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  1. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Rules for Dynamic Manpower System

    I've started to put together a list explaining how the capacity for each unit is computed by the script.

    I'd appreciate feedback: it is too much? Not enougy?...
  2. Thread: List of changes

    by Steph
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    Sticky: Re: List of changes

    Dynamic Manpower System
    In SWO-RD, virtually every units from the factions I have processed are capped.
    This cap is based on the settlements and buildigns your control.
    To increase the cap, you...
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    Re: Warhammer 2 possible DLC(s) SteamDB

    She starts in Copher (coast of Araby) on both maps, stealing a region from Knights of the Flame or Thegan's Crusader.
  4. Re: BUG: Bow animation bug for Bretonnia and High Elves

    There's a general bow animation bug (wood elves also). Hopefully it will be fixed next week when they release the new DLC
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    Re: Warhammer 2 possible DLC(s) SteamDB

    Pre Order could be Southern Ream with 4 LL
    - One each for Tilea, Estalia, Border Princes. Playable in Game1, ME, and maybe in Vortex with a start position on Northern Coast or Araby
    - One for new...
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    Re: Total War: Warhammer II announced

    And then you have guys who make mods with regional recruitment and heraldic uniforms, multiplying the number of units by at least 12...
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    Re: Total War: Warhammer II announced

    I don't like it... it shows to much of whart we are still missing :(
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    Re: Total War: Warhammer II announced

    They are from CA latest official "hub" for coming DLC.
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    Re: Total War: Warhammer II announced

    That would be logical, but in the Stream we got she lead the "Chevaliers de Lyonesse", so a new faction. It couldn't replace the Lyonesse faction, could it?... And I'm curious to see if it can be a...
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    Re: Total War: Warhammer II announced

    The Dark Lands and Dragon Isles addition are a big surprise!

    Which leads to several interesting questions:
    - I also can't spot other changes from a quick scan. So where does Repanse start if...
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    Re: Total War: Warhammer II announced

    But why not using a crusader factions already in Araby, or Lyonesse?
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    Re: Total War: Warhammer II announced

    Repanse has her own faction "Chevaliers de Lyonesse" in the custom battle videos. Is that also a new faction in campaign, and where does it start?

    Also interested in campaign map changes. So I can...
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    Re: Total War: Warhammer II announced

    Too late for the new portraits. I'm already making my own.
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    Re: Total War: Warhammer II announced

    CA never even hinted that they'd add naval battles, or add a Family Tree. This would not make much sense with the setting anyway.
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    Re: Warhammer 2 possible DLC(s) SteamDB

    Just saw a gameplay video on Twitch. Snitch can dispatch ennemy heroes very quickly... And the Avalance RoR units is terriffic. One volley: half the HP of a grail knight unit gone!
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    Re: Warhammer 2 possible DLC(s) SteamDB

    Dark Elves are a game 2 core race. WE a DLC for game 1. Do you find this surprising?
  17. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    A bit more complicated than expected, but the Dynamic Manpower System is in place for the High Elves
    They are quite special. Where the other faction can recruit almost every type of unit everywhere,...
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    Re: Warhammer 2 possible DLC(s) SteamDB

    I've said several times we'd got Game 3 in 2021, and we have time for more DLC.
    I imagined a second HE/DE, with for DE Malus, Medusa, Scourunner, and Beastmasters. I was spot on for DE. Just missed...
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    Re: Total War: Warhammer II announced

    Reduced turn time... Does it mean they could increase a bit the map southward and keep decent performances?
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    Re: Warhammer 2 possible DLC(s) SteamDB

    Info out on Steam DLC pa!

    https://www.totalwar.com/blog/total-war-warhammer-ii-the-shadow-the-blade-faq/

    And the FLC is... Repanse of Lyonesse!!! No one saw her coming...
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    Re: Total War: Warhammer II announced

    Nice find! Rakath and beastmasters would "complete" the DE, and would be a good choice IMO if they don't plan a 3rd DLC with DE.
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    Re: Total War: Warhammer II announced

    new DLC: "The assassin vs the Assassin".. what game mechanism could be added?
  23. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Dynamic manpower system applied to Bretonnia. Starting capacities, with generic units, Couronne Heraldic Units, and L'Anguille Heraldic Units

    ...
  24. Thread: The Great War

    by Steph
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    Re: The Great War

    1- This is and English speaking forum. You'd get more chance to get an answer if you translate your question.
    2- The game is Windows 10, so the mods will also be Windows 10, no reason it wouldn't...
  25. Sticky: Re: Download link for Colonialism 1600AD - update (26/03/2018)

    no reason it wouldn't work since base game is Windows 10 based.
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    Re: Units from other mods

    If the units from different mods have different names (internal name, not just the displayed name), you could have them at the same time. If they have different names, then you have potential...
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    [Proposal] Re: How script-able are mods?

    That's a good approach. In term of complexisty
    - Changing faction names, unlocking in custom battles, adding units : easy, uou just have to edit the db wirh RPFM
    - Unlocking factions in campaign:...
  28. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Update: reworked a bit the script to group together some units.
    For example the melee state troops (spearmen, swordsmen, pikemen), or the missile state troops (archers, crossbowmen, handgunners)...
  29. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Do you think I should keep it like that, with for exemple Archers, Handgunners and Crossbowmen that could have different caps, or group them together?

    In temrs of manpower, I consider that the...
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    [Proposal] Re: How script-able are mods?

    First, don't expect being able to port WHII mechanism to WHI. This requires piece of code added by CA for WHII only. You could however have it work with ME, and so with Border Princes.

    Then, you...
  31. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    The script for dynamic Manpower System is almost finished.

    Here are the unit capacities for the generic units at game start for Reikland faction
    ...
  32. Thread: Modding Problems

    by Steph
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    Re: Modding Problems

    What editor are you using?
    I opened your pack with RPFM. Land_units table, the "Short description text" is in red. You used "las_lzd_lizardmen_of_honour", but in...
  33. Re: How to properly edit a database, maximizing compatibility?

    About the tools :

    1- Use RPFM. The best tool to edit table.
    2- Create a new empty pack.
    3- Right click on the left table. Select the option "Add File from pack". Select data.pack from CA (that's...
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    Re: Making a custom unit cap category?

    First, the change is only for multiplayer, nothing changed for the campaign.

    You added an entry in unit_set_to_mp_unit_caps_tables. Did you add the corresponding entry in unit_sets_table? And in...
  35. Thread: Charging times

    by Steph
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    Re: Charging times

    On short : no.

    Mods usually ADD things to the game, making it possibly slower, no faster.

    Maybe try upgrading your computer. A SSD disk can be very helpful
  36. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Some progress report.

    Done;
    - All the icons and texture for Empire update and Bretonnia are done.
    - All the tables are updated
    - AOR mechanismm and script to add in the UI the icons of units...
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    [Tutorial] Re: Sebidee's Complete Guide to Warhammer Unit Modding

    using hu1b dark elf dragon should be enough. Hard to help you more without looking at your actual files.
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    Re: Warhammer Fantasy Coming back!

    I have dozens if not hundred of Napoleonic figurines still in boxes. Maybe when I'm retired I'll paint them.
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    [Tutorial] Re: Sebidee's Complete Guide to Warhammer Unit Modding

    What animation are you usign when she's on the dragon?

    I suspect you are using a male animation (something with hu1d), which are not compatible with female skeleton( which is hu1b)
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    Re: what factions in Warhammer 3?

    You can keep the map shape, but reduce the number of regions. Do we really need 40 regions North of the Great Bastions? 20 should be sufficient.

    The best would be... a map editor! Where we could...
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