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    Re: descr_rebel_factions.txt

    Yep, but I found a way to have them different, thanks to Withwnar. I have set the descr_rebel to the units I want, so that the game picks up among these units when a settlement goes rebel and then I...
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    Re: add_money not working

    Increase the King's purse in the descr_strat for the factions you want to have more money ... That will give them more money every turn.
  3. Thread: Label

    by Titus le Chmakus
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    Re: Label

    It does nothing. It is just here if you want only the units/characters with label to be affected by some triggers. For example, if you have a label "Fool", then when you create a script, only the...
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    Re: Trading with enemies

    Oops you're right ! I was testing with factions only having very bad relations but not At War ...

    Is there a way to make that factions having standings below -0.1 not asking for trade rights and...
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    Trading with enemies

    Hi

    Is there a way of forbidding trade with enemies ? When your status is at war with another faction, they would refuse any trade rights and would not deal with any other enemy faction (even...
  6. Re: [data.transgression] [info] Applied transgression TC_UNDECLARED_ATTACK from transgressor faction... and oh so much more!

    Warcrafthero pointed out that it might be linked to my diplomacy. So I tried removing all my diplomatic section in my descr_strat and it worked, the problem solved. So I decided to triple check my...
  7. Re: What is the max quantity of an unit's damage???

    Nope. These are damages to buildings, not to troops.

    If you set units damages to 63 (the hared coded maximum limit), it will depend on how may HP the opponent has. It is impossible to set damages...
  8. Re: What is the max quantity of an unit's damage???

    You can't. 63 is the max. And it does not guarantee of having a super unit. What do you want to do exactly ?
  9. Re: What is the max quantity of an unit's damage???

    Well you have to understand how the system works. When you attack, you roll a random 1-max attack stat set in EDU. If you make it 63, it will roll 1-63. The defense rolls a 1-max defense stat set in...
  10. Re: my mod crashes on ai turn (byzantium) without apparent reason....when a captain is movin in the strat map

    Thanks Warcraft ! But I tought you would miraculously have a solution to my crash :crying::shothead:
  11. Re: [data.transgression] [info] Applied transgression TC_UNDECLARED_ATTACK from transgressor faction... and oh so much more!

    Well I'm not sure it is due to the battle terrain. My mod leader tried to remove all the height and the terrain to make the whole map flat and grassy, it still CTD at the very same moment ...

    And...
  12. Re: my mod crashes on ai turn (byzantium) without apparent reason....when a captain is movin in the strat map

    My conclusion came from the last two lines in the error log, it may however not involve a player. In that case it could have to do with triggers (check for the highlighted phrase to see) with a high...
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    Re: Faerūn[Forgotten Realms]TW

    Thanks icenii, we try to do our best !
  14. Re: my mod crashes on ai turn (byzantium) without apparent reason....when a captain is movin in the strat map

    Thanks and sorry for my late reply, I was on holidays !

    I will pass this on to my graphic team as I have no clue of what you are talking about !
  15. Re: my mod crashes on ai turn (byzantium) without apparent reason....when a captain is movin in the strat map

    How do you know it is a battle crash ?
    It always crashes with other factions on the stratmap ... Mostly Russia & Byzantium, but I cannot determine why !?

    I have already done bovi's checker but I...
  16. Re: my mod crashes on ai turn (byzantium) without apparent reason....when a captain is movin in the strat map

    Hi

    Can you please have a look at mine ? I still haven't found any valid solution ... I don't even know what causes this crash ...

    359046

    Thanks
  17. Replies
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    Re: Faerūn[Forgotten Realms]TW

    Yeah well unfortunatly, we're only 3 people working on such a huge project ... So it is very long to see the end of the tunnel ... But same as this https://www.facebook.com/BaldursGateReloaded we...
  18. Re: Is charge bonus additive or multiplicative?

    Yes, they are additiv ! That is certain !
  19. Re: [data.transgression] [info] Applied transgression TC_UNDECLARED_ATTACK from transgressor faction... and oh so much more!

    Thanks a lot mate !
  20. Re: [data.transgression] [info] Applied transgression TC_UNDECLARED_ATTACK from transgressor faction... and oh so much more!

    Yeah did that already but it is not always happening to the same faction when restarting a campaign ... but always happening at turn 5. I really don t understand which file I can check ?
  21. Re: [data.transgression] [info] Applied transgression TC_UNDECLARED_ATTACK from transgressor faction... and oh so much more!

    Could it maybe linked to the descr_campaign_ai_db.xml ?
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    Re: descr_rebel_factions

    About this, can I put hundreds of commands in the same monitor ? All my blue "destroy building xxx" commands all in the same ?
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    Re: descr_rebel_factions

    Yes it does work with names, read my posts above !
  24. Re: [data.transgression] [info] Applied transgression TC_UNDECLARED_ATTACK from transgressor faction... and oh so much more!

    Hi

    Did anyone find any solution to this ? I have the very same problem and nothing in my descr_mercenaries file ... Happens on turn 3

    11:52:30.757 [data.transgression] [info] Applied...
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    Re: descr_rebel_factions

    Nope, it does not change anything, I had already tried !

    For the rest of your post (reply with quote does not work today, nor the smileys), you had told me to code it that way ! I'll have a look...
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    Re: descr_rebel_factions

    Sorry for double posting again !

    Warcrafthero, you are ... my HERO !!! No joke !!! You gave me the solution, unexpectedly !!!

    In fact, all I had to do is remove the surname. The script does...
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    Re: descr_rebel_factions

    That is exactly what I was telling you. The log does not quote the right lines in the errors. If you have a look at the very bottom of my campaign_script file, you will see the script I'm talking...
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    Re: descr_rebel_factions

    Hi Warcrafthero and thanks for trying it. Gotta question here : how can you spawn a character with no first name or no surname ?
  29. Replies
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    Re: descr_rebel_factions

    here it is
  30. Replies
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    Re: descr_rebel_factions

    only my campaign_script file ?
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    Re: descr_rebel_factions

    Sorry for double posting (the site is quite buggy, I cannot edit), but did you have a look at my last post on the previous page ? I took a screenshot of my notepad ++ using "show all characters"
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    Re: descr_rebel_factions

    I know, but it happened on some other files (EDCT, EDA) and it works normally. IU know it is hard to belive, but it is what I have ...

    I know here too, but again, it works ! I had ran it into...
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    Re: descr_rebel_factions

    Its only 2.57 Mo ...
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    Re: descr_rebel_factions

    Nope, just tried with

    {Jacky}Minor
    {Icewind}Factions Commander

    To exclude this possibility but I still have the same error in the log. Coudl it be a [TAB] problem ?

    Here is a screen of my...
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    Re: descr_rebel_factions

    Yeah well having had a doubt about it, I've tried to replace Blank with another name and it has the same result !



    monitor_event PreFactionTurnStart FactionType slave

    ...
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    Re: descr_rebel_factions

    Nope, I'm using Notepad++ and I have this in several Med2 files. The number indicated in the log does not correspond to the real line in the .txt file.

    My last script in my campaign_script.txt is...
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    Re: descr_rebel_factions

    Yes, it is in descr_names in the slave faction and in names.txt. I know the problem is not the name as the character and his army pops up in the right place. But when it comes to reposition, it does...
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    Re: descr_rebel_factions

    So you mean I cannot use numbres in the character names ? Gotta try that !

    And in the sample Withwnar gave, there is not x/y in the coordinates ... Just
    reposition_character Harry, 107, 155
    ...
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    Re: descr_rebel_factions

    Here is my script :



    monitor_event PreFactionTurnStart FactionType slave

    generate_random_counter spawn_slave_bandits 1 20
    if I_EventCounter spawn_slave_bandits < 21
    and not...
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    Re: descr_rebel_factions

    Here is my script :



    monitor_event PreFactionTurnStart FactionType slave

    generate_random_counter spawn_slave_bandits 1 20
    if I_EventCounter spawn_slave_bandits < 21
    and not...
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