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  1. Re: Difference In AI Between Thera V4 vs Thera: Redux? Very Dissapointed in Thera Redux

    Play with whatever size you want, but Thera:Redux was balanced around normal/medium sizes for units and after countless hrs testing.
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    Sticky: Re: A Medieval Mod: 1191

    Very, very nice my man.
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    Re: New submon for Thera

    Looks fantastic.
    ;)
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    Thera Redux (personal submod)

    I have made a customised functional version of Thera for personal use. It keeps the basic vision of Thera intact but with much new added.

    If your interested pm me for google drive link.

    I...
  5. Re: UNIFORMS AND HERALDRY OF THE SKAVEN (MOD)

    Verrrrry cool.
    Just what I was looking for.

    Cheers!
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    Re: Sebidee Mods at Launch (6 mods)

    These are all fantastic.

    Thanks
  7. [Released] Re: French Ship's Crew -- La Marine Française: First Installment of Naval Overhaul

    Brilliant looking, thank you.
  8. Re: European High Middle Ages 1.0

    Hey nice work man.

    Do you have a faction and unit list?
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    Sticky: Re: The original thread

    The reply is simple. Wait for the new patch.
    Nothing else for it.
  10. Re: COW: Beginning of End Times GUNPOWDER UNITS

    Gun units have been fixed in next version, seems there was a problem with the animations but it's been figured out and resolved by the splendid devs. Now all troops fire in line volleys without the...
  11. Poll: Re: US Presidential Election 2016: Hillary Clinton vs Donald Trump

    Or they were coached by clinton minions in an attempt to derail Trump and take focus off of hilary's attacking/smearing/discounting of bills victims.

    Mighty convienient that these women waited...
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    Re: Cossacks 3

    Nice.

    A big ol Nap Wars mod would be splendid too.
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Did you activate the 4gb patch on mediveal.exe and kingdoms.exe? If you don't have the kingdoms one, copy paste the medieval one and rename the copy to kingdoms then patch it.
  14. Re: Editing export_descr_units without starting new campaign

    That's because of a setting in the cfg:

    Go to mods configuration.cfg and delete these lines

    ## ensure game data files used in previous save match current campaign data files.
    # validate_data =...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    You'd think so but no. Try it out and see. Delete the lines and you can mod and play, don't and you cant.
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Go to your botet configuration.cfg and delete these lines

    ## ensure game data files used in previous save match current campaign data files.
    # validate_data = true
    ## prevent game to load if...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    You get them through the reiksguard order barracks. Also need an armorer and a large stables present.
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    How to fix quickly: Remove the "gunpowder_unit" attribute, coloured red below.

    type Chaos dwarfs
    dictionary Chaos_dwarfs
    category infantry
    class missile...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    [/spoiler]

    The araby issue is fixed for next patch. morale lock removed, arabic voices in.


    [/spoiler]

    Yep. More units are planned for them in future. I remember Salamanders were one of...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Yep, all being changed for new patch.
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Third level "spawning pool" barracks.
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    That's to do with the buggy, slow "line fire" thing where first rank fires, then reloads, then second rank fires then all reload. It drastically reduces killing power as the anim takes forever to...
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    Sticky: Re: COW: Beginning of The End Times - V1.0 RELEASED

    I've got a simple FIX for the zombie issue several people have reported:




    1. Go to your export_descr_unit.txt and search zombie
    2. find this line: soldier zombies, 100, 0, 1 0.25,...
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    Sticky: Re: COW: Beginning of The End Times - V1.0 RELEASED

    rename it to kingdoms.exe, right click and go to properties as well... make sure it is not on "read only".

    To other folks other issues:

    All mods reveal bugs and tweaks that are needed once the...
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    Sticky: Re: COW: Beginning of The End Times - V1.0 RELEASED

    THE WAIT FOR THE UPLOAD IS OVER.

    And now the wait for the download begins...

    :viking:
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    Sticky: Re: COW: Beginning of The End Times - Coming May 21

    http://www.relatably.com/m/img/waiting-memes/74166d3b02a4c975d681b123efbf0b41dd13325779d5d043fee95471e9efe321.jpg
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    Sticky: Re: COW: Beginning of The End Times - Coming May 21

    Brothers! I bring news from far away land of Moddb:
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    Sticky: Re: COW: Beginning of The End Times - Coming May 21

    So what's all this about a Warspanner mod? Does it involve carpentry?





    ...
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    Sticky: Re: COW: Beginning of The End Times - Coming May 21

    THIS. is a grand idea.
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    Sticky: Re: COW: Beginning of The End Times - Coming May 21

    EDIT: Beaten to the punch by the mod master! See two posts up.

    I can answer a couple of these due to hoovering up all the info I could get.

    1. COW:BOTET will be a stand alone mod, so no need...
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    Sticky: Re: COW: Beginning of The End Times

    :Ian::legio::capn argh::duel::knight::viking:
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    Sticky: Re: COW: Beginning of The End Times

    really nice my man.
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    Sticky: Re: COW: Beginning of The End Times

    Mein Gott!

    The very briefest of hunts would have told you that it is Not out yet.
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    Sticky: Re: COW: Beginning of The End Times

    New pic that was posted on ModDB:

    Dragon Ogres:

    http://media.moddb.com/images/mods/1/30/29134/20160512220219_1.jpg
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    Sticky: Re: COW: Beginning of The End Times

    Tempus Fugit brothers.
    Time to bust out some dank memes:

    https://bayhammer.files.wordpress.com/2015/07/j46qxa8.jpg
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    Sticky: Re: COW: Beginning of The End Times

    https://cdn.meme.am/instances/500x/60691241.jpg
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    Sticky: Re: COW: Beginning of The End Times

    https://cdn.meme.am/instances/55016499.jpg

    :cool:
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    Sticky: Re: COW: Beginning of The End Times

    So... your sole contribution, in order to balance out the "praise and kiss ass", is to effectively say.. "Careful now, don't do too many things.".

    What a hero.
    They should add you into the mod...
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    Sticky: Re: COW: Beginning of The End Times

    Sign me up to the "eagerly awaiting the doom" squad.

    This mod just gets better and better.
  40. Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    I'll see about uploading somewhere later tonight.
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