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  1. Replies
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    Its possible to convert cities to castles?

    I've seen an old post speaking about this, but there was not conclussion, so I ask again: It's possible to convert cities (minor, large and huge cities) to castles? I've tried adding the lines on the...
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    Re: How to slow down units?

    Nice idea! We will try it!

    Another possible idea instead revolt?
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    Re: How to slow down units?

    At least there is a way to compensate it?

    For instance:

    If there is winter: Generals move 50% slower (and his army). So people wont use generals then... buuuut if u dont use general in an army...
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    Re: How to slow down units?

    And isnt possible to edit terrain in middle of the game, true? For example, if we want seasonal impact Summer/Winter.

    So, what's the other way? Traits to characters? And for armies without...
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    How to slow down units?

    Hello, I have a doubt, is there any way to slow down all units that pass through a certain region? And that can happen sometimes, and sometimes not, as for example, every 10 turns.


    My mod's...
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    [Resource] Re: Tree shadows without glitch

    Hello, where is the link? Cant see this; at least from smartphone.

    Thanks!
  7. Sticky: [Tutorial] Re: Understanding MTW2/Kingdoms.exe Pathfinding, XML and the AI

    Thank you!

    1) And the best one to add to my own mod?
    2) Are them free to use?
    3) And easy to implement?

    Thank you!
  8. Re: Ocean ground type and boat? Turn off the ocean crossing?

    It's possible to make a rock-paper-scissor triangle with boats? Like infantry-archery-cavalry.
  9. Sticky: [Tutorial] Re: Understanding MTW2/Kingdoms.exe Pathfinding, XML and the AI

    I'm sorry if this is not the place to post the message; if so, I'll delete it and look more closely.


    Which is right now the best AI that could be installed to a mod? It's clear that anyone will...
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    Re: Ports on region borders

    No working... at least for me.
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    [Resource] Re: Creating a World - Stone Forts on the Battle Map

    Thanks Gig; no more questions sir.
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    Re: How to redirect ports?

    Thanks you very much.
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    Re: Ports on region borders

    And is possible to trick the game to point a dock to S, making the N, E and W a region and the sea in S, despite there is only real ground on N and W.

    So i mean:
    land tile on N and W. Sea tile...
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    [Resource] Re: Creating a World - Stone Forts on the Battle Map

    1) Hahaha ok! (I remember this question time ago, but maybe the answer was diferent this time, 1 or 2 year latter.
    2) So then I can put all the forts that I want, using geomod, then switch them to...
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    [Resource] Re: Creating a World - Stone Forts on the Battle Map

    Two questions:

    1) It's possible to have permanent and temporal forts at same time?
    2) It's possible to add permanent forts from geomod or it need to be editing .txt?

    Thanks!
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    How to redirect ports?

    Hello, I have a very simple doubt, and I haven't found any thread to talk about it, so I decided to create it.


    When a port has several pixels of water around it, how does it determine which...
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    Re: How to Change Fog of War Type?

    Its possible to use diferents fow for each faction?
  18. Replies
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    Re: Crash when starting campaign

    - Coast lines smoothened (Followed this guide, with some personal changes http://www.twcenter.net/forums/showthread.php?669184)
    - Pink zones solved (Layer of the low fertile was 98% opacity......
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    Re: Crash when starting campaign

    Ok, i will take a look! Thx!! Bussy week, but still happy, knowing that the map run! Hahaha

    Will post a long message soon, with news.
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    Re: Crash when starting campaign

    Some questions:

    - How can i solve pink zones? They are "low fertile" ground type, but although the RGB code is the correct (0,128,128 without checking it on PS) and the same that in vanilla, it...
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    Re: Crash when starting campaign

    All "final" .tga are working, only the features are failing.

    So the new checklist:
    - Smooth coast lines.
    - Solve the pink zones.
    - Solve the features.tga.

    And i think i know how to solve...
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    Re: Crash when starting campaign

    LOV U SO MUCH SELV! Hahahaha this is working!!

    1) Created about 15-20 regions (Some of them are huuuuge!)
    2) Placed all cities properly, and no ports yet.
    3) All existing land/grounds are part...
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    Re: Crash when starting campaign

    Thanks u so much selv!

    My teammate (the scripter) wont be home until Saturday, but I'll try to get myselt, to see if I can solve what you say.

    So recapitulating,

    1) Use at least 10 regions...
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    Re: Crash when starting campaign

    Hello, im here again.

    I created a "vanilla" bare geomod and just swap all .tga to my .tga files.
    I have uploaded simplefied .tga files (heights only black - blue, climates only mediterranean...)...
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    Re: Crash when starting campaign

    Again, more news:

    We have accomplished running the campaign using the old v1 maps (We will try v2 as soon as we solve last problems and learn about them) but we have a big issue: we dont know why,...
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    Re: Crash when starting campaign

    News:

    I already have done the version v2 (and definitive, not counting the possible bugfixes with pixels) of climates, ground types and heights. I will finish today the features_map and all the...
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    Re: Crash when starting campaign

    Ok, then I will do a last edit via Geomod when I finish that three .tga files, to verify they are correctly done.

    Ofc, features will be done using it, as I did before, because looks much easier.
    ...
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    Re: Crash when starting campaign

    Ok, great! I will work then on solving these faulty pixels, and finish the ground types.

    Another question: only is available the climates and ground types of the geomod? Because in the pdf guide...
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    Re: Crash when starting campaign

    Im sorry, i mean with zoom, this one: https://imgur.com/0N3lgny
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    Re: Crash when starting campaign

    I sent u a PM, but... it appears like not sent, so I will post it here:

    " I passed your suggestions and help to the guy in charge of the .txt

    And right now I'm finishing an extension of the...
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    Re: Crash when starting campaign

    Ok, i will work on it! I hope that by the end of this week, I will have finished what you have told me, and can post it here and continue working on launching the mod.

    Please, do not forget this...
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    Re: Crash when starting campaign

    Ok, here is the mod! 65 mb uncompressed.

    https://mega.nz/#!j9M0FAYb!R0PUCJ7X-LQeaMEOcfhCr1NIVxSfhZBjaejNPqTM0VQ

    The maps are reduced to the most basic, just in case it could be some error...
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    Re: Crash when starting campaign

    Yes, i can upload it. Give me a second.



    I changed my map_trade_route for a full black one, but... again, it doesnt work.
    Ok, i will try that modification on descr_sound_music_type.

    I...
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    This is the error I say when trying to start...

    This is the error I say when trying to start campaign

    https://imgur.com/a/6v3d5

    And this is the data/world/map/base folder on my bare geomod. the only files changed since the fresh install.
    ...
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    Re: Crash when starting campaign

    Mmm I checked it, and no log was created...

    Used PS because its easier to paint and be creative in comparation to geomod... and looks so difficult to paint heighs and ground types on geomod. Of...
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    Crash when starting campaign

    Hi, I'm starting to create a mod. I already have (unless they are wrong) the following files:


    With geomod:
    regions.tga
    regions.txt


    With photoshop:
    climates.tga
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