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    [Proposal] Re: War of the West

    https://i.ibb.co/WWp4rsK/Wot-W-Ireland-v2-Preview.png
    Click on it to enlarge

    The map, slightly corrected to be more accurate ;)
    There are still 23 possible factions. Note that I've started to...
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    Re: modding campaign map

    Another silly question: is it possible to hide a port behind a settlement model on the strat map? Or do I need to move one of them slightly on the side? :hmm:
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    [Proposal] Re: War of the West

    Here is a preview of the main factions that can possibly be present in Ireland:

    https://i.ibb.co/hX9sp1R/Wot-W-Ireland-v2-Preview.png
    Click on it to enlarge

    That gives 24 factions.
    Note that...
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    Re: Irish Medieval History Videos

    This might interest you for your mod ;)
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    Re: modding campaign map

    Many thanks for your help again Sarah. 255 should hopefully do :sweating:
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    Re: modding campaign map

    Here I am again with my silly questions: what is the maximum number of regions allowed in Shogun 2?
    Is there any list of the hardcoded limits for the game like the one in Med2?
    Thanks in advance...
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    Re: Irish Medieval History Videos

    Exactly what I was looking for. Thanks for sharing this YT channel :bow:
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    [Proposal] Many thanks for the tip. I'll contact them ;) ...

    Many thanks for the tip. I'll contact them ;)

    Edit: Zantorian seems inactive for several months now :(

    About Ireland, I've found a document named map of TrÝcha CÚt and their assembly places...
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    Need info about medieval Ireland

    Hi all,
    I'm currently preparing some work to make a mod based on Shogun 2 but taking place in medievval Europe, mostly in British Islands and Ireland, starting around 1200 - 1215 AD.
    I'm currently...
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    [Proposal] Re: War of the West

    Here is the map of Ireland updated with rivers. That should be hopefully accurate :sweating:

    https://i.ibb.co/q7mLMrR/Wot-W-Ireland.png
    Click on it to enlarge

    The next step will be to set the...
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    [Proposal] Re: War of the West

    Thanks for the info :bow:
    I've updated the OP with the recrutiment system originally made by Polycarpe (see Edit 2). However, this was done for the Med 2 engine and would need to be adapted to the...
  12. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    That sounds good. Look forward to it ;)
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    Re: modding campaign map

    Thanks Sarah.
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    Re: modding campaign map

    Anyone knows how much the rivers are impacting the map? I'm currently preparing some work to mod a campaign map and I'm at the stage where I have to choose which river I'll show on the map and which...
  15. Sticky: Re: Last Alliance - Download, Information and General Discussion

    I was just wondering how you implemented them. In some cases, it is possible to create custom animations by using the exisiting one and changing/removing some ot the movements. What makes me think...
  16. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Home made from the achers one, am I right? :unsure:
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    [Proposal] Re: War of the West

    Many thanks for the info.
    Yes, as said already, England will be the strongest faction at the start. I also agree that calvary should be their strengh rather than archery.
    To be honest, there are...
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    [Proposal] Re: War of the West

    Many thanks Mate https://www.baldursgateworld.fr/lacouronne/images/newsmilies/thank_you.gif
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    [Proposal] Re: War of the West

    My idea is to make each faction with bonus and malus.
    Regarding Norway, they would use mostly navy, heavy infantry and some archers. On the other hand, they will have no or very limited access to...
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    [Proposal] Re: War of the West

    Thanks KA.
    The main problem with Norway is that most of their important settlements at that time are actually located outside the "gaming zone". Based on the information you provided (thanks for...
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    [Proposal] Re: War of the West

    I had to review my copy a bit because I couldn't find the right materials for the heighmap. It was definitively too much work for the kind of result I could get :(

    After some researches, I found...
  22. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Good stuff again :yes:
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    [Proposal] Re: War of the West

    Thanks. But the real work is still ahead :D

    Btw, heightmap for Ireland and UK done. Starting Scandinavia ;)

    Edit: All the heightmap is done except Norway and Sweden. I've found a very high...
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    [Proposal] Re: War of the West

    I think that I'm done with the basis (at last):

    https://i.imgur.com/1EvV496.png
    Below, the West and East Frisia:

    https://i.imgur.com/f01G0DT.png
    And the North Frisia:
    ...
  25. Sticky: Re: Last Alliance - Download, Information and General Discussion

    It does, yes. I just find it looking thick on the pic. However, it may look better in game as this can be due to the view angle of that pic ;)
  26. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Very nice models. Just to be pedantic a bit, about the forearm protection, shouldn't be it slightly thiner around the wrist, especially for the armored one?
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    [Proposal] Re: War of the West

    Here's a quick update: I've reworked the Kent in England and the North Frisia. Both areas should look more as they should have been around 1200 - 1250 AD. As I have to reduce the pic size to post it...
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    [Proposal] Re: War of the West

    Thanks for the tip :bow:

    I've used Zoom Earth for the areas where I had doubt. It is more precise than Google Earth for instance. Beside, I've a bunch of different maps to gather all the info I...
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    [Proposal] Re: War of the West

    Below, the basic map from which I'll start to set the game:

    https://i.imgur.com/66AYcvr.png

    This pic has been resized. Its actual size is 7540 x 3770 pixels. That's because it is the biggest...
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    [Proposal] Re: War of the West

    Sorry Sara, I've just found out out that the map actually stops just after the Hel Peninsula :blushing:

    Edit: Quick update: Danemark done. I'm currently on Sweden and Norway. Damn! Too many fjords...
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    [Proposal] Re: War of the West

    Not as a playable area but it will be in the one on the right top corner, to respect that 2x1 size rule. The "gaming zone" should be quite similar as the map showed in post #4 (with the continental...
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    [Proposal] Re: War of the West

    While working on the map, I need some inputs. For now, my work is based on moderns representations of the North-West Europe. However, coast lines were different in 1200 AD, especially for South East...
  33. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    There are quite some tutos on the web explaining how to rig a model under 3DS Max. Just make a search.
    I'm sorry, I can't be more helpful as I'm actually learning myself how to use that software...
  34. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    ^^ These horses are still too "tall" but at least, they look less "large" than these in Shogun 2 - or is it just me? :hmm2:
  35. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    The skeleton may be at the same size in both games but what about the mesh? I mean, if the horse body in NTW is more "skinny" than in Shogun 2, that could do the trick, at least for a 1st release...
  36. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    ^^ That sounds like the easiest way to me :yes:
  37. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    I'm not sure how the bones' assignement works in Shogun 2 but resizing the skeleton shouldn't affect them :hmm:
    To be short, animations shouldn't be the biggest part of the job nor a problem but I...
  38. [Proposal] Re: [Proposal] Script Mod With New Diplo and Dilemmas

    Basically, you'd like to implement some features that were in M2TW :)
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    Sticky: Re: Total FotS - Official mod Announcement

    Noted. Thanks :bow:
    Will have a look at them in there then ;)
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    Sticky: Re: Total FotS - Official mod Announcement

    ^^ Bad boy :D
    No screen shots of that release?
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