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    Sticky: Re: {IND} Bugs & Problems

    Hm.. hardly to say what causes the crash. Could you send me that modified edu file?
    Then I might be able to figure it out :)
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    Sticky: Re: {IND} Bugs & Problems

    Have you already had a look at the system.log?
    That would shed some light on the issue.

    As for your question, k/T's file should already be included in the download.
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    Re: Missed ancillaries

    Hey Mattus, thanks for dropping in!
    As for your question, yes that is intended. It is simply representing the friction within these factions like the Papal States, Siena etc.
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    Sticky: Re: {IND}Discussion

    Thanks for letting me know. I'll try my best to find some time :)
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    Sticky: Re: {DIK} Discussion

    Cheers mate, I'll look into it straight away. :)
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    Sticky: Re: {DIK} Bugs & Problems

    Thanks for pointing out, I'll fix the wrong coordinates.
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    Sticky: Re: {IND}Discussion

    Hmm.. :hmm:
    I had a look at the mod last night and thought it would be cool to have fixed some of the bugs at least.
    Make it more playable. Especially speaking of the UI bugs, etc.
    Maybe in the...
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    Sticky: Re: {LP} Discussion

    Well, would it be enough to say some short sentences? :D
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    Sticky: Re: {DIK} Discussion

    Sure, just trigger the bug once more and then go to your medieval II folder and look for a folder named 'log'. Inside you find a .txt file. Send me that file and I'll have a look at it. :)
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    Sticky: Re: {DIK} Discussion

    I haven’t had the chance yet. I still work on the events for the minor factions. That done, there will be testings and then a release. :)
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    Sticky: Re: {DIK} Discussion

    Sounds like you have quite some fun! :D
    As I recall there is a bug at turn 63 for the HRE, in case it occurs to you as well, please let me know and provide me the log.txt, please! :bow:

    So far,...
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    Sticky: Re: {LP} Discussion

    I am afraid not very well, due my long absence.
    With TIW - Ultimate I'll release so some partial voice audios for the Turks, but it's far from being finished.

    Do you happen to have some Turkish...
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    Sticky: Re: {DIK} Discussion

    Hope you enjoyed your weekend! :D

    I also thought about bringing the character's trait into account for the calculation of the 'kind' of negotiated condotta.
    A more advanced character would...
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    Re: Strat. map Castles Redesign Project

    I can only second on this :yes:
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    Sticky: Re: {DIK} Discussion

    Lucky you are :P the fix should also work for Genoa because it adjusts the setting for the old age. Meaning that a character might die of old age.

    As for your question for the condottiere script:...
  16. Re: Italian Wars 1493 - 1559 (Итальянские Войны 1493 - 1559)

    Great news indeed! :thumbsup2

    Thank's for sharing!
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    Re: Papal State dies immediately

    I finally managed to fully understand the descr_campaign_db.xml :D
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    Sticky: Re: {DIK} Discussion

    Thanks mate! Make sure to spread the word ;)
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    Sticky: Re: {DIK} Discussion

    Thanks! There are going to be some very nice events. All with historical context but it’s always the player’s choice what will happen in the end. So you won’t have a set outcome, rather random things...
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    Sticky: Re: {DIK} Discussion

    Just a brief update on the mod. Six factions are currently still without their proper events. But I am very confident, that their implementation will be just a matter of time. That done, I’ll start...
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    Re: Papal State dies immediately

    Cool, have fun! :)
  22. Thread: {DIK} Preview

    by Aneirin
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    Sticky: Re: {DIK} Preview

    http://fs5.directupload.net/images/160703/6x6akthx.png

    Recruitment Limitation Script



    This script has a bit of a history. First it was developed by the DLV Team for their mod, which...
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    Re: Papal State dies immediately

    It's not that hard to make the adjustments, just open the file descr_campaign_db.xml with a text editor.
    Then scroll down till you find a tag called <family_tree>.
    Mark everything between the...
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    Re: freeze_recruit_pool

    Thanks for sharing your thoughts on this, I guess I will stick with my current solution and have to live with it.
    Though interesting that is possible to 'disable' the recruitment queue.
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    freeze_recruit_pool

    Hello there,

    I was wondering if anyone of you know more about how the command 'freeze_recruit_pool' works.
    You see, I am facing the problem that the recruitment pool gets frozen right away...
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    Re: Hellenika Total War

    Impressive, give it a try this weekend :)
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    Re: terminate_monitor

    Thanks for your feedback, I’ll have a look at it later on :)
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    terminate_monitor

    Using the 'terminate_monitor' statement terminates the complete monitor_event and won't trigger it in the future.
    Is there a 'softer' way to exit an active monitor_event?

    My situation:
    I have...
  29. Thread: Log Trace

    by Aneirin
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    Log Trace

    Hey guys,

    I was wondering if there is any kind of command for the in game console to display the trace log in the console?
    That way you wouldn't have to tediously close the game and open the log...
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    Sticky: Re: {DIK} Discussion

    Well, one could trigger an event explaining the details of the feature, when the script triggered for the first time. I'll give it a try :)
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    Sticky: Re: {DIK} Discussion

    I can only second on this. This will definitely add even more immersion to the game. So, I still haven’t found a decent way to explain all these features to the player. Currently the player gets a...
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    Sticky: Re: {DIK} Discussion

    Also, it is much more fun than those mission you get, where you have to blockade a random port somewhere at the edge of the map.
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    Sticky: Re: {DIK} Discussion

    Great idea, I’ll keep that in mind! So do you, cheers ;)
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    Sticky: Re: {DIK} Discussion

    Sure, I'll let you know! As I wrote they seem to fit perfectly to bring the corsairs of the Barbary Coast to life. Yes, you did send me the script, all good :)
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    Sticky: Re: {DIK} Preview

    Thank's a lot! Of course there is already such a script in place. Actually since version 4.0. Every time one of the major factions e.g. Milan, France, HRE, Ottomans, etc. starts a war, a random...
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    Sticky: Re: {DIK} Discussion

    Thanks! Very appreciated :bow:
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    Re: Crusaders! A very WIP Mod attempt

    Most likely, something with the modeldb file.


    found mods/Bare_Geomod/data/unit_models/battle_models.modelDB


    Since that was the last entry.
    I'd recommend you have a look here: ...
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    [Tutorial] Re: Creating a World - The Recruit Limit Script

    Hello Gig,
    just following your tutorial step by step, what isn't clear to me is 4b_capturechecks.
    What do you mean by increasing the value 1,2,3 etc.?


    Edit:

    Also, I don't get what do you...
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    Sticky: Re: {DIK} Discussion

    Cheers :popcorn:

    Currently thinking about finally implementing the recruitment restriction script, which I had planned but never got it work.
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    Sticky: Re: {DIK} Discussion

    Sure, go ahead!
    No the bonus does not multiple if you have more buildings. Except you speak of the Jew taxes. That’s multiplied.

    Ah okay, so basically I have a bunch of options here, great! :D ...
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