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  1. Re: Inability of AI to Capture Settlements in Grand Campaign 1.3.2

    My observations so far are happend in the middle east region, especially AI attacks to Seleucid empire. May it be related to hidden AI bonus for major factions?
  2. Inability of AI to Capture Settlements in Grand Campaign 1.3.2

    In my current 1.3.2 grand campaign, it seems that the AI struggles to capture settlements defended merely by garrisons, often suffering substantial unit losses. Despite possessing a strong army...
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    Sticky: Re: [Official Submods] Collection of Official Submods

    Many thanks for the great work. I use no supply mod to play with only pop system, not supply system. However, population growth system stops working... Is there any solution for this?
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    Re: No more paranoid Romans

    Many thanks!! It will be compatible with new 1.15?
  5. Re: [Submod request] Changing roman swordsman unit animation

    Many thanks, it worked.
  6. [Submod request] Changing roman swordsman unit animation

    Roman sword units with pilum (e.g. late hastati and principes) walk strangely (keep battle ready stance while marching or standing) after throwing every their pilum.
    It seems very weird to me so I...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Thank you for the reply. Could you let me know how to mod it to make roman sword unit not using battle ready stance when they are not in battle like normal sword unit? I'd like to use it personally:)
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    6,388
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    1,009,722

    Sticky: Re: [Tech] 1.2 Bug Reports

    Roman sword units with pilum (e.g. late hastati and principes) walk strangely (keep combat stance while marching) after throwing every their pilum. Is it intended?
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