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  1. Replies
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    Re: Returning to Rome2/DEI

    then try this

    1. Clean out your data folder found in the Rome 2 install folder for Steam. Various mods can be active even without activating them in mod manager.
    2. Most other mods are not...
  2. Replies
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    Re: Returning to Rome2/DEI

    DeI Grand Campaign?
    Well, it means you have real bug here...
    What mods are you using?

    check at the bottom of the first post here for installation and troubleshooting...
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    Re: Steam installation of DeI

    The packs are 3 not 6.
    They were 6 months ago, probably Dresden forgot to edit the text
    version 2.4.0: if it is the upper right number then it has a lot numbers more and it is CA vanilla version,...
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    Re: Returning to Rome2/DEI

    Grand Campaign?
    No, etruscans have not been removed, they hold tuscany/arretium.
  5. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    well... any... mostly how do you feel the gameplay, that is what matters ;)
    I've already done quite a lot of changes though.
    I'll have to do some more factions pack (at least tor reach 10) and then...
  6. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    No there aren't updates, I'm modding other things now.
    I'll do that sooner or later
  7. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    there is an offical submod here (it simply removes the script callbacks from the campaign scripts)...
  8. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    you can add more imperium levels, but you will add them for both, palyer and AI
    but you can script so the AI has more/less armies depending on some conditions (I already did something about this)....
  9. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    nope
  10. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    yes they do :thumbsup2
    keep in mind you can play with rome only in the test pack
  11. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    https://i.imgur.com/50OJ3Jw.png
    1.6.1 TEST PACK



    Here should be the1.6.1 updated version.
    I've begun to test it and seems fine.
    I'll need time to do all the others packs (both RPGu factions...
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    Re: few questions

    Welcome back :)

    Is the three part mod on steam permanently updated? I have those three parts and just wondering if Im playing an older dei version or not
    yeah, just subscribe and it should...
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    Re: [Submod] Female Generals

    Nice :thumbsup2
  14. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (New Co-op version Sept 19)

    Nice! Thx for having done it :thumbsup2

    It would be better if you open a bnw thread into submod section though.
    Your post will get buried sooner or later...
  15. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    no
  16. Replies
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    Re: Population decline due to taxes

    the pop script has some entries based on the tax % you're getting.
    so yeah, anything raising taxes will affect it.
    the more the taxes the more the people will tend to go away...

    changing the tax...
  17. Thread: Reforms

    by Jake Armitage
    Replies
    11
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    736

    Re: Reforms

    I think that techs in DeI do not give prestige points, not sure 100% but at least the tables have 0 as values.
    Prestige points is the value to check around tables, not sure where it is linked to,...
  18. [Tutorial] Re: Help:how to correct 12tpy with the beginning of the year

    AFP is not updated at the moment afaik, that's probably the cause (Ygraine is working on it)
    and 12 tpy (the normal one) was recently updated 'cause there has been some startpos changes

    please,...
  19. [Tutorial] Re: Help:how to correct 12tpy with the beginning of the year

    I think you need a script to do that, not sure though.
    There are a lot of 12 tpy packs for vanilla game in steam
    or check DeI official 12 tpy pack (which has 100% correct rotation)
  20. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    whoops, didn't see yours 10/24 post...

    well I see that demonsoul (thx) answered you so there is not much to add...

    I've played rome many times (even with previous testudo versions which were...
  21. Thread: Reforms

    by Jake Armitage
    Replies
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    736

    Re: Reforms

    that's cause you have istrian blood, man :laughter:
  22. Thread: Reforms

    by Jake Armitage
    Replies
    11
    Views
    736

    Re: Reforms

    did you research the purple technology?

    it is written 100% clearly what to do in the site... please spend some time to read DeI features and how they work.
    Also, you have a lot of guides here in...
  23. Re: [SUBMOD: Rpg Units] RPGu Beta_04 (DeI 1.2.5) [upd: jun.15/19]

    here are next update's definitive features.
    you'll see actual effects in-game
    https://i.imgur.com/1C4NPr1.png

    form left to right

    fighting armies:

    -- LEVY ARMY
    -- REGULAR ARMY
  24. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (New Co-op version Sept 19)

    b) Dresden put the ones who seems were historically close at that moment

    we're working on a new feature that will include other historical characters (not as generals nor agents, you'll see)
  25. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    It is not possible to fairly understand what you write.
    I have already told you more than once

    so:
    a) find some russian mate who will translate your russian
    b) if you use a translator write as...
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    Re: Screen keeps freezing

    I'm not an expert but I think you graphic card is dying
  27. Replies
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    Re: [Submod] Age of Hellenism for DEI

    to let you understand better, in the case there is a bugged script

    these are the callbacks into campaign script

    local reforms = require "lua_scripts.reforms";
    local army_caps = require...
  28. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    oh, yeah, I'm getting what you say and it is true, the movement reduction comes from testudo
    but the classical vanilla CA feature of having stucked ai armies (in foreigned/owned territories or...
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    Re: [Submod] Age of Hellenism for DEI

    It can't be AoH, lite or not lite.
    They don't contain any data for that feature
    The only possible reason is that one of the 2 dei vanilla script seleukos modded is bugged with something not serious...
  30. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    there is no reduction movement in 12 tpy. 12 tpy is just for turn count and seasonal rotation.
    besides this, as nikos said, no, it's not linked at all to move points.
    it is due to some weird CA...
  31. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    open DeI pack (1st in TWC) with PFM
    go to:
    lua_scripts > export_triggers.lua
    copy everything inside notepad++ (so you can work on it externally)

    for example:

    function...
  32. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    We'll see... one day...maybe
    To have them working on a good level will require coding work, guys...
    It's not a simple copy paste actually, but we have a good skeleton to refer to and that's good.
    ...
  33. Re: Pointing out to the mod developers something that is often implied but still understated

    Well, there are awesome mods both for M2TW and napoleon/empire, even warhammer 2 and attila have something which is becoming pretty serious.
    Overhauls like Stainless Steel, Europa Barbarorum and...
  34. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    perfect! :thumbsup2
  35. Replies
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    Sticky: Re: Screenshot Thread

    Wonderful, Icarus :thumbsup2
  36. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    you're full of resources man! I love you :hick:

    yeah, it seems the scripts are the same format of rome2 so a sort of adaptation (probably a re-elaboration of some features) it will be surely...
  37. Re: Pointing out to the mod developers something that is often implied but still understated

    yeah, sadly it's this way.
    Let's just focus on the things we can actually improve. It's the best choice we have.
  38. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    @nikos
    GS is currently off-land in a sheep island so we're free to do what we want :tongue2:
    We don't currently have a moderator :cheer:

    @leo
    yep, you were right

    @ivanpera
    nice, yeah there...
  39. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    that's not possible, you useless spanish ;)
    check OP for proper installation, follow instructions and yell YO at the end of the process.
  40. Re: Pointing out to the mod developers something that is often implied but still understated

    Crete has walls because its vanilla map (thanks to CA never correcting it) is bugged and it crashes or it has sea inside the city, can't remember now.
    That's the only reason.

    Having walls for...
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