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    Re: 098 teaser: Belovèse's work

    Yeah, I've also got a rep once that was telling "I don't understand what you're doing, but I do appreciate it" ;)
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    Re: SSHIP - General Discussion

    It seems to me that most of the benefits from this building are indeed restricted by the event Heavy Mail (and other). Given that I don't know ins and outs of the armour numbering, I wouldn't change...
  3. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    A modding question: is there a way to script adding a general to an army with a captain?
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    Sticky: Re: Screenshots / Empires' Maps Thread

    This Rum rebellion is actually the outcome of a William Wallace script for the Rum faction, introduced recently:


    ...
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    Re: BYZANTIUM (Politeia ton Rhomaion)

    Interesting article about the symbol of late Byzantium.
    " in spite of the common belief that the two-headed eagle was used as the official flag of the Byzantine Empire, there is absolutely no shred...
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    [Tutorial] Re: A Guide to Export_Descr_Buildings.txt

    ;==================================================================================================================================;=================== SMALL CHURCH ...
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    Re: SSHIP - General Discussion

    Thanks, szikelkun! I think we are, but @JLMP is our sound director, so I'm leaving it in his hands :)
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    [Tutorial] Re: A Guide to Export_Descr_Buildings.txt

    That's right it's St. Vitus.
    +- means upkeep as the game engine adds automatically + (so it's not possible to get only '-")
    1/10th - the mechanics is unchanged, I've only added an information for...
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    [Tutorial] Re: A Guide to Export_Descr_Buildings.txt

    Yes, I have. Actually, I can build the building anywhere with any faction, from the very beginning of the game.
    But now I see where I've made a mistake - lack of comma in the list of eligible...
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    Re: Regent problem

    Frankly speaking, I haven't yet delved into the intricacies of how it works. I had the problem of the regent and civil wars in the Broken Crescent and I know the system from that mod, but in the...
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    Sticky: Re: Bugs Reports & Technical Help

    I haven't checked. I've just run that before the battles on turn 494, and it worked.
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    [Tutorial] Re: A Guide to Export_Descr_Buildings.txt

    Guys,
    I've coded a building as seen in the pic. Only a few provinces have hidden resource sicily, and only palermo among them has "capital". However, I can build the building in London... why?...
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    Sticky: Re: Bugs Reports & Technical Help

    Yes, indeed, I was able to run the file. Nice game and I can see much of evolution of various details of the game what leads me to improving the mod. Thanks a lot!
  14. Re: 098 teaser: HANSA TEUTONICA in the next version

    @j.a.luna:L
    - trade fleets - read this thread: only ports can give trade fleets, and this is capped at 3;
    - I agree and even asked @kostic to provide more Hanseatic appearance. Also another foot...
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    Sticky: Re: Bugs Reports & Technical Help

    Upload your last save, pls. It's always interesting.
  16. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    We've done the similar thing in the SSHIP - the pitfall is the age of the dead guys in the family trees must be lowered as well. And then the age between (dead) parents and children (even if also...
  17. Re: Small talk about battle difficulty

    This mechanics of complaint was detrimental for the Thrones of Britannia. The CA lead director (and previously a TWC modder) tried to keep a healthy degree of difficulty in the game, but the players...
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    Re: Rome I Remastered.

    I don't.
    Collision mechanics is unfixable, afaik.
    But music and graphics are beautiful.
    While I hate the "economy" - it's purely gamey.
  19. Re: Medieval warfare - clips, materials, discussions

    A recent clip of SandRhoman on Infantry Revolution is quite important for the SSHIP time period.
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    Re: SSHIP - General Discussion

    If I'd be buried in a SSHIP new unique building, then yes, die with a sword.
    https://i.imgur.com/J4tr1Wr.jpg
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    Sticky: Re: Bugs Reports & Technical Help

    This is just a screenshot to show all the pics at once. It's one building, with another stage replacing the previous. As a matter of fact, the building is already built at the beginning of the game...
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    Re: Regent problem

    Nothing. Literally, nothing. Just run your save - and it worked.
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    Re: Regent problem

    Don't kill generals, this is bad for role-playing and also the game engine has triggers to punish it. IIRC, there must be time passed until a usurper turns into a new legitimate ruler. And there're...
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    Sticky: Re: Bugs Reports & Technical Help

    There'll be also new unique buildings (aka wonders) in the new version, eg.
    https://i.imgur.com/f1kCM6R.jpg
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    Re: Regent problem

    Blood is not needed, but the trait regents must go. I haven't fixed it yet, I admit. It is difficult because a regent must first become an usurper (well, otherwise he doesn't want the crown, does...
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    Sticky: Re: Bugs Reports & Technical Help

    Well, it moved one during the first try. Here it is.
    There're infos about few buildings built, few traits, one Coming of Age, events Torre del Oro and New Crossbows.
    You're playing with fog of war...
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    Sticky: Re: Bugs Reports & Technical Help

    Could you upload a save, @baniwel?

    This happened once to me:
    https://i.imgur.com/uzyVqYM.jpg
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    Re: Rome I Remastered.

    Come on, AnthoniusII, don't be so sceptical. We'll see. For the moment, it's very promising. I'm really thrilled with the prospect of TW going in the other direction than that of the Warscape engine,...
  29. Re: Auto Resolve Battle completely broken

    I don't think the autoresolve is broken. In some engines (I mean: Medieval 2) the heavy units have much higher effectiveness in the AR than the missile units. However, for me the most problematic is...
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    Sticky: Re: Bugs Reports & Technical Help

    I'm sorry to hear that and we'll try to do better. As a matter of fact, @Belovese worked on it a lot over last few months and he basically removed the civil wars mechanics for the AI that caused...
  31. Re: [Submod] EUD_Mod - Extended Unit Descriptions for EB 2.35 (more unit statistics)

    Does this submod work with the current 2.35A ?
    I mean: is somebody in the process of adopting it to the A ?
  32. 098 teaser: HANSA TEUTONICA in the next version

    Guys,

    This is another teaser for the SSHIP 098. The guilds will remain in their current shape but one - the Hanseatic Guild. This one will be transformed into a regular building chain called Hansa...
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    Sticky: Re: Bugs Reports & Technical Help

    At this moment I advise just to download the January version from this entry and play it as such. Otherwise multiple errors may occur, not worth your time to find out what's up.
  34. Re: 098 teaser: MAP CHANGES in the next version

    Guys
    to show you what I mean by "many small changes to the borders of the Krakow province so that the road grid is interesting (in particular: separate track directly to Poznan, separate track to...
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    Sticky: Re: Bugs Reports & Technical Help

    with KCC you can't even run the file.
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    Sticky: Re: Bugs Reports & Technical Help

    I've tried to move your game forward several times, but it crashes always on the Norwegian turn (who are powerful and adventurous, and both FH and FL seem to be alive and kicking). I have no idea...
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    Re: UNITS ROSTERS discussion

    I have no experience in this matter. If you find one, please share with explanations what the chages are.
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    Re: {DIK} Pike combat overhaul?

    An interesting video on how to use the pikes in the Med2 engine has just been posted in the EBII forum:
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    Re: SSHIP - General Discussion

    You're right, there's an error in 097 in coding. It's been fixed for 098 (note that levels might have the same name but the engine will differentiate between them):...
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    Sticky: Re: Bugs Reports & Technical Help

    Thanks, @Cherish, this is exactly the info we need. We'll have a look.

    @Lord Lotion, I'll have a look. I assume you know there're patches G and H to fix certain issues (mind that they're not for...
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