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  1. Replies
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    [Resource] Re: 55+ Mods Templates for Modders to use

    thank you!
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    Re: City Building in TW warhammer

    a good idea
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    Re: City Building in TW warhammer

    In real life, one would not build a Disney land in every USA state, even the money allows, simply there isn't that much demand and the benefit is not justified.
    We do not need artificial...
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    6,735

    Re: [MOD RELEASE] Small Sassanid Unit Pack

    Nice mod! got a question, how did you fix the floating dead body bug? I been playing with the animation a bit and noted some floating dead body after units fight, no freeze but leave floating dead...
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    Re: saved game freeze needs help please

    ok, it seemed worked after I played around with the above steps a few times in different order, but so far I can load up a saved turn 0 game and click things!
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    saved game freeze needs help please

    I have a strange problem with the saved game of DeI.
    I can play the campaign normally, turns after turns of normal play. but if I have to load a previous saved game, once the saved game load up, I...
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    Re: [Tech] Bug Reports 1.0 Version

    Legionarii Capite Censi (Rom_Volunteer_Legionaries_Allied) - appeared on "building available from Main Military building level 2" without researching reform tech, ?
  8. [Tutorial] Re: Magnar's Modding Video Tutorials - Number 49 Released - New Custom Effects (5/12/14)

    I think I've found how to. I'll try and may ask you again if I fail. thanks
  9. [Tutorial] Re: Magnar's Modding Video Tutorials - Number 49 Released - New Custom Effects (5/12/14)

    thanks again for the speedy reply! do you have a tutorial for how to do those few steps already before I start to search again?
    cheers!
  10. [Tutorial] Re: Magnar's Modding Video Tutorials - Number 49 Released - New Custom Effects (5/12/14)

    thanks for the tutorials!
    1 question, if, for example, I want to mod a existing shield that do not have a normal map, only a diffuse.dds. If I create a normal.dds based on the existing diffuse.dds,...
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    Re: [Feedback] Suggestions, Critiques & Requests

    thank Kam, that's great!
  12. Replies
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    260,031

    Re: [Feedback] Suggestions, Critiques & Requests

    in regarding to unit size, i was really hoping that DeI will keep the 0.96 size (400, 300, 240 for infantry), or at least give the options of the 0.96 size version, as if you want smaller size, you...
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    Re: rome nerfed in this mod?

    great! can't wait until 1.0 comes out!
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    Re: Divide et Impera (Divide & Rule) - Main Thread

    First I have to say, love this mod. Trying to dig into the pack files to understand its mechanism better.
    Just noted the 0.96e version has less unit stats displayed, the "ui_unit_stat_table" and...
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    Re: Old Unit Size

    I'm hoping DeI can have a vanilla size mod (160 men infantry), or they have DeI 1.5 mod (360 men infantry), as 240 men is too small for me and x2 (480men per unit) will be too big!
  16. Re: mercenary unit size no change after 2x unit size mod

    ok, at least I know I'm not the only one and won't spend more time try to solve a unsolvable problem. Thanks for the reply, it saved me from a lot of headache.
  17. Re: mercenary unit size no change after 2x unit size mod

    any help please?
  18. Re: mercenary unit size no change after 2x unit size mod

    bump....anyone? please?
  19. mercenary unit size no change after 2x unit size mod

    If this was posted else where, sorry for the re-posting as I couldn't find any related information.
    It has troubled me for a while now, after I use x2 unit size with EditSF_1.1 on a saved game, all...
  20. Re: Roman Imperial Praetorians (New 4 elite units for Romans)

    nice looking black segmentata! I was trying to mod myself but saw yours, now I can just enjoy your hard work!:tongue: thanks!
  21. Re: Please help - where to find the db file for Caesar in Gaul

    From what I understand, only entry in black can be edited or viewed. red or blue either main not exit or can't be edited.
  22. Re: Please help - where to find the db file for Caesar in Gaul

    I know what's wrong, I can see the CiG units entries in the main_units_tables, they just use the same stats of their "non CiG" units the land_unit_tables.
  23. Please help - where to find the db file for Caesar in Gaul

    Ok, here is a silly question, after I bought Caesar in Gaul and updated to patch 8, where can I find the new units? I can't find the new Land_unit and Main_unit in the data_rome2.pack.
    Any help...
  24. Re: So I was creating a new unit but how do I do to make it buildable?

    I tried to make Legionaries to be built in campaign.
    I have tried to add Legionaries to rom_ROMAN_military_main_Havy_3, in "building_unit_allowed", added new unique number, it dose not show up.
    I...
  25. [Tool] Re: Rome 2 Editor

    great work! can't wait for more options!
  26. Re: Splenyi' Better Campaign Camera (further zooming in all its glory)

    good work! thanks!
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    Re: The patch out today.

    it's 1pm AEST, nothing yet, is this going to be another UK time 0800 thing?
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    Re: A few hints to help those frustrated...

    thanks for solving a few questions.
  29. Re: Official Petition for Unit Multiplier Clarification

    bump
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    Re: merging units inside my army?

    thanks!
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    Re: Unit_multiplier

    for now I work out you can also change multiplier in Esf Editor 1.07 (EditSF.exe) for saved game only.
    unfortunately dose not affect starting units.
    open saved game file with Esf Editor
    go to ...
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    Re: Unit_multiplier

    so far, packfileManager 2.4.1 won't work, but EditSF_1.07 seems works, I have changed the campaign unit size and unit experience. campaign multiplier doesn't work, unit scale doesn't work if set >3.0
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