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  1. Replies
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    Sticky: Re: Master Of Strategy Sengoku (MoSS) (2019/20/03)

    broken bridges with moss and no aditional mods installed. Any idea how to fix ?https://i.imgur.com/VN1SoXC.jpg
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    Sticky: Re: Master Of Strategy Sengoku (MoSS) (2019/20/03)

    Anyone else having issues with odani (azai) castle? the bridges are impassable.
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    [WIP] Re: Shogun II Total Realism [Beta 15.10.02 released]

    A building for regional special units sound nice . maybe be able to add rare units like nodashi,kanabo or horse archer to add some flavor but just one per settlement .
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    oda lack of veteran yari ashigaru ?

    Is oda lack of veteran yari ashigaru intentional it requires the dlc ?
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    Re: About SUN expansion

    True but with the amount of stacks needed to Ai wage a viable war a land brige (closed with a invisible general until turn ~70) would be necessary . doing the land bridge close to a port would do...
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    Re: About SUN expansion

    Version 2.3.0.3 campaign hard battle normal Playing with LIU i had conquer jingnam and were the last neighbor of SUN to left. Sorry i cant make a screen shot lost the campaign due to a couple...
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    Re: About SUN expansion

    still about SUN . Why not add a land bridge between Sun and Cao Lands ? (maybe keep it close with a fort possessed by independent general and open it killing him when start the automatic war...
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    Re: About SUN expansion

    Ok but after that meteorical expansion they kept their frontiers for ~8 years . They may had their reasons to not keep the pace on expansion and probably would be hard to acurate emulate that...
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    About SUN expansion

    When a play as Liu or Cao im noticing that Sun expand too fast . On turn 30 maybe on 35 it had conquered Moling, wu , Huiji and Linhai .My question is if this is planned to be like this ?
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    Sticky: Re: Seether's Gameplay Notes

    1 thats for AI . it cant properly protect its capitals

    2 Not facing cao cao while fighting Cao clan on late game is more frustating

    3 AI that cant cope with bridge cross . it always send...
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    Sticky: Re: RoTK ART Comments and Suggestions - and Signatures and Avatars

    Great mod .

    Just some sugestion :

    1 garrisson script in capitals.
    2 "Imortal " heroes ( main ones be like nasguls of tatw raspawn on capitals ) until their "real" death date is reach and ...
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    Block\Box graphic problem

    https://image.ibb.co/fvO9Xn/error.jpg
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    Re: Help with Modding Phalanxes

    just ideas to test improve defense skill and add that atribute that causes fear.
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    Sticky: Re: A Game of Thrones Mod for MTW

    Did the Spaniards manufacture gunpowder in America during the conquest of Cortez? if yes i would highly recomend that natives could "build" gun units in the same number of gunners killed.
  15. Thread: Labels in battle

    by betto
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    Re: Labels in battle

    IS possible to force a rout if the general dies or set all units into ai control ? would be wonderful for roleplaying with romans.
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    Re: Tweaks to make Gameplay more Realistic

    forest battle were a hell to keep chain of command working . to add realism units would need to respond slower to commands and some formations not be usable.
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    Re: Tweaks to make Gameplay more Realistic

    yeah would be nice have some Ai routines for player choose like infantry hold position and the player go into "alexander" mode controlling only the cavalry . or stay in the center and order the...
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    Re: Crash for Constantinople?

    you waited 15 seconds before press ? usually solves end battle crash on any mod.
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    Re: 1648: The Two Towers

    Just asking : but there is any chance of fix that invisible barriers in northern city walls and make a small patch to 1648? you will not going to remake settlements from scratch ? or will you ?
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    Re: Repacing buildings that have foreign culture

    You have any idea how expansive was a building on that time period ? it was huge.
  21. Re: Were the Hetairoi superior (in rank) to the Cataphracts(those employed by their own armies)?

    maybe they just renamed some favored noble (pampered) units of cataphracts to match the name of old elite.
  22. Re: Were the Hetairoi superior (in rank) to the Cataphracts(those employed by their own armies)?

    maybe they just renamed some favored (pampered) units of cataphracts to match the name of old elite using breatplates but keeping the rest of the body and the horse covered by squamata or hamata as...
  23. Re: Disposing of Unneeded/Incompetent Generals/Family Members

    i bet that you played sim city 3 and called cousin vinny lol.
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    Re: a little mythbusting about Roman Armor

    segmentata were abandoned on infantry but on cavalry it kept been used. warfare changed so the troops that receives better armor too. and segmentata reemerged on medieval .
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    Re: Is Rise of Islam a risk?

    the funny fact is the that hords are fleeing from war and poverty islamic issues (islam is not just a religion is political and economical system a view of the world should be ) and they want to...
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    Re: Is Rise of Islam a risk?

    jihad mechanics with anabolics... plagues multifronts wars for persia and east rome . limited recruitment ...
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    Re: Is Rise of Islam a risk?

    yeah muslims can convert churches to mosques and destroy false idols with thousand years no sound from muslim world.... say mohammed.... and...
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    Re: Is Rise of Islam a risk?

    I bet that most would love to play as East Roman empire and crush the "sand barbarians" that are invading your borders.
  29. [Tutorial] Re: Want 40 units fighting under one General? Here is how!

    how did you did it ?
  30. Thread: Cavalry fights

    by betto
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    Re: Cavalry fights

    i dont remember where i read but prolonged meele between infantry and cavalry were uncommon because one side usualy broke off . maybe give cavalry the trait scare infantry and infantry scare...
  31. Thread: Cavalry fights

    by betto
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    Re: Cavalry fights

    i dont remember where i read but prolonged meele between infantry and cavalry were uncommon because one side usualy broke off . maybe give cavalry the trait scare infantry and infantry scare...
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    Re: [Submod] No Mercenaries

    fighting as rome i set mercs to not be avaliable during "camilian" era for rome and few on "polybian" ...and no restriction on marian.
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    Re: The Rebel Armies In Northern Italy?

    maybe some script that spawn armies when you invade italian gaulish lands would solve it... rome prefered to let they alone for good reasons...
  34. Thread: City walls

    by betto
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    Re: City walls

    a more traditional wall with starfort format and texture would be perfect. maybe there is an older version of walls like this.
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    Re: Not accessible star fort walls?

    having same problem ... a shame that i dont know how fix this on iwtehttps://uploaddeimagens.com.br/images/000/894/491/full/missing_walls.jpg?1492546852
  36. Re: AI - The catalyst for the next Great Depression?

    Tw games ai's will impose a greater and greater depression over time...and no hope for open code or good tools to solve it...

    now serious... we are already infantile by tech...we cant wait ,we...
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    Re: Corruption & where are forts?

    dream_is_free_
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    Re: Corruption & where are forts?

    maybe permanent forts can be used as "extra" minor cities to slowdown conquests.
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    Re: Difference between combat difficulty levels?

    if this is true ,maybe a simple mod that reduce morale on VH for AI factions could bring a better AI with balanced troops
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    Sticky: Re: Fans suggestion thread for future releases

    maybe_having_a_first_level_trait_like:"taking_liking_to_drink"....that_are_easier_reversible_by_going_away_from_city_life_few_turns.
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