Search:

Type: Posts; User: CoconutFred; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.11 seconds.

  1. Replies
    26
    Views
    25,264

    Sticky: Re: Screencap thread

    IIRC uanime considered that, but the FotS campaign map isn't large enough to expand to include Korea.
  2. Re: Could I possibly play an older build of the game?

    You can just turn off automatic updating in Steam. And the comparison to Big Brother isn't really warranted considering game updates aren't really some incredibly private or intimate thing.
  3. Replies
    4
    Views
    5,765

    Re: Loadout! Quake + TF2 = fun?

    Had a go at it yesterday. It's dollops of fun and a good deal less Quake-ey or twitchy as some make it out to be, as explosive weapons are pretty much ubiquitous ingame, while hitscan weapons are...
  4. Replies
    9
    Views
    1,066

    Re: Thinking about a homebrew TW

    LOD models, sprites, etc. are all things that you will need for good performance in a modern game.
  5. Replies
    5
    Views
    913

    Re: So, about the S2 music...

    Holy :wub:, that's crazy!
  6. Replies
    13
    Views
    3,604

    We got CA's attention!

    We seem to be getting some attention with the release of Rome 2's assembly kit (and the subsequent disappointment over the lack of campaign map tools).
  7. Re: Just curius, why ETW and Shogun II mods are so boring or just changing stats and some little tweaks compared to RTW/KINGDOMS/RTW II ?

    Maybe you haven't been looking deep enough?

    Shogun 2 has its own fair share of mods that add units, change start dates, add factions, provinces, agents, revamp core gameplay mechanics like trade...
  8. Re: Total War needs to evolve as a series: The Next Big Step

    There are a number of reasons why this is not feasible.

    You aim to combine not two, but three vastly different forms of gameplay.

    The campaign map system used by TW is used not because it is...
  9. Replies
    7
    Views
    912

    Re: RoTS Questions

    I've actually always been under the impression that while ashigaru were trained professionals and took up a large part of any Sengoku army, samurai still occupied a major role as shock cavalry and...
  10. Replies
    2
    Views
    692

    Re: Mass Extinction of Mods

    This may seem unlikely given the length at which TW games have been survived by modding, but I think that some of the older TW games are starting to reach the end of their active lives. We've had a...
  11. Re: Does anyone think Total War can make you a benevolent(or less likely Malevolent) racist?

    By all means - just don't expect TW games to elicit benevolence along with racism. Just look at some of the criticisms that have popped up over Rome II; arguments over Rome II unit models have...
  12. Thread: Tenka Fubu

    by CoconutFred
    Replies
    539
    Views
    645,665

    Re: The Tenka Fubu Campaign - 1.7

    Congrats for the subforum!
  13. Replies
    16
    Views
    8,901

    Sticky: Re: Recruitment thread

    Speaking of castles and other buildings, if nobody will do these icons I can do them as well.
  14. Replies
    7
    Views
    1,334

    Re: GC #214 [Halloween] ~ Submissions

    http://i1080.photobucket.com/albums/j322/coconutfred/janhallowsig_zpsb60fd4b4.png
  15. Replies
    430
    Views
    256,962

    Re: Imjin mod (Korea campaign)

    Regarding the name of the mod, given that the mod will keep the 1545 start date of the vanilla campaign, should the name be changed to "Morning Sun:Korean Expansion" or something like that? After...
  16. Thread: Graphics

    by CoconutFred
    Replies
    6
    Views
    1,499

    Re: Graphics

    Shogun 2 is actually rather well optimized, your PC should be fine on Med-High settings 1080p or Very High 1050p or 900p.
  17. Re: Otomo DLC + Saints & Heroes DLC update for [REL] TROM3 1.9 BETA 4

    Essential for Shogun 2 mods:

    http://www.twcenter.net/forums/showthread.php?565439-gt-gt-gt-AUDIO-FIX-(YOU-NEED-IT-FOR-THE-STEAM-WORK-VERSION-4-4-and-above)-lt-lt-lt-(updated-4-12-2012)
    ...
  18. Replies
    9
    Views
    2,112

    Re: FoTS mods...

    The RSM Mod is indeed released and finished.
  19. Replies
    9
    Views
    2,112

    Re: FoTS mods...

    I've heard good things about RSM, though development has long since stopped and the subforum is pretty much empty.

    There are also a ton of FOTS realism mods in the Compilations/Overhauls section...
  20. Replies
    48
    Views
    27,146

    Sticky: Re: Historical research

    http://en.wikipedia.org/wiki/Damo_(Korea)

    Damo (literally "Tea Lady") are female servants commonly used as police to investigate crimes instigated by women where it would be suspicious or...
  21. Replies
    2
    Views
    1,046

    Art Thread (Icons, logos, sigs, etc.)

    Just thought I'd post a thread to put all of my finished and WIP art for the mod.

    This is also a place for everybody to post sigs, logos, and other promotional material for the mod.

    Anyways,...
  22. Replies
    5,867
    Views
    2,036,992

    Sticky: Re: Screenshots

    Meh, a little too dark and overcontrasted for my tastes. Maybe I have weak eyes but I can't see a thing in the last two screenshots where it seems like night on the ground and midday in the sky.
  23. Replies
    26
    Views
    25,264

    Sticky: Re: Screencap thread

    Those new units look absolutely smashing.:shocked:
  24. Replies
    430
    Views
    256,962

    Re: Imjin mod (Korea campaign)

    I think uanime decided to go with the original Shogun 2 only, as the FOTS map was too small to support Korea.

    You're in luck with the campaign though, the start date is unchanged - still 1545 -...
  25. Replies
    25
    Views
    10,262

    [Beta] Re: Units Throw Rocks when defending

    Anyone have a DL link for this? This is amazing!

    (I realize this is a necro but surely there must be a link somewhere)
  26. Replies
    376
    Views
    286,842

    [Released] Re: All Clans Playable

    http://www.twcenter.net/forums/showthread.php?488150-Shogun-2-Total-Clans-The-all-factions-playable-at-any-difficulty-mod!-Playable-ROTS-Ashikaga-available!
  27. Replies
    430
    Views
    256,962

    Re: Imjin mod (Korea campaign)

    That's true, although there's no real evidence that the japanese used katanas as primary weapons either. :P

    How is the korean helmet coming along?
  28. Replies
    430
    Views
    256,962

    Re: Imjin mod (Korea campaign)

    I just noticed that the unit roster doesn't have any "conventional" sword wielding units (just tiger hunters). What's up with that? Weren't swordsmen with swords and shields part of the standard...
  29. Replies
    430
    Views
    256,962

    Re: Imjin mod (Korea campaign)

    http://i.imgur.com/JGAWcb9.jpg?1

    Which one do you like best? Any suggestions?
  30. Replies
    84
    Views
    15,870

    Re: shogun 2 is still the best

    Ugh, MP in M2 was horrendous. Rome 1 is still top spot there for me though.

    Then again, I just never liked the way M2 felt. It might have been the blue-grey tint over everything or the clunky...
  31. Replies
    430
    Views
    256,962

    Re: Imjin mod (Korea campaign)

    Here are a number of unit cards (still some left to do):
    http://i.imgur.com/eCIhCcN.png
    The darker background cards are levy/righteous army units.
  32. Replies
    42
    Views
    9,730

    Re: Problems with Shogun 2.

    Don't. This game is in a far better state than Empire in terms of both release and moddability, and in terms of vanilla gameplay only, Shogun 2 is superior to ETW, NTW, and Rome 2.

    It's one of...
  33. Replies
    430
    Views
    256,962

    Re: Imjin mod (Korea campaign)

    How's this for a logo? (attached)
  34. Replies
    430
    Views
    256,962

    Re: Imjin mod (Korea campaign)

    Has the roster changed at all? I see we have "Righteous Spearmen" and "Righteous Slingers" now. Are those just the levy units?
  35. Replies
    430
    Views
    256,962

    Re: Imjin mod (Korea campaign)

    Can we make a poll?

    Also do you guys have any suggestions for the name of this mod? I can't make promotional material without a name. :P
  36. Replies
    430
    Views
    256,962

    Re: Imjin mod (Korea campaign)

    The problem here is that many of Japan's most iconic clans - the Takeda, the Uesugi, the Hojo - were pretty much powerless by Toyotomi Hideyoshi's time, and if they were to be playable they'd be...
  37. Replies
    430
    Views
    256,962

    Re: Imjin mod (Korea campaign)

    1585 start date should allow a playable Korea. I'd advise against removing Mori, who were actually incredibly influential right before the Korean invasion, but of course their naval bonuses should...
  38. Replies
    430
    Views
    256,962

    Re: Imjin mod (Korea campaign)

    You mean a culture system like in Kingdoms Britannia?



    Separate campaigns seem like a bit of work considering uanime's already made a unified map with Japan and Korea and everything.

    How...
  39. Replies
    430
    Views
    256,962

    Re: Imjin mod (Korea campaign)

    How would that be simulated, though? Political orientation replaces religion? That sounds completely fine with Korea only, but how would it be simulated with Japan? Maybe instead have some kind of...
  40. Replies
    430
    Views
    256,962

    Re: Imjin mod (Korea campaign)

    I think sometime between winter 1584-1586 is the ideal starting time. Here's why:

    -Toyotomi Hideyoshi has at this time managed to conquer much of Japan, but has for the previous year been involved...
Results 1 to 40 of 72
Page 1 of 2 1 2