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    [Tutorial] Re: A Guide To settlement_mechanics.xml

    Got a bit of an odd problem. Editing the files for the settlement size so I can get citadels more feasibly - and it causes the game to crash when I try to load in the campaign. Upgrade entry for...
  2. Re: Whats wrong with this guy why doesnt he die? Also whats wrong with this norwegian navy

    The old guy happens, there's a diceroll basically to determine death and sometimes you get a dude who just...keeps winning it. I've had guys in this game and in Rome last past their 90s from time to...
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    Re: Ladders and siege towers too small

    Ah. Nvmind.

    If you did solve it, it's your SS repack with the bugfix and the specific issue is ballistae towers being cosmetic in cities on campaign. Fixed the siege tower/ladder problem by, as...
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    Re: Ladders and siege towers too small

    Digging this up. Seem to have a problem with ballistae being rendered cosmetic on large cities. The extra bracket described as causing the problem doesn't appear to be present.

    ; unit size ...
  5. Re: The compatibility of SS6.4 (with steam MTW2) for win11 is low!

    Make sure you've made the exe Large Address Aware and turn on compatibility mode for windows 7 for said exe.
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    Buggy bridge deployment in Anatolia

    Tried a bridge battle. It smushes all my units into the very front of the deployment zone, right between two gigantic mountains, and prevents them from moving. I can't even move them around the...
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    Re: Cavalry charge too strong?

    I crank up the anti-cavalry bonus of spears. This creates a situation where cavalry can't frontally charge unless they're guaranteed to wipe out the unit.
  8. Re: SSHIP_098 April 7th 2022 - for testing

    So! I can't get the configuration.cfg thing to work. It just creates a tiny version of the game in one corner. My resolution is set to 1920/1080 already in the cfg, which also has something about...
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    Re: Confused or usurper status

    What happened to the 'selecting the heir' script? I thought that was going to be implemented into SSHIP. It would have fixed this issue - simply select the son of the king as the next heir, suicide...
  10. [Resource] Re: Script for selecting the heir - (Update 24.07.2015)

    Hi Miguel_80: How on Earth do I install this into Stainless Steel as a submod? SSHIP has one but I'm not a fan of it after all the changes it made.
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    Re: Selecting the heir

    I sincerely hope this works with regular Stainless Steel. Wish me luck!

    EDIT: No. No, it does not.
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    Sticky: Re: Submods Recommendations for SS? Ask Here!

    I swear there used to be a mod that let you pick a faction heir (not the one with the orb, it had a submenu and everything attached to the family tree, whenever leadership shifted you got to pick the...
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    'Realistic' texture mod?

    I used to go to SSHIP for all my needs...but as of late, it's gotten a bit too cluttered and unfun to really feel as good as it used to, so I'm trying to get back into Stainless Steel...but I still...
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    Re: Reshade in RTW

    This'll tide me over until someone figures out how to port RS to remastered (and hey, I'll be able to finally play RS3!)
  15. Thread: Naming Forts

    by reaper101
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    Naming Forts

    I swear that there used to be some workaround or something that let you give names to forts but I can't for the life of me remember what it was. I'm asking if anyone knows because I want to set up a...
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    Re: Polybian Infantry Cohort claim source?

    I did a bit of digging, while I couldn't find a reference with regards to that specific statement, I did find some information that property classes had been lifted re: the army by the timeframe of...
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    Polybian Infantry Cohort claim source?

    So, in the unit description for the Polybian Cohort, it says that the hastati and princeps were intermingled. I've never heard this before - where's the source?
  18. Replies
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    Re: Bugs Reports & Technical Help

    I figured it out - I was dumb and tried to run the SS-setup off the single-file version. Game loads now that I just hit the exe.
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    Re: Bugs Reports & Technical Help

    Cleaned out Stainless Steel, installed the single file as requested. Can't even start the game - it crashes within a few seconds. The system log says this happens:

    11:27:46.474 [system.rpt]...
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    Re: SSHIP - General Discussion

    I'm having CTDs when trying to start custom battles, don't know why. Gonna try a fresh install and see if that fixes it.

    Also, I want to make sure I understand this properly, as I'm starting as...
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    Re: SSHIP - General Discussion

    Okay, something needs to be sorted out about crowns - namely, it doesn't specify WHAT WINDOW an individual crown has to show it's requirements. Where is it? Is it the starting 'own these settlements'...
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    Re: Bugs Reports & Technical Help

    Found a 'silver surfer' bug on Rebel Skythikon (Skynithon? The 'wild' horse archers that are supposed to be a Byzantine unit) and on Pisan general's bodyguards.
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    Re: MOF - Ministerial Offices fix for 0.9.2

    Damn Jurand, you just keep on fixing everything.
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    Re: Bugs Reports & Technical Help

    Destroying and then rebuilding the Tourney Fields, or building them in a place that didn't have them before the upgrade, gets me the unit, so I think it's that the upgrade doesn't work properly on...
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    Re: Bugs Reports & Technical Help

    Hey, so I've been playing a lengthy campaign as the English and finally hit Improved Metallurgy (around 1500 AD). And now I can't recruit any generals. To make things worse, I traded a citadel from...
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    Sticky: Re: RS2.6\RSIII questions & answers

    So, update on the Sarmatia situation: I've taken to auto-resolving in the face of their ludicrously OP cavalry, it works fairly well but I did lose that legion to a massive attack. I think the...
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    Sticky: Re: RS2.6\RSIII questions & answers

    Any ideas on how to fight them with a historical legion? My best thought at this point is 'MAXIMUM TESTUDO TURTLE'. Basically I've ended up with a Carrhae 2.0 situation at the moment and would really...
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    Sticky: Re: RS2.6\RSIII questions & answers

    Also, any recommendations for handling horse archer armies like the Sarmatians? They're nasty :wub:ers to fight and my cavalry are screwed if they try to intervene.
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    Sticky: Re: RS2.6\RSIII questions & answers

    What may be notable is I play 0-turn, and that my major opponents have been barbarians. So I've been dealing with stacks of heavily armored noble foot rather than what I would assume would be lighter...
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    Sticky: Re: RS2.6\RSIII questions & answers

    So how do you use them effectively? Their javelins don't do jack and they're kinda useless in actual skirmishing roles due to low speed, short range, and being prone to being ridden down by pretty...
  31. Re: [SS AAR] I am Skantarios! - Rebirth of the Eastern Roman Empire - **Complete**

    The images from Skantarios's second encounter with the Pope onwards are broken.
  32. Replies
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    Sticky: Re: RS2.6\RSIII questions & answers

    Trying to build effective and mostly-accurate legions.

    My current build:
    1 legatus with the proper ancillary
    1 first cohort
    9 cohorts
    2 melee/javelin cavalry (usually have similar stats...
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    Re: Bugs Reports & Technical Help

    Re-queuing them works on occasion, it kinda hit-or-miss.
    Food Administration has I think a similar phenomenon, but in its case it reduces in price instead of build time.
    I think it may have...
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    Re: SSHIP - General Discussion

    Okay, that's weird then, since the city has rioted before, but whenever that happens it just turns to generic rebels.
    Oh, reading it, a Crusade must be happening while the riot works? Huh. Could be...
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    Re: SSHIP Ideas for future releases

    Slight issue: may want to rework historical availability of units? As it is, we get told about gunpowder long before we're able to build gunpowder units, and are able to build carracks before we can...
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    Re: SSHIP - General Discussion

    Anyone know how the Crusader States work? They died out somehow in my game, and then revived themselves in Spain of all places for no discernible reason, only to be conquered in the next couple of...
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    Re: Bugs Reports & Technical Help

    Okay, got some weirdness with retraining/training queues and buildings.

    Retraining seems broken- it'll only retrain a couple units out of a full queue before removing everything lined up for...
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    Re: NEW FACTIONS UNITS ROSTERS

    It works fairly well for bowmen...hmm. The problem with pikemen is/was, IIRC, the fact that enemies closing would auto-trigger them dropping pikes. We could set it up so that the only trigger for,...
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    Re: SSHIP Ideas for future releases

    Last bit:
    Men at Arms either need a buff to stats or a reduction in price/spawn time. They're worse than Feudal Knights, and yet more expensive...as well as requiring a Citadel and maxed-out...
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    Re: SSHIP Ideas for future releases

    Would +5 or +6 work even better? Or would that be unrealistic?
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