Thanks mate, we are using it, though haven't yet hit any reforms yet, good to know it won't spaz out on us when we do :)
Type: Posts; User: zonks40; Keyword(s):
Thanks mate, we are using it, though haven't yet hit any reforms yet, good to know it won't spaz out on us when we do :)
Hi Dardo21
Just wondering if this will work with the new @@@DeI_New_GC_Startpos ?, my son and I are thinking of giving it a run.
I play a modified version of DV, I've a totally different economic system, plus a whole lot of other changes here and there, I play multiplayer campaign only, for some reason I cannot stomach single...
Being a player who is exclusively multiplayer campaign, Rome is the juggernaut, my son plays as Rome 9 times out of 10, we are pretty equal in skill and hours put into the game (2500) and I have...
The civil wars work in the version on the forum, not sure about the compatibility with Age of Hellenism, Data Venia uses different stats for melee attack and melee defence compared to vanilla DEI, so...
I agree there are some issues there, I had read that civil wars has been disabled, and because of this I totally ignored the loyalty, and then a family broke away and took a decent portion of my...
I doubt the sub mod is the problem, personally I use the two DEI downloads and Data Venia here on the forums rather than the steam versions, my son and I are just about to click over to 200 turns on...
Greek Royal Swordsmen are actually a Spear unit in DEI, but listed in the DEI database as a Sword unit, and has been assigned gsword4, but the variant in the database has a short_spear, resulting in...
Here in Australia you would pay $700 just for the RTX 2070!
My i7 is a 2700K, it's overclocked to around 4.6Ghz but the limiting factor is that it only supports up to PCIX Gen 2, still runs very well for an 8 year old CPU.
This is happening in my campaign as well, my Satraps have all there armies in my lands eating up all my food while their own lands are being eaten up by their enemies.
Thank god you are back!
The changes you have made are great, after 2400 hours in this game I am now playing a head to head with my son and so far it is the best game I have had yet, no lol...
i7, 16GB RAM, 512SSD, GTX 970, runs great.
When I upgraded to a GTX 1660Ti, it ran like crap, no matter what graphics setting, no matter how much I overclocked it, even playing vanilla, I spent a...
I recently upgraded my video card from a GTX 970 to a GTX 1660Ti, and the game ran like shite, battles and campaign map, no matter what graphics settings, I tried everything, nothing made a bit of...
GAR_Car_Local_Javelinmen need to be fixed, or they are just nasty archers :)
https://steamuserimages-a.akamaihd.net/ugc/781876320997671445/C02C35D136E19CCE70391CFD2F4B64A8C1F0D7E0/
The only thing that I know of that happens on turn 110 is the Celtic/Dacian reforms on turn 110.
The mob units are indeed a liability, as their route will affect other regular units around them, but eventually once you build enough buildings in your city/town they will be forced out of the...
Hi Ygraine
Been getting some high public order penalties on occupying a settlement, not sure if intended, but when I looked into it, I found two instances of...
I have the same issue, and I think it is windows 10, though no doubt someone will say they have windows 10 and have no issues.
I picked up a GTX 1660 ti, replacing a GTX 970, and the game runs like...
Hi Ygraine
Really enjoying the sub mod, I really like what you have done with the Hoplites and Pikes, it's no longer like that gif.
Picked up a minor issue, playing as Pergamon the garrison has a...
If you are having problems with the new launcher, close it, go into C:\users\$username$\Appdata\roaming\the creative assembly.
Delete the launcher folder, start the game up and it will create a new...
I've noticed that once the marian reforms are reached the bonus to the Sub mod units are out of whack with DEI units, the buildings in the submod are giving a 3 level bonus.
So if you already have...
I'm currently participating in a Multiplayer head to head game and have experienced no crash issues at all, we are at around turn 130, do you have any other mods? sub mods? what faction are you...
Currently using this submod and it is causing no issues.
Thanks for keeping this up to date Dardo21, it is a must have :)
The Mercenary Aetolian Thureophoroi have an upkeep of 1262 per turn, seems a bit excessive compared to other units, reported as most likely an oversight.
...
https://steamuserimages-a.akamaihd.net/ugc/921428630960677580/24FBCADE09CA296095A0BD3AFC907BAFEFC696F1/
Citizen Levies are invisible at range, except for what looks like their helmets.
I loved everything about Attila except for the timeline, now that the gentlemen here have brought my favourite timeline to Attila, I got to say I'm very happy, for a while there I didn't think they...
A dumbed down game makes fools and noobs feel like strategists.
Are we there yet, are we there yet?
The only reason would be to reduce the chance of it causing issues, the fact that the ships in Attila pull away from the shore after delivering troops is already a big plus over Rome 2, but I suppose...
Can't you set max men per ship to 240 so it only uses one ship per unit?
Awesome news, looking forward to it, thanks for your hard work :)
You cannot have total historical accuracy without making the game so linear that it is boring.
You can place the player into a historical position, but as soon as the player makes a decision that is...
CA are releasing another DLC for Rome 2 at the end of the month, with this will come a new patch, so it will be automatic.
At the moment the patch is in Beta and you need to opt in to get it, if...
Don't swap saves based on who is host, the player who gets the reforms must send his save to the other player.
If you don't do it this way, you may have to go back to before the reforms and do it...
The initial elephants that the Epirus started with were reduced in upkeep as it was causing the Epirus to have a very low income at the game start, putting them at a disadvantage.
No worries, this mod is the only one that is not official that I use, so will check in with the guys to see if it's the main.
Edit....Was neither the main or this sub mod, problem was my game...
Reforms are not firing for the Sweboz, check the reforms script and it is set for 4,90, but after hitting imperium 4 at turn 145, it did not activate.
Agreed, should be in the main mod, doesn't change anything, but gives the option to change if you want.
One thing though, the Baggage trains once you hit the Marian reforms do not supply ammo as...