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  1. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    Hello! I have RTX 2070 Super 8 Gb. I followed the instructions on the first page and made the game recognize 4 Gb graphics memory. Is it even possible to make it recognize all 8?
  2. Sticky: Re: [Download & Installation] Divide et Impera 1.2.6 - Updated July 17

    Thx for the reply and thx for the update!
  3. Sticky: Re: [Download & Installation] Divide et Impera 1.2.6 - Updated July 17

    How to install the patch on Steam version? Simply log in into Steam? What if I have patch 1.2.5c installed, should I delete it now?
  4. Re: Strat map models editing in Autodesk 3ds Max. Seeking help.

    Yep, a shame, but it is how it is... I'll try to keep as few polygons as I can...

    Thx for reminding ;)

    And, to say the truth - I did the "mirroring objects" way. I couldn't figure out how to...
  5. Re: Strat map models editing in Autodesk 3ds Max. Seeking help.

    Here's what I've come up with ;)

    357445
  6. Re: Strat map models editing in Autodesk 3ds Max. Seeking help.

    Thank you again for your help! Much appreciated.

    So... as I see it - there's no way you can texture an object in one click?

    Either you detach sides and texture them all separately, or you can...
  7. Re: Strat map models editing in Autodesk 3ds Max. Seeking help.

    Okay, mate, I'm tinkering with it now. Still, if I use the UVW Map modifier and put the 'cylindrical' texture on, 2 polygons get messed :disgust: It's not that unpleasant ofc, but do you have any...
  8. Re: Strat map models editing in Autodesk 3ds Max. Seeking help.

    Okay, guys, now I need to know this.

    The current way a "round" tower looks is more like a hexagon. I want to make look really round!
    How can I do it? Because, if I create a cyllinder object with...
  9. Re: Strat map models editing in Autodesk 3ds Max. Seeking help.

    IT WORKED!!! IT F0CKIN' WORKED LIKE A CHARM!!! IT'S ALIVE! ALIIIIIIIIVE :cheer::cheer:

    Man, you saved my life, literally... You just can't imagine how much you helped...Bless you!
  10. Re: Strat map models editing in Autodesk 3ds Max. Seeking help.

    Man, you're a life saver! I think I see your point. Let me try to clarify:

    Prior to using the UVW map modifier, if I create, let's say, a box, I need to detach all its sides from each other? So,...
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    Re: Strat. map Castles Redesign Project

    Hey, guys! If any1 wants to contribute to the project - please, check this thread:
    ...
  12. Strat map models editing in Autodesk 3ds Max. Seeking help.

    https://www.youtube.com/watch?v=WV2gugoeQ1w

    Hi all!

    So, here's a video I made on modeling the .CAS format strat map settlements' models in Autodesk 3ds Max.

    Generally, I'm having problems...
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    Re: Strat. map Castles Redesign Project

    Sorry guys, but the work is currently frozen, I think at least till January...
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    Re: Strat settlement models missing shadows

    To sleepy atm to get it right, but what do you mean by saying "unused strat models"? How can I figure out which models are unused?

    BTW, I noticed that adding some new objects to one model causes...
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    Re: Strat. map Castles Redesign Project

    Can't wait! ;)
    Don't hesitate to PM me when you get a clue...
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    Re: Strat. map Castles Redesign Project

    I'll try guys, I thought of creating a video, but I need a programm to shoot it. Do you know any?

    P.S. First post updated. :cool:

    Thanks again to Gigantus, for the info on high-res...
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    Re: Strat. map Castles Redesign Project

    Found the problem. Thx for pointing :)
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    Re: Strat. map Castles Redesign Project

    Just to keep you warmed up.

    NE fortress and stronghold, updated.:cool:
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    Re: Strat. map Castles Redesign Project

    Just wanted to let you all know that I'm still working on this. I've done significant progress in model creation and Autodesk programm itself, its only that I'm facing each modder's worst enemy -...
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    Re: Strange glitch with strat map models

    Alright, gentlemen.

    Switching culteres in descr_culteres really DID solve the problem! (put entries for ME culture before another culture - previously it was last in the file)

    Seems that it's...
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    Re: Strange glitch with strat map models

    That's a brilliant idea! I'll try it aswell ;)
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    Re: Strange glitch with strat map models

    Yes, I was considering overloading of the game engine...

    Guess I'll just have to live with that. Since the problem can't be adressed to anything actually...

    The most hilarious thing is that...
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    Re: Strange glitch with strat map models

    So, if I got it right:

    1. Get Kingdoms version of descr_culteres file from your Bare Geomod
    2. Update the cost values to the values from my current file
    3. Delete mesoamerican culture

    Isn't...
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    Re: Strange glitch with strat map models

    Sure, here it is. The problem is with middle-eastern factions.

    Actually, I've noticed, that ALL original middle-eastern Agart's models didn't have shadows.

    I'm testing my models in SSHIP...
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    Re: Strange glitch with strat map models

    The problem is really connected to settlement level, not to the model itself. Since as I described in the firt post, changing the model doesn't solve the problem. If I use the same model - for castle...
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    Re: Strange glitch with strat map models

    Sorry, I'm not so good in English :D So what exactly do I need to do?
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    Re: Strange glitch with strat map models

    I've just turned off the "campaign shadows" video option and all the models looked just the same way as the one I thought was "bugged". You were right - the problem is in missing shadow. But HOW can...
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    Re: Strange glitch with strat map models

    It is :( And no idea how to fix it and what's causing it...

    These models are from Bellum Crucis I suspect, and they're not original Agart's models. Maybe when they edited the models something went...
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    Strange glitch with strat map models

    Hello everyone willing to help! :D

    I'm currently editing the strat map castle models and I've experienced a VERY strange glitch (or bug) for the Middle Eastern culture.

    I found it out quite...
  30. Re: Is there a way to disable the diplomacy between the player and the AI for a certain period?

    So far it seems a bit confusing for me. Maybe that's my bad English :(

    My friend is creating what he calls a "reinforcements script", which would slow down player's expansion at the start of the...
  31. Is there a way to disable the diplomacy between the player and the AI for a certain period?

    Hello everyone!

    Is there a way to prevent the AI from declaring a truth (i.e keepmaintaining war) with the PLAYER for a certain amount of turns or to disable the diplomacy between them completely...
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    Re: Strat. map Castles Redesign Project

    So far nowhere, because it's only a WIP. I'll upload when I finish em all.
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    Re: Strat. map Castles Redesign Project

    Thx man, I'll give it a try ! :)
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    Re: Strat. map Castles Redesign Project

    :whistling:whistling:whistling
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    Re: Strat. map Castles Redesign Project

    Started work on Southern European models :whistling
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    Sticky: Re: Knightly Armour Progression

    Are you really going to implement all those looks??? That would be just epic!!!
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    Strat. map Castles Redesign Project

    Hey all,

    I've always admired Agart's strat. map castle and town models, but never been satisfied enough. So, I decided to edit them and bring them to the condition of an artpiece :tongue:

    This...
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    Re: Castles in PKH

    Hey all!

    Is it somehow possible to upload the screenshots of the castles u made? All links are dead :(
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    Re: Rotating strat model

    Yes it will. I'm editing settlement models atm and tried that.
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    Re: Achilles-91 submod WIP

    Unfortunately, I've no skill in scripting at all :(

    I'm just afraid that if you restrict it to only 4 factions, there would barely be successful crusades. HRE and France are usually at war with...
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