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    Re: Realism Core v5 for LME4

    Which one? was it one of my mods or something LME related? Because if its about LME I dont have that.



    Oh dear. That's a new one. Try the same campaign with vanilla LME and see if it happens...
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    Re: Realism Core v5 for LME4

    Correct. 1807 is recommended because its the most stable startpos and the one with more factions available and generally good situations for a long campaign. But you can start with any of them.
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    Re: Realism Core v5 for LME4

    You can use vanilla LME's startpos. It will work regardless. I havnt really touched that campaign since it is largely untested by the author of the mod himself.
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    Re: Realism Core v5 for LME4

    Link in the first post has been updated.

    - Fixed missing technologies icons in the Campaign map
    - Fixed Polish Veterans skin not showing up correctly
    - Fixed Polish Line Infantry having vanilla...
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    Re: Realism Core v5 for LME4

    Ok I found the issue. Here's the corrected scripting.lua file, place it inside the 1807 campaign folder. Can you please tell me which technologies have the white icon still? Once I've fixed that I...
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    Re: Realism Core v5 for LME4

    Ok. Got it. I will take a look.
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    Re: Realism Core v5 for LME4

    That is probably a question for the LME4.2 developers. I think you may have chosen the wrong time period. Try another one, I know the 1807 campaign works flawlessly, you may have a problem with the...
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    [Released] Re: Risorgimento 1859 - The Franco-Austrian War

    to be honest I dont remember where the age is stored in NTW anymore. It's been a while. If I'll take some time in the future I could look at it. As for the cards yeah that's actually a good point....
  9. Looking for mod\exploit to control AI units

    Hello. It's been a while. I havent played Napoleon in ages, and today I really wanted to go back to the roots and have a blast mauling some Austrians but unfortunately after having modded MTW2...
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    Re: New Patch 2.0.2

    How come nobody's saying anything about the infinite number of unit entries and regions in the campaign map? that alone is a massive milestone.
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    Re: Realism Core v5 for LME4

    Thanks. Yes you need to add the entry in the user.script file.
    As for more speed for the units, there is a table to do just that. I would need to re-learn where the values are though because its...
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    [Tool] Re: TW Map Reader v2.24 [1-Jul-2015: update]

    Hi. I tried using this tool but the application reports an error message saying javaw.exe cannot be found. I have Windows10 64bit, for reference. And yes I already installed Java. What's the problem...
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    Re: Realism Core v5 for LME4

    1 - core_marskmanship in unit_stats_tables and marksmanship_bonus in projectiles_tables. They work together to make the magic happen. However, there's also a ton more values to tweak. Like bullet...
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    Re: Realism Core v5 for LME4

    @Der Böse Wolf

    in order:

    -As I recall, yes it does.
    -I believe that's not included.
    -Doesnt matter.
    -RC5 has my own smoke variant Sir_Smokevolume
    -Replace the Campaign folders entirely...
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    Re: Realism Core v5 for LME4

    Apologies for not replying sooner I've been very busy with other matters as of late. Hazzard's suggestion is correct.

    I'm just passing by to remind people interested in the Napoleonic Wars (why...
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    [Tool] Re: GOAT version 1_1, bug fix release

    Hey did you find the solution to this problem?

    I've been having the exact same issue forever, and I think its time to at least face it and try.
    "OverflowError: long int too large to convert to...
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    Re: Rise of the Eagles 1.0 is live

    Thanks for the comment. I will change the animations at some point in time, the problem is that the only tool to do so - animerge from GOAT1.1 - doesnt work for me. I would've done it a long time ago...
  18. Battle Editor and alternative for Historical Maps

    So I recently started messing around with the Battle Editor again after a while. I wanted to make a specific historical battle, as precise as possible. However, the editor is terrible to work with....
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    Re: Making passive ability into activated?

    what you ask is impossible. you would need to reverse engineer the exe and code it yourself.
  20. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Ok if its not feasible then what about attrition? units get depleted slowly based on which region the player ends the turn. With possibility to customize the percentage of soldiers lost in each...
  21. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    No that would be just the number of soldiers displayed. actual soldiers would be standard MTW2 limits. It's so that strat map numbers would match the real counterpart and thus battle results would...
  22. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    I would be very interested to see different numbers of soldiers displayed on campaign map and battle map for roleplaying purposes.

    Example:
    Army on strat map displays 50.000 soldiers with each...
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    Re: Realism Core v5 for LME4

    Its been a while but I believe the sound effects have been integrated alongside with PdGuru's original equipment submod, so you'd have to pick them manually from LME4.pack and change those or delete...
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    Re: Realism Core v5 for LME4

    Nothing related to NTW. I'm dedicating myself fully to Rise of the Eagles for MTW2. Check the description in my signature.

    Next secondary project for NTW will be about european wars between...
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    Sticky: Re: Napoleon Pictures & Videos Thread

    https://i.imgur.com/eIxMJNR.jpg
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    Re: [Artifex] OreoMan32 (Patron: PikeStance)

    Really? Awarded beta testers as Artifex? I thought the title actually meant something, then this was my mistake, I apologize. Based on what you say, by all means, promote half of the forum Artifex,...
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    Re: [Artifex] OreoMan32 (Patron: PikeStance)

    Premise: I dont want to diminish the applicant's efforts in any way. BUT, we're arguing semantics here. Repeating the same phrase with different words does not make the work bigger.
    "Remastered...
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    Re: [Artifex] OreoMan32 (Patron: PikeStance)

    Against. I'm sorry but a compilation of previously released mods made by others and a dead mod with a simple reskin do not cut it in my book. the spirit is there but there's too little to back it up....
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    Re: Rise of the Eagles 1.0 is live

    Differences are massive as the engine is completely different but I tried to stay true to my love for realistic battles. BAI and CAI are almost entirely new with new personalities created ad hoc to...
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    Re: Realism Core v5 for LME4

    Interesting. I'll take a look when I'll have the time.
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    Re: Rise of the Eagles 1.0 is live

    Congratulations with your mod! I've played it for a bit and I have a few remarks and suggestions as well as questions.

    1) I've looked at the map and like Morrowgan already mentioned, the geography...
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    Rise of the Eagles 1.0 is live

    After 5 years in development by yours truly I'm finally able to announce that the release is here. Download the Beta 1.0 on ModDB!


    DOWNLOAD


    Huge thanks to Paleologos for having rigged...
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    Re: Realism Core v5 for LME4

    1807 shouldnt crash at all not sure whats wrong with it. as for 1813 I posted a hotfix in post #518
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    Re: Realism Core v5 for LME4

    The batavian line is probably part of an old bug I fixed ages ago but I must have missed a unit or two in the process so they still load a model that is not supposed to be there. I dont know what to...
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    Re: Realism Core v5 for LME4

    Olg, it is diffcult fo rme to understand your situation, however, you shouldnt be using the launcher at all. I think I've said it quite a lot of times. Do not use the launcher, and the extra options...
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    Re: Realism Core v5 for LME4

    Thank you glad you enjoy it. If you tell me what these "side effects" are maybe I can take a look.
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    Removing walls and gates

    I need to remove walls and gates from town, large town, city and large city. I managed to locate the relevant 3d models by exporting the complexes and checking them one by one, but deleting them...
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    Re: "Wounded" Faction Leader, need advice

    Indeed I am checking the log. There is absolutely nothing beside the usual warnings. But I think I figured out this mystery on my own. See, any time I try to spawn an army in a wrong tile, the...
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    Re: "Wounded" Faction Leader, need advice

    Ok I tried this again. The send_off_map command works but as soon as I add the other part of the script, the whole campaign_script doesnt work anymore.

    Here's what I added



    monitor_event...
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    Re: "Wounded" Faction Leader, need advice

    On a not-so-separate note, half my monitors dont work and I have no idea why. What can I do to check \ see syntax errors and why my code doesnt work?
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