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  1. Thread: 2.4 Changelog

    by ramsesii
    Replies
    21
    Views
    7,661

    Re: 2.4 Changelog

    I feel that togglinng off seems to ebe the better option as it stands now, he many naval invasion are nor usefull or timely most of the time.

    I honestly feel that the damage is so big (was...
  2. Re: How can I make my Rome campaign more difficult?

    find the export_desc_unit in the map MWT2/mods//ebII/data.

    make a backup, open it and mod away!!

    google an EDU guide online.

    Another simplle tip for any campaign.
    Recruit as little to no ...
  3. Re: How can I make my Rome campaign more difficult?

    Are you able / willing to do some EDU CHANGES?
    Then I would start there.
    Lower your bodyguard count and maybe buff some core carthaginian units.

    I wouldn't touch your other units. they are...
  4. Re: Should Granary unlock earlier such as in large town instead of city?

    I wouldn't even mind if most cities would be locked to the large town or city evel
  5. Re: Will there be a mini-release to neuter the new AI?

    @Jurand

    The movementpoints can be "fixed" in descr_character. This should be savegame compattible.
    You could get some wierd stuf for the turn you load it up after the change.

    I dont know if...
  6. Re: What's the intended/recommended difficulty setting for 2.35A R3.5?

    There is good info on this in the guide page 3.
  7. Replies
    5
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    656

    Re: Show turns as years

    I get a freeze also
  8. Thread: R2 feedback

    by ramsesii
    Replies
    27
    Views
    2,979

    Re: R2 feedback

    @Raiuga
    I indeed use steam .
    I followed your instructions
    I still dont get the date.
    I als tried 1 instead of true.
  9. Thread: R2 feedback

    by ramsesii
    Replies
    27
    Views
    2,979

    Re: R2 feedback

    Rad, a small unrelated question but how do you get the year above the minimap?
    I dont have it.
  10. Replies
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    21,166

    Re: 2.35A Changelog

    Maybe I missed it but will yoiu fix the Barcid trait for Carthage?
    Now its almost impossible to get reforms because no one gets the trait
  11. Replies
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    108,547

    Re: Rad compares units - a thread for balancing.

    I think you mis the point.

    I know the difference between Hippeis and Xystophoroi .

    Its just that hippeis perform so good in game that it doesn't reflect the average name they had.
    -...
  12. Replies
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    108,547

    Re: Rad compares units - a thread for balancing.

    Yes I know Xystophoroi has 10/21.
    For the other stats, I know I can read the EDU

    Still I wonder if 8/21 is intentional.
    It means Hippeis with their stats fall in the category of best alround...
  13. Replies
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    108,547

    Re: Rad compares units - a thread for balancing.

    Is i me or are greek hippeis pretty strong.

    With their 8, 21 attack/charge they are leagues ahead of almost all medium'/ light cav in the world.
    The als have the double handed spear animation....
  14. Re: What else is to be added/ changed in EBII going forward?

    For the next patch I would prefer an overhaul for the battle mechanincs, I find them rather bland atm.
    I see a some reasons for that:
    1. The letality is is so low that inf charges make no...
  15. Replies
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    912

    Re: Pricing Discrepancy

    No its savegame compatible, I do recoment you backup your EDU.
  16. Replies
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    1,101

    Re: Elite Makedonian Units in the Campaign

    Is the tread up to date?


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  17. Replies
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    467

    Spacing and combat efficiency

    Is there a relation between unitspacing and combat efficiency?
    I ask because I made te spacing for almost all units wider.

    I didnt do this for hoplites because the shieldwall Hoplites use.
    ...
  18. Replies
    13
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    1,871

    Re: New Seleucid campaign

    Strat fort tier two also lowers farming income thus less income so less corruption


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  19. Replies
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    1,871

    Re: New Seleucid campaign

    I think it means the corruption does lower but still doesnt dipp under the 1200 treshhold.
  20. Replies
    5,342
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    1,205,307

    Re: EB-Twitter updates Discussion

    I would love to see the stats of that unit.


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  21. Replies
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    1,205,307

    EB-Twitter updates Discussion

    Also Carthage had some upgrades units like their hoplites and libian skirmishers
    Oh and the numidian nobles


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  22. Replies
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    10,872

    Re: [Submod] Alternative Battles

    Why is EDU not savegame compatible? Its Always the easiest to change midcampaign, as long you dont remove units.
  23. Replies
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    108,547

    Re: Rad compares units - a thread for balancing.

    Well atleast the bug is identified and hopefully rectified in 2.35
    Well ill cfange it immediatly in my EDU.
  24. Replies
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    108,547

    Re: Rad compares units - a thread for balancing.

    The 9 attack makes the unit useless in its function.
    They seem to be assault infantry but with such low attack they are more usefull as gap pluggers.
    This unit needs some love (highr attack of more...
  25. Replies
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    108,547

    Re: Rad compares units - a thread for balancing.

    Maybe another one, might be intended

    Peltast Logades have only an attack off 9.
    This seems very low.
    I wonder iff the syword attack is supposed to be AP and you forgot to add it
  26. Replies
    567
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    108,547

    Re: Rad compares units - a thread for balancing.

    On the subject of reviving this tread
    arabian infantry bedouin archers have a mass off 1.1 seems a bit massive or levy archers
  27. Re: Double-click to run only working when attacking; not when moving units

    I have the same.I only have it with MIITW, RTW is fine.
    It seems like the maxtime between doubleclicks is reduced or someting because with very very fast clicks it doues work.
  28. Replies
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    6,987

    Re: Infantry and Battle Tactics Thread

    I think this also had to do with trust.
    The machmoi were Egyptians, the ruling class wasn't so if the machmoi became a too big factor in the military they became a potential source of rebellion....
  29. Re: Can you increase the armies of the Reemergent Factions?

    A quick solution would be to support an uprising using te create_unit cheat
  30. Replies
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    15,912

    Re: Help with Modding Phalanxes

    Could you share this insight with us so we can test it aswell?
  31. Replies
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    14,258

    Re: Epeiros Campaign

    Plz upload a save game in the turn 500s aswell looks awesome
  32. Replies
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    Re: Losses in the battles in the EBII

    I think it depentson your roleplaying angle.
    Ik like to see alied regimes as real independent, I cant see Rome allowing Taras enough autonomy to run the risk of being again a steppingstone for a...
  33. Replies
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    Re: Losses in the battles in the EBII

    I dont agree with using allied goverments in Tarente and Rhegium.
    This is italy proper and shouldnt have mini kingdoms.
    Any thing north off your Original holdings is free game though.
    Sicily I...
  34. Replies
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    4,315

    Re: Losses in the battles in the EBII

    Some help you can give the AI are maybe houserules. That help to give the AI anedge.
    Some of mine are:
    1 I never have more then 17 units in a stack.

    2 I use eliteunits very sparingly, and never...
  35. Re: Tweaks to make EB II battles more like SS and TATW

    I love the idea.
    Although I want a bit off the middle ground between your mod and Original EB2.
    Can someone explain the lines in battlecofig?
    I get the first line
    bij the lines under it I dont...
  36. Replies
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    19,494

    Re: Leon's IBFD 7.03a version

    Quick question,
    Is there a 4tpy script in this?
  37. Replies
    12
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    1,691

    Re: Cannot establish province in Alexandreia?

    EDU is almost Always savegamecompatible as long as you dont add or delete units, or remove ownerships of units.
    The unitstats themselves are loaded everytime you start a savegame so changes are...
  38. Replies
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    1,691

    Re: Cannot establish province in Alexandreia?

    Thats rediculus I incorporated some changes in EDU and EDB and they ae perfectly working in my savegames, As long you dont overdo it, it works.
    I added a flat 5% happines bonus for all cities...
  39. Replies
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    1,691

    Re: Cannot establish province in Alexandreia?

    Since when are EDB changes not savegame compattible, small changes dont affect savegames.
  40. Re: Some random things I noticed and soem random wishes.

    Theyre there for 50+ turns, so thats stuck in my book


    [/QUOTE]That's all changed with the implementation of pastoral provinces, so you won't see that in 2.3.[/QUOTE]
    Good to see thats tackled
    ...
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