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  1. Replies
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    Sticky: Re: Bug Reports

    I have my doubts, but I'll try a campaign with that DLC deactivated.
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    Sticky: Re: Bug Reports

    I use the old launcher, and that's where it stores the load order.

    Perhaps it's best not to use the revised version if I'm not playing as ERE/WRE? I've never had the issue while playing as...
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    Sticky: Re: Bug Reports

    358011
    Load order looks okay as well
  4. Replies
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    Sticky: Re: Bug Reports

    I haven't used any of the auxilia submods at all. From the start of that second campaign, only EP reloaded, FotE + EP revised, and FotE proper. Those three mods were designed by you to be compatible....
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    Sticky: Re: Bug Reports

    On the subject of the CTD, I tried deleting the aurel_agents table from the db, and it prevented one of the CTDs, but not the other three, meaning whatever was causing it was delayed rather than...
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    Sticky: Re: Bug Reports

    At no point was he harassing you lol. Sure he was beating a dead horse, but he certainly wasn't being hostile.

    You have a right to be proud of your work, and to defend it if anybody suggests...
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    Sticky: Re: Bug Reports

    He didn't demand it, he offered to help, next time just say "it's not possible to do that at this stage", and leave it at that. No need to take things so personally. At any rate, back to...
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    Sticky: Re: Bug Reports

    You told him you didn't know the cause, because it didn't seem to be the issue with too many units able to be recruited in a province, but perhaps there was a miscommunication. Keeping my fingers...
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    Sticky: Re: Bug Reports

    358004

    Looks like another player encountered the same issue earlier this month.
  10. Replies
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    Sticky: Re: Bug Reports

    Exactly, you suggested that I was using outdated mods. That's precisely what's next on my slate, is a fresh FotE campaign without either EP mod. It's frustrating to lose campaigns repeatedly.
  11. Replies
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    Sticky: Re: Bug Reports

    I'm using the most up-to-date versions, no other mods. I am using the reloaded version, as I stated earlier.
  12. Replies
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    Sticky: Re: Bug Reports

    Have you played any campaigns from start to finish? Which factions were you playing? I want to confirm for myself that your mods don't conflict, and if it gives credence, I'll deactivate the...
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    Re: [Preview] Kimbroz

    Hildisvini is the one that means "battle boar", I think you mixed up the descriptions between Akwinoz & that one, also Hildisvini, not Hidlisvini, but you got it right in your comment. I'm thrilled...
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    Sticky: Re: Bug Reports

    I'll be damned, it happened again. Reloaded a save from several turns before, and sure enough, it happened again on the same turn--this time during the ERE's turn. No idea what that faction was up...
  15. Re: Building Prerequisites for Recruitment

    I might suggest having the pikes be able to be recruited as a horde as well, I do see them listed under the tavern lvl III building.
  16. Re: Building Prerequisites for Recruitment

    Thanks
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    Sticky: Re: Bug Reports

    That stands to reason, thanks for explaining. Sounds like it's probably a vanilla bug.
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    Sticky: Re: Bug Reports

    I understand that you've already put in a lot of hard work, and are afraid of having to touch the startpos with a ten foot pole ever again. I've been a tester with DeI for years, and I know how to...
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    Sticky: Re: Bug Reports

    Yes, I use the old launcher release candidate, with FotE as well as the updated EP https://steamcommunity.com/sharedfiles/filedetails/?id=1676827914 &...
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    Sticky: Re: Bug Reports

    Two repeatable end-turn crashes, both on WRE turn while WRE is attempting to use agents against my hordes.

    https://drive.google.com/open?id=18UZoDn32HM2JXT6zXxTvJ_qinDpZIjbh
  21. Re: Building Prerequisites for Recruitment

    Also, is it intentional that Funditores Gothorum can only be recruited from the rank II Hunter's Camp, but not from either of the rank III or IV recruitment buildings?
  22. Building Prerequisites for Recruitment

    Is it possible to recruit pikemen as the Visigoths? Both hordes start with four each, of Pedites Contarii Gothorum, but I see no way to recruit more.
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    Sticky: Re: Bug Reports

    Also, Burgundians have a starting mission to recruit five of a certain unit, which appears to be a Langobards unit, while the Alemanni have a mission to recruit five of a Burgundian unit (they...
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    Sticky: Re: Bug Reports

    Some factions seem to lack the ability to recruit spies, or at least no building appears under the prerequisite when you hover over it (i.e. Burgundians)
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    Re: Fall of the Eagles 6.0 Released!

    THANK YOU FOR THIS
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    Re: [Preview] Indo-Carthaginians

    Also forgot the long-lost secret of the "elephant" octaremes. Mistranslation got the better of you it seems, those were elephant seals!
  27. Re: [Help needed]Wierd diplomatic problems with 1.2.2h saves after patch 19

    Oh whoops, just saw that earlier post. Let's keep our fingers crossed.
  28. Re: [Help needed]Wierd diplomatic problems with 1.2.2h saves after patch 19

    If this is a vanilla issue, has anybody tried filing a bug report with CA? Just curious
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    Re: Elephants insanely OP?

    And the person asking this question is named Scipio Africanus...of course. :laughter:
  30. Re: War Has Been Cancelled on Account of Snow

    https://pigroll.com/img/meanwhile_in_canada.jpg
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    Re: Turn End Crash

    Weird, I just started playing again and am having end-turn crashes as well. Scordisci this time around, Axum the last time oddly enough.

    EDIT: and it's a repeating crash, Knossos this time--here's...
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    Camera Mods?

    Are campaign/battle camera mods, such as Olympian's, compatible with FotE?

    Or will these cause problems, as with DeI?
  33. Re: Musical Identity for Persia! Help needed!

    There's plenty of old-style Persian music out there, for kamancheh, etc.

    There's a whole genre of Persian traditional music. The spirit of it is what you're going for, not necessarily...
  34. Re: (Submod) Roman Icons, Numeri and Foederatii clothing, and staring Army names

    Very well done! Thanks for the submod. +rep! :thumbsup2
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    Re: Naval Battles--Ship Movement Speed

    Thank you for all the hard work you've put into this outstanding mod.
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    Naval Battles--Ship Movement Speed

    Ships in this mod are moving around like jetskis. It's a little bit absurd.

    Any chance their movement speed could be decreased?
  37. Re: Announcement - Europa Perdita and Fall of the Eagles Mod Partnership!

    Wonderful! :thumbsup2
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    Re: A though about faction's color scheme

    Well, those units were not made from scratch, rather they were put together using bits and pieces of units which had already been created. I don't think that they were purposefully given a color...
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    Re: Naval battle floating units

    That's a good question. I don't know.
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    Re: Naval battle floating units

    Some units have 256 or 300 men, which is more than can fit on a transport. It's an old bug, and as wonderful as it would be if it were fixed in DeI, I'm not sure whether that's even possible.
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