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    Re: Ambush reinforcement Fix timer

    Thanks so much! A great fix that is sorely needed. Such a weird mechanic.
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    [Released] Re: Vassal Kingdoms Mod

    Really awesome idea and cool execution
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    Sticky: Re: Crucible of Kings

    Hey there! Love the mod, finally makes the game worth playing as any of the English factions. Good job getting the difficulty right. Though I will say the -20 moral of super low war fervor is a bit...
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    Re: Norman Campaign Mod

    Not yet, I'm a pretty amateur modder and this seems the best I can do without proper mod tools.
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    Re: Norman Campaign Mod

    Possibly! The way I'm modding it just basically takes the unit that the campaign looks up and swaps it for another. So theoretically you could just swap the higher tier infantry for whatever the top...
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    Sticky: Re: Crucible of Kings

    I love 4 turn so much more, thanks!
  7. Re: Anglo-Saxo-Normans - English Kingdom Overhaul

    So I'm not a super experienced modder so I'm not sure how to convert an entire faction over yet but I would like to do that eventually. I was thinking of maybe making one of the southern vassal...
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    [Released] Re: Mauiaw's mods - Harder Campaign

    Good luck in your feudal overhaul quest, that sounds awesome. Also solid updates! I'm playinga Wessex game and even on legendary it feels way too easy, hoping some of these help balance it out.
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    Re: Norman Campaign Mod

    Hey there! If I understand your question correctly it should be save game compatible, it'll just swap out the english units with their norman coutnerparts.
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    Norman Campaign Mod

    Replaces mid-late game unit roster and color scheme of Wessex and Mercia to that of the Normans for those who prefer their style. Also adds longbows and crossbows to late era English factions as well...
  11. Re: Anglo-Saxo-Normans - English Kingdom Overhaul

    Does anyone have any ideas on how to swap out this roster onto a more minor faction?
  12. Re: Anglo-Saxo-Normans - English Kingdom Overhaul

    Version 4 adds Longbows and Miles as the final tier generals.353145
  13. Re: Anglo-Saxo-Normans - English Kingdom Overhaul

    Version 3 fixes unit progression and balances the tech tree a bit more. Adds additional norman units.353144
  14. Re: Anglo-Saxo-Normans - English Kingdom Overhaul

    Latest update replaces late game Anglo-Saxon roster with their Norman counterparts! You can now recruit knights, crossbows and kite shield toting food soldiers!353143
  15. Anglo-Saxo-Normans - English Kingdom Overhaul

    Latest update changes late game Anglo-Saxon forces to the Norman roster! Expect late game Knights, Longbows Norman foot soldiers, crossbows and more! It also retextures both Anglo-Saxon empires to...
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    Sticky: [Resource] Re: [Resource] PFM Schema Updates

    Thanks for posting this! Two questions

    Do we just drop this in the PFM folders and find the file to replace?

    Do you have a link to the most recent PFM? The links I've found online haven't...
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    [Tutorial] Re: [Tutorial] Creating & Editing Unit Recruitment

    Great post, thanks for helping everyone out. Gonna try swapping a faction for the norman roster.
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    [Released] Re: More Meaningful Estates

    Awesome idea! I was really thinking that while estates were a cool addition they should really affect income more. I feel like estates owned by the crown should generate more income for the player...
  19. Adding Normans to Campaign + replacing existing faction

    Hey guys, just wondering how feasible you think this would be/how much work. I'd imagine if you wanted to get normans in you could just replace a single province southern faction, replace their unit...
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    Re: [Sub-mod] Call of Warsandbox

    I don't think it's save game compatible and I couldn't get it to work with my copy :/
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    Re: The Armenian Kingdom of Cilicia

    So incredibly excited for this mod :) All of your units are incredibly beautiful, if you're ever looking to get involved in the game industry you've definitely got the skills.
  22. Sticky: Re: Master Of Strategy (2015/08/02)

    How do I recruit Professional Ashigaru?
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    Re: Morning Sun 2.0 update

    Dude this is the best mod for shogun I've ever played and really perfects the desperate struggle of the total war series. Seriously well done :)
  24. Sticky: Re: Master Of Strategy (2015/08/02)

    SO I've been running into some issues. Factions randomly make and break trade agreements and fleets can pin armies if the armies enter their field of aggression.
  25. Sticky: Re: Master Of Strategy (2015/08/02)

    Hey, interesting mod, Love the new ashigaru system. Having some troubles though, the names for around 3/4ths of my buildings are missing and every faction on the map has -200 for "alliance with an...
  26. Re: Additional Units Mod - Attila (AUM-ATT) 1.8 - (updated 26.6.2015)

    Hey Swiss, haven't posted in ages but always loved your mods. Any plans for a Last Roman update? The unit roster is so bland looking.
  27. Re: Total War ATTILA - Blood & Burning and Celts Culture Pack

    Wow. Gotta say, as someone looking to get involved in cinematography in game design it's really awesome to see CA putting so much focus on the quality of your promotional videos. This one really gave...
  28. Sticky: Re: Tetrarchy: Civil Wars 311 A.D. v0.1 (New Campaign Overhaul Scenario)

    Fantastic mod! The only request I might make is giving a bit more variation in shield types. Right now every unit has the same single shield pattern which is crazy given how much detail and work you...
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    Mod not working?

    Hey! I've tried just about every way possible to get this mod working and at this point I'm not sure if it's me or I'm just misunderstanding what's in the beta. I'm not seeing any new model or unit...
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    Auxilllia System for Vanilla?

    Hey! Wonderful mod you got there :P I had a question, is it possible to get the Auxillia system from this mod working in vanilla?
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    Sticky: Re: Battle mechanics thread

    Ah no worries! Thanks for putting the mod together. Any factions you'd recommend I start with?
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    Sticky: Re: Battle mechanics thread

    Do you know of anyway to make pikes behave more like pikes in Rome 2/Some mods from Medieval 2 such as 1600 AD? This mod is fantastic and I can't wait to play more, no matter what you did great work.
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    Re: 3.6 Progress Report - Sept., Oct., Nov., Dec. 2013

    Howdy! Just wanted to say you guys are doing amazing work. Looking forward to the next release, whenever that may be :P
  34. Becoming Soviet Union + Unit Upkeep glitch?

    Howdy!

    Started a campaign as Russia, first let me say this mod is gorgeous and your work is amazing.

    I'm having two issues though. On turn two the upkeep of all my units will double and my...
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    Re: Armored Suebi1.0

    LOVE this mod. After turn 100 I started feeling odd conquering the world with a bunch of shirtless guys in PJs.
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