Search:

Type: Posts; User: K'Sharra the Conqueror; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.07 seconds.

  1. Sticky: Re: The Elder Scrolls: Total War 2.0 - media and info

    It looks cool but seems like a grindfest map, not fun to play in. The attacker have only one way in through the gate, defending archers are useless because you can't place troops on the walls (except...
  2. Replies
    6
    Views
    1,737

    Re: Farewell message

    May you walk on warm sands, Jadli.
  3. Re: Ladders and siege towers too small

    I don't think there's a models issue, as it works in the Kingdoms expansion, and Bare Goemod doesn't change the battlemaps/settlement models. I think the problem lies in that somehow City level use...
  4. Re: Ladders and siege towers too small

    Why does the siege-tower size for large city change (and only for large cities, not castle/fortress/citadel that is also level 3 size on the battlemap) when I change the level 2 entry in descr_walls...
  5. Re: Ladders and siege towers too small

    Here's the descr_wall entries in Bare Geomod

    ; TALL WOODEN WALLS
    wall
    {
    level 1
    siege_tower_size small
    wall
    {
    full_health 600
  6. Re: Ladders and siege towers too small

    I changed the "siege_tower" entry in descr_walls in your Bare Geomod to this:




    ; SMALL STONE/TOWN WALLS
    wall
    {
    level 2
    siege_tower_size medium
  7. Re: Ladders and siege towers too small

    Any answer to this problem? Changing the wall_level in EDB does nothing to change the siege-tower and ladder height. Citadels have a wall_level of 4. This would indicate they should use the huge city...
  8. Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    It's not only you that have this problem. It also exist in Gothic Total War (made by Rafmc) as the Unofficial Patch uses the battlefield textures from that mod. The best solution is to replace the...
  9. Sticky: Re: The Elder Scrolls Discussion Thread

    If by "more lore-friendly" you mean making everything look like in ESO with some elements from Warhammer (and in the case of the UP skeletons from Gothic).
  10. Re: [Completed] List of reworks for the new models which will be in-game

    Good work, however there are some things I would like to see changed:

    Telvanni crossbowmen should have swords as secondary weapons instead of halberds. It doesn't make much sense for a crossbowman...
  11. Re: The Elder Scrolls: Total War 1.4 - pre-release thread

    In addition to slowing down the end turns and possibly inpacting stability, adding these "RPG stories/events" will severly limit player freedom. Just look at the ESO campaign in the current version...
  12. Re: [Sub mod] Unofficial TES Patch 1.3 - DOWNLOAD LINK

    The crusade/jihad mechanics can only be used by two religions and it gives big bonuses to those factions (dubble movement and no upkeep for armies on crusade/jihad). And as some others pointed out...
  13. Re: [Sub mod] Unofficial TES Patch 1.3 - DOWNLOAD LINK

    It was the "Battle_General_Took_Hits_khajiit" trigger that caused the crash. This should fix it.


    ;------------------------------------------
    Trigger Battle_General_Took_Hits_khajiit
    ...
  14. Re: [Sub mod] Unofficial TES Patch 1.3 - DOWNLOAD LINK

    However with the current recruitment system it's not worth it to recruit the other houses units as Kingdom of Morrowind. The other houses units can only be recruited in one or two place in the world...
  15. Replies
    367
    Views
    42,942

    Re: [GS EVENT] Interregnum I

    Small correction, the capital of Elsweyr is Torval.

    Also a note for rp:ers. The correct titles for the khajiit faction leader and heir is Rid-t'har (Mane) and Kha'jaypelin (Lunar Champion)...
  16. Replies
    562
    Views
    59,774

    Re: [GS EVENT] Interregnum II

    Small correction, the capital of Elsweyr is Torval.

    Also a note for rp:ers. The correct titles for the khajiit faction leader and heir is Rid-t'har (Mane) and Kha'jaypelin (Lunar Champion)...
  17. Re: [Sub mod] Unofficial TES Patch 1.3 - DOWNLOAD LINK

    I ment the units that are just copies of the old general unit with different stats.

    As for female characters:
    Here is a quote from the FULL PREVIEW of "Call of Warhammer" v. 1.4. (see in first...
  18. Re: [Sub mod] Unofficial TES Patch 1.3 - DOWNLOAD LINK

    The source of the problem with inconsistent unit stats is Jadli's decision to make one patch for both singleplayer and hotseats. I argued against it for this reason. Another effect of this is the...
  19. faction_variants strat model

    Hi, I have tried using faction_variants to get a settlement strat model to be used by one faction.
    I've made a new folder in the faction_variants folder named "poland" and added the model and...
  20. Replies
    171
    Views
    57,066

    Sticky: Re: The Hardcoded List

    Can you have Crusades, Jihads and Warpath in the same campaign? And is it hardcoded to only work with the default religions (catholic, islam and great_spirit)?
  21. Re: The Elder Scrolls: Total War

    The Orcs are like the dwarves from Third age. Their armies are focused around superior heavy infantry, weak ranged and no cavalry. Perhaps we'll add a crossbow unit to them.

    I don't think Jadil...
  22. Replies
    2
    Views
    570

    Geomod crashes on startup

    Me and Jadil are working on a submod for the Elder Scrolls mod. He has made a new custom campaign but the problem is that it can't be edited with Geomod, it just crashes at 70%. I suspect it has to...
  23. [Tutorial] Re: Working Patriarch & Redesigned Bishops

    The 2 there was a typo, it's supposed to be 1. My goal is only have one level 2 for each faction at one time. Level 3 is handled by an ancillary.


    ;------------------------------------------
    ...
  24. [Tutorial] Re: Working Patriarch & Redesigned Bishops

    Sorry for the necro but I have the same problem as Byzantineboy. I follow his link to Vegas post and made edits to the campaign script. But I still get several priests with with Moon_Priestlevel...
  25. Replies
    229
    Views
    48,689

    [Tutorial] Re: How To: The Ancillary Guide

    I don't think the limit is 11 for ancillaries since then this trigger wouldn't work.
    Unless the "not" conditions doesn't count.

    ;----------------------------------------
    Trigger...
  26. Replies
    229
    Views
    48,689

    [Tutorial] Re: How To: The Ancillary Guide

    Is there a limit on the number of conditions for an ancillary?
  27. Re: Carnage752's Balancing and Fixes for The Elder Scrolls: Total War 1.2

    Did you put the "The_Elder_Scrolls" folder in the mods folder or did you paste the mod's data folder in the m2tw folder directly?
  28. Re: ARGH's Campaign map improvement submod for Elder Scrolls.

    Any news?
  29. Re: CTD on accepting marriage proposal

    It seems that even the great Gigantus can overlook things. The problem was that the triggers didn't have a trait level.
  30. Replies
    612
    Views
    171,890

    [Resource] Re: 12 turns per year with proper aging

    Isn't a timescale of 0,0834 more correct for 12 turn/year since 1/12 is 0,083333.... instead of 0,0835.
  31. Re: CTD on accepting marriage proposal

    I changed the condition "and Trait No_more_booty = 0 to < 1, still nothing.
    The character is of the orthodox religion.
    I did a little test:

    ;------------------------------------------
    Trigger...
  32. Re: CTD on accepting marriage proposal

    Shouldn't it be < 0. Is there a problem with using absolute values in this case.

    I unhid the no booty trait.
    Here is the trace log with your fixes. I noticed that all "khajiit_marriage" 1-16...
  33. Re: CTD on accepting marriage proposal

    342239I have defined the No_more_booty in both the character_traits file and in the export_vnvs and I have deleted the export_Vnvs string file.
    But no traits are distributed.
    The traits work and...
  34. [Tutorial] Re: A Guide to Export_Descr_Buildings.txt

    It dosen't seem work with custom religions.

    Here is the entry for the high elven temple from the Elder Scrolls mod.

    building temple_auriel
    {
    religion auriel_rel
    levels a_small_chapel...
  35. Re: CTD on accepting marriage proposal

    I want to have it so a character can get only one of the traits if he marries. Is it possible to have another trigger for the rest of the traits?
  36. Re: CTD on accepting marriage proposal

    342229Sorry, here is the compressed trace log.
  37. Re: CTD on accepting marriage proposal

    1. yes
    2. Regular female character
    3. Yes, if I remove some of the triggers it don't crash.
    4. Here (the file is to big for an attachment).
    5. no
  38. CTD on accepting marriage proposal

    I'm getting CTD:s on accepting marriage proposals. The crash log just shows " [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    Here is the traits I've...
  39. Replies
    13
    Views
    4,869

    [Tutorial] Re: Nakharar's Basics: Rebels

    Does the faction creator (in this case turks) determine the captain portrait and battlemodel?
  40. Replies
    2,619
    Views
    303,605

    [Tool] Re: Geomod Tool for Mapping

    It was the elephant resource. However I have another problem, I can't edit the map because the mouse is stuck on the edge, I cant zoom in either. I use Geomod 0.6.18 EN on Windows 10.
Results 1 to 40 of 60
Page 1 of 2 1 2