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  1. Replies
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    Re: DLC expansion Ideas

    I think they have the most upcoming DLC already planned & they will work on it one after the other as usual:whistling



    :whistling
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    Re: Proper Combat Mod 2

    Hi kam,
    is there a update planned for vanilla & SFOv if it is updated?(better camera mod too?)Was great mods. Or you are done with Wh2? i ask because you are 153days offline on steam.^^

    wish you...
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    Re: DO NOT BUY THIS GAME

    ah ok, so nothing new(unfortunately already seen and not really informative) and my best friend will be "patience" again^^:yes: thanks anyway
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    Re: DO NOT BUY THIS GAME

    Are there any new Info's what they do or what plan they have after the unlucky release. It is sadly pretty quiet( but that is unfortunately nothing new @ CA)
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    Re: De-populate CPU 0, 2, 4, 6 and press ok

    I had a similiar thread on Total war forum but it is more a prob on some spec's as a tweak that are solved(not every time)when cores get be shut down....
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    Total War Godzilla... Mod [Request,Idea]

    After Playing alot TW Warhammer and enjoying the Giants(with mod much bigger) i had the feeling how cool it would be to have something like Total War Godzilla......Mod/NewGame.


    A New Game, units...
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    Re: Better Aggresive CAI for Warhammer V.0.5

    One question. Are 20 recruitment points not a little bit to much even for the highest difficult setting? I changed it in rome 2 and Atilla to max. 5-8.^^
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    Re: Campaign Map Lags more further you progress

    I tested the game on some systems and observed one issue on some cpu's(but is not a regular event, could be due to different configurations)
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    Re: ETA on first patch/performance update/dx12?

    from total war forum
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    Re: Campaign Map Lags more further you progress

    My Question is obsolete after this
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    Re: Campaign Map Lags more further you progress

    Have the same prob and no luck with all fixes, tweaks and suggestions. Only hope is a patch or a new driver.


    edit:
    I've seen your post in total war forum. Can you ask if they share a few infos...
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    Re: nvidia optimization?

    no only dayone hotfix, i hope they release one soon :laughter: so I have not written it
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    Re: nvidia optimization?

    Have never seen any ETA for drivers but i hope both , Nvidia and CA release soon some fixes(Driver and Patch) for this game. Still have no desire to play it.....no fps iusse at all on my end at all,...
  14. Re: New NVIDIA driver 368.39 does not yet solve all Warhammer issues - stuttering issues should be gone though

    doesn't have any improvement on my rig's but thx for the hint(possible tweaks are always welcome) ;D
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    Re: Dear CA what about Warhammer patches?

    good question.......now it is CA turn. TWW had a good start but simultaneously it has serious problems on many maschines(i tested with 3 rigs and only one can it run without big probs). I hope they...
  16. Sticky: Re: CA business practice discussion thread

    maybe or maybe not,who cares, fact is they have tried to relativize grievances, the errors,bugs,lies and much more....
  17. Sticky: Re: Download Better Aggresive CAI for Attila V 4.1 Official Release

    not really op but a little unbalanced.....Campaign movement in TW was always unrealistic(to jump from one city to another is already really strange in the last TW Games )^^

    if you implement this...
  18. Sticky: Re: Download Better Aggresive CAI for Attila V 3.9 (Hot Fix) Official Release

    Is forced march disabled?If not what db table needs to edit?

    ah sorry doesnt read it xD


    btw great work for the updates!!!!
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    Re: Default Unit Size?

    To be more historical accurate is not possible in this game and are not really historical accurate in dei :tongue:
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    Re: Default Unit Size?

    only way is edit main_unit _table with pfm .............a lot of edit is needed
  21. Re: If yo mayn of you hate CA and the last two titles. waht are you still doing here?

    what a silly OP question(and funny comparison) lol :laughter:
  22. Thread: CA response

    by Teil
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    Re: CA response

    i have nothing against DLC's if the price-performance ratio and content fits together.......but in most Games and TW Games they are horrible(factions,Blood,weapons,items,outfit,troops,Creatures etc...
  23. Re: Dynamic Music/Epic Music Packs FINAL || for Patch 17+

    is there a track list or can you add one?

    sorry, nosense....normal links have nothing to do with support piracy(Who came up with this argument?). there are many poeple(who bought it!!!!) who...
  24. Re: Better Aggresive CAI for Rome 2 V 3.4 (Fix) Official Release - Patch 17

    only lower

    melee_hit_chance_base 58
    melee_hit_chance_max 100
    melee_hit_chance_min 16

    to

    melee_hit_chance_base 20
    melee_hit_chance_max 50
  25. Re: Better Aggresive CAI for Rome 2 V 3.4 (Fix) Official Release - Patch 17

    it is time to add a install guide on opening post.


    [COLOR=#452F21]@ Steelwarrior try the DEI version from this forum, it has only two parts and load the AI mod before DEI(add a @ ...
  26. Re: Work In Progress - Fix Pack 1.1b (Updated Nov 2)

    sorry my failure^^
  27. Re: Better Aggresive CAI for Rome 2 V 3.4 Official Release - Patch 17

    if you prefer DEI values just delete whole effect_bundles_to_effects_junctions_tables- & campaign_difficulty_handicap_effects_tables tree and see if it works ....... Junai is the only one who has the...
  28. Re: Better Aggresive CAI for Rome 2 V 3.4 Official Release - Patch 17

    dont know if junai touched these tables but it looks like untouched. no changes after a quick look compared to dei tables
    ..you can theoretically remove everything what bothers......dont forget...
  29. Re: Better Aggresive CAI for Rome 2 V 3.4 Official Release - Patch 17

    Delete the two tables i show in spoiler above your post. it is under effect_bundles_to_effects_junctions_tables----->effect_bundles_to_effects_junctions_economy_rgm &...
  30. Re: Better Aggresive CAI for Rome 2 V 3.4 Official Release - Patch 17

    no problem here, i use the _dei_easy.pack with modified economy tweaks. i think economy tweaks needs readjust for Dei(don't know the other versions..normal/hard). I start Roman Campaign with over...
  31. Re: Better Aggresive CAI for Rome 2 V 3.4 Official Release - Patch 17

    Let's hope Warhammer would be worth to buy^^
  32. Re: Better Aggresive CAI for Rome 2 V 3.4 Official Release - Patch 17

    You are the Man

    https://catalogue.presto.com.au/sites/default/files/styles/medium/public/Chopper-960x1440.jpg?itok=cLUBYSA7

    Thanks for your fast work :D
  33. Re: Better Aggresive CAI for Rome 2 V 3.3 Official Release - Patch 17

    nice to hear......i start my second Campaign on Dei 1.1 and Ai is a little bit passiv without Better Ai mod. I thought, they have added few things of your work but is not really noticeable ingame.^^...
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    Re: Divide et Impera 1.1 Released!

    Great MOd, playing for the first time........is there a way to change unitsize backt to vanilla? maybe describe, what table need to be edit

    edit:


    ok, thx(what i already knew). but is it not...
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    Re: Sebidee's Better Battles Mod

    Is anywhere a nonsteam download link?
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    Re: Total War Warhammer coming out April 28th 2016!

    @ Van Stoker by the way, DLC is Downloadable Content XD FLC or Payed DLC=DLC..... but this is not the point, the whole marketing policy(faction&Blood Payed DLC etc in every Game) is unashamedly...
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    Re: Total War Warhammer coming out April 28th 2016!

    oh well, Disappointing DLC Marketing over an over .....no thanks ;D
  38. Re: Better Aggresive CAI for Rome 2 V 3.1 Official Release - Patch 17

    One suggestion for economy tweaks: lower a little bit the first upkeep levels(100 -> 85/70)) to let small factions a chance to survive. Sparta & Athen as example start with negative income and don't...
  39. Re: Better Aggresive CAI for Rome 2 V 3.1 Official Release - Patch 17

    nice, thx for your work^^
  40. Re: Better Aggresive CAI for Rome 2 V 3.0 Official Release - Patch 17

    https://media1.giphy.com/media/1VSyJDTxGzoFa/200.gif
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