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    Re: Bugs Reports & Technical Help

    blood - well spotted, thanks! will be fixed for the new version

    Princesses dying - a leftover from the SS, after changing the starting date and the age of retirement.
  2. Re: 098 teaser: DYNAMIC INTEGRATION OF PROVINCES

    Indeed, Camel Gunners border a fantasy unit, and I think we'd have to think hard if they should stay in the mod.
    The Bedouin infantry is in the code I've posted.
    Yes, the portraits for the Muslims...
  3. Re: 098 teaser: DYNAMIC INTEGRATION OF PROVINCES

    New script for 28 provinces with or bordering deserts, in Africa and the Middle East. Actually, I've devoted plenty of my time in coding this, including finding out the portraits thingy as the SSHIP...
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    Re: SSHIP - General Discussion

    Any external, public hosting webpage will do, google drive, mega.nz any fileupload
  5. Re: Concerning Bodyguard Replenishment

    Frankly speaking, I personally don't know. Maybe @Gigantus would tell, or somebody versed in this part of the game.
  6. Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    I'd think that Portugal is the least preferable option for somebody who wants to start this mod (together with Serbia). One-city faction with no options to build up it's position. Pisa is perhaps a...
  7. Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    Mod path should be: .../mods/SSHIP_098
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    Re: Clergy: Ideation and Feedback

    ad. 1 - more religions are possible, I'd be much in favour of having Islam split into Shiite and Sunni, and Pagan into Lithuanian and Tengri.
    ad. 3 - actually, Witches are purely fantasy character,...
  9. Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    I'd say HRE.
    But perhaps the players who played would have some more solid hints?
    Anyway, read the opinions here beforehand.
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    Re: SSHIP - General Discussion

    it's interesting to see how the game progresses, how the economy works, if there're are bugs etc. I also upload screenshots for the other players to be able to see the mod - have a look here.
  11. Re: ongoing campaigns progress and pics

    What is very interesting here, is so many AI full-stacks (ie Ottomans). Are these scipted or the AI is able to muster such full-stacks?
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    Re: SCANDINAVIA (Denmark & Norway)

    The AI in the SSHIP is able to expand westwards, as shown here:

    https://i.ibb.co/3R7T6F5/Picture5.png

    -----------------

    Besides, in the next version Norway will have a little script related...
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    Re: SSHIP - General Discussion

    possible, for sure. But I don't know how much complicated it would be. Given the number of the religion-related counters in the script, EDCT and EDA, I'd expect it to be very laborious.
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    Re: Losses in (and after) battles

    yes, it is.
    there was Cohesive Fighting Unit trait healing troops
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    Re: Bugs Reports & Technical Help

    no idea.
    but I've seen Imperialis Draco 9 having special folders for MAC, and in the SSHIP we don't have them, so maybe it's not...
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    Re: Losses in (and after) battles

    this was with BGR. we don't have it in the SSHIP anymore.
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    Re: Bugs Reports & Technical Help

    do not upload it to the TWC, just to any free space, like mega.nz, google drive etc.

    I think it's for @Macaras, I've got no clue about this part of the game :-)
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    Re: SSHIP - General Discussion

    I think the reason is: I haven't yet reviewed the castle barracks recruitment and you can't recruit axe militia there, thus you don't have a free upkeep (free upkeep is only for the recruitable...
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    Re: Losses in (and after) battles

    both ways are true, but both are (or should be) in extremely limited supply - and this is on purpose, the reasons I've already enumerated.
  20. Re: 098 teaser: DIFFERENCES IN DIFFICULTY by JoC

    this one
  21. Replies
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    Re: SSHIP - General Discussion

    This is perhaps due 2 reasons: changes made by VineFynn three years ago (I don't know the details), and lowering the number of available priests. Nobody is active in the modding team on this matter,...
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    Re: SSHIP - General Discussion

    No, I don't think anybody has. In the first entry you may see the list of the reported games - yoba99 could say something.
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    Re: SSHIP - General Discussion

    Yeah, this seems to be a problem with the new, aggressive AI by @Macaras.
    We indeed must nerf / recode the Mongols in the new version.
    In recruitment, I've already started the changes so that they...
  24. Re: Hard/Hard Difficulty Spawning Rebel Armies?

    I'm sorry I've been sloppy at writing that thread. I've just edited it and fixed it. Actually, the armies will be spawned also for H difficulty (it's coded "3" below)


    BTW, please upload a save /...
  25. Re: Bugs Reports & Technical Help

    Sometimes the .cfg file of the Steam installation may prevent loading up the mod. You need to find the solution on your comp for the mod's .cfg has the upper hand.

    BTW - welcome, @RVFVS, it's rare...
  26. Re: SSHIP - General Discussion

    Thanks for the comments, opaxite. Some reactions from my side:
    Books & ancillaries - I've actually worked a bit on improving the graphics here for the next release, but I think we'd be very...
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    Re: SSHIP - General Discussion

    I fully agree. It is to be done at some point, including a kind of unique / regional building. But I don't know when I'd have interest in this one, for now, as you may notice in the other threads,...
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    Re: Royal family not breeding

    Unfortunately, they do.
    There's a strategy for management of the family tree described in one of the pop-out windows, somewhere around turn 20-60, I don't remember.
  29. Re: 098 teaser: REGIONAL BUILDINGS by JoC

    So, I continue re-modelling buildings. The Qasr building will be called Ksar, will be available only in Maghrib (6 provinces), providing Berber units and other benefits:
    ...
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    Re: Losses in (and after) battles

    no idea if it's possible in the Med2 engine. I wouldn't think so.
  31. Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    there're many small triggers for gaining this personality trait, then there's selfperpetuation at VH (2%). So there're many possibilities to get it (but also some to lose), and "Seethes" is the...
  32. Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    hmm... I've got "SSHIP 098 launcher.bat"
    can anybody else confirm?
  33. Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    It written here -
    It's literally zipped mod folder, ready to play after only unpacking in the mods folder
    (run it not from Steam, but from the .bat file)

    can you upload a save? preferably just...
  34. Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    ad 2 - I think it's possible for each faction to come resurrect.
    ad 5 - I've added "no_pirates" to Tbilisi, thanks for the hint. Wondering rebel armies may attack cities at Very Hard difficulty, but...
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    Re: SSHIP - General Discussion

    The pics in your entries, @dijenek, keep on getting lost in cyberspace. Maybe you can upload also a save?
    BTW, with the Mongols snuggly wrapping you, you may listen to this podcast for some...
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    Re: UNITS ROSTERS discussion

    Well, it always depends on the creative wishes of @kostic. On the evolution - sometimes in the future, who knows. For now, I'm more interested in Maghrib.
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    Re: SSHIP - General Discussion

    I'll try to answer these questions. I'll edit this post, now just a start.
    ad. 2 - there should be. Let me...
    ad. 3 - their benefits should fade away as the time progresses. But it may be too slow,...
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    Re: Losses in (and after) battles

    ad. 5 - I mean: in practice, the human player wins most of the battles (I'd guess 90-95%). Thus it's almost only the player who benefits from healing the injured (the losing side loses the injured...
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    Re: Too Many Cavalrymen!

    I think @Macaras will be able answer you (I don' knowcan' not) , but I've got (1) a request: could you upload your save game? and (2) a question: you mean the AI has too many elites, or the player as...
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    Re: SSHIP - General Discussion

    I have 2 arguments against:
    (1) In the game, there're no marching losses (or whatever it's called, I mean: each army loses troops everyday as they desert, succumb to the illnesses etc.). The only...
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