sticky: Re: NTW3 Naval Battles

    I know you've reduced the amount of fires and explosions but is there a means whereby the player can eliminate them completely? Very serious fires and explosions in this period were so rare that the...
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    Re: Los Realistas! aka the Royalists

    I know nothing about this conflict and would be interested in the sub-mod (or stand-alone NTW3 based mod?). I also love how in this community people post whose knowledge and reference material only...
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    Re: Slow moving units.

    Do units tire just from marching from A to B? It seems to me that including fatigue for simply moving at normal march pace is not correct. Men (and their horses where applicable) were completely...
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