Search:

Type: Posts; User: Lifthrasir; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.25 seconds.

  1. Replies
    45
    Views
    1,546

    Re: [F] - BYZANTIUM (Politeia ton Rhomaion)

    Remember to delete the related .strings.bin file to let the game regenerate one updated with your changes ;)
  2. Re: Period music addition (No piano/epic/vocals) + selection voices fix

    :thumbsup2
  3. Re: [Amendment] Extend the term of consuls and magistrates

    None of them actually. I just agree with what Iskar wrote.
    The tribunal is already something stable by the mix of Tribunes and Magistrates. Tribunes assure the continuity while Magistrates assure a...
  4. Re: [Amendment] Extend the term of consuls and magistrates

    ^^ Fully agree :yes:
  5. Replies
    18
    Views
    847

    Re: XXZit Tweaks:

    Have a look at his signature ;)
  6. Replies
    7,055
    Views
    835,165

    Sticky: Re: Townhall - Curial Commentary and Chat

    That's gonna be difficult for ggggtotalwarrior to answer you here. He's not a citizen. The CCT would have been a better place imo :hmm:
  7. Replies
    3,292
    Views
    309,124

    Sticky: Re: Bugs Reports & Technical Help

    Did he give a pay raise to his men? If not, that can explain why :hmm:
    Or was he related to Macron somehow?

    :D
  8. Replies
    2,235
    Views
    278,085

    Sticky: Re: Art Requests - all non-modding requests

    @ Akar, yes, that's basically the principle with Photoshop. I need to check but I think that once you have chosen the Stroke Path, if you right click a 2nd time, then you can directly choose the size...
  9. Replies
    5,507
    Views
    559,887

    Re: SSHIP - General Discussion

    I need to find the relevant thread but shield and defense or armour values are 2 different things in the EDU. They actually related to different "sides" of the body if I remember correctly :hmm:
    I...
  10. Replies
    5,507
    Views
    559,887

    Re: SSHIP - General Discussion

    Welcome along these forums and thanks for your kind words :lime:
  11. Replies
    3,292
    Views
    309,124

    Sticky: Re: Bugs Reports & Technical Help

    Not sure it can be modified actually :hmm:
  12. Replies
    5,507
    Views
    559,887

    Re: SSHIP - General Discussion

    Gentlemen, that's with a great pleasure that I can announce that SSHIP v0.9.6 has been won the 2019 Modding Awards in the Submod category of M2TW (all results here).
    I really thank all those who...
  13. Replies
    2,235
    Views
    278,085

    Sticky: Re: Art Requests - all non-modding requests

    There's no magic trick actually. For the land strokes, I've used the stroke function of Photoshop. I select all the land part, fill it in white and then add the strokes in black (Edit + Stroke). Same...
  14. Re: [Decision] No More Decisions, No More Constitution

    I'd like to know where you have seen that citizens are pushing the bar higher and higher? :hmm:
  15. Replies
    21
    Views
    379

    Re: [Discussion] Constitution Revamp

    Then just support Frunk's proposal. It'd achieve the same result more or less.
  16. Replies
    2,235
    Views
    278,085

    Sticky: Re: Art Requests - all non-modding requests

    The current size of the pic is 3600 x 4500 pixels. If you work at its original size and/or down to 35% of it, that should be ok. If you want to reduce it more, I'm not so sure. But as I'm also...
  17. Replies
    3,292
    Views
    309,124

    Sticky: Re: Bugs Reports & Technical Help

    What if the coordinates refer to the sea or unpassable area (like deep forests, lakes or high mountains)? :hmm:
  18. Replies
    2,235
    Views
    278,085

    Sticky: Re: Art Requests - all non-modding requests

    @ m_1512, no worries All small islands are done and I'm on the Scottish side which is probably the part requiering the biggest part of work due to its form on the West side.
    I'm doing my best to...
  19. Replies
    2,235
    Views
    278,085

    Sticky: Re: Art Requests - all non-modding requests

    @ m_1512, While I'm still on it, can you tell me if you're satisfied so far with the WIP below?

    https://i.imgur.com/OcBI0AS.png
  20. Re: Requests to native speakers for proof-reading

    Don't trust him JoC, he's half Norwegian :tongue:

    On a serious note, thanks Mate :lime:
  21. Replies
    76
    Views
    1,486

    Re: Modeling feudalism

    There is a banking submod somewhere allowing the player to borrow monney. If unable to pay back, then there are some bad consequences with merchants if I remember correctly.
  22. Replies
    83
    Views
    1,241

    Re: [Amendment] Curial Officer Requirements

    This is one more reason to review the document.


    Indeed
  23. Replies
    21
    Views
    379

    Re: [Discussion] Constitution Revamp

    In the Constitution there' are definitions and procedures.
    Why not starting to separate them? Keep the constitution for the basic definitions and principles. Then all procedures (like elections,...
  24. Replies
    76
    Views
    1,486

    Re: Modeling feudalism

    Philippe IV wasn't the only one. Actually, Templars were the 1st bank for quite a lot of European rulers during the 13th century. I think that even the Pope had interest owed at some stage :D
  25. Replies
    5,507
    Views
    559,887

    Re: SSHIP - General Discussion

    It is somehow, the power o the cavalry being more related to the panic created among the untrained units rather than the charge itself. The main purpose of the cavalry at that time was more to break...
  26. Replies
    11
    Views
    144

    Re: [F] - SCOTLAND

    I read somewhere that W. Wallace was actually more a symbol than a real strategist, the scottish successful battles being due to Andrew de Moray rather than to Wallace. Hence, the lack of victories...
  27. Replies
    76
    Views
    1,486

    Re: Modeling feudalism

    To be historical, a monney devaluation script should be implemented. Not sure it can be done realistically :hmm:

    About professional armies, why having such army if it's to disband it like a feudal...
  28. Replies
    5,507
    Views
    559,887

    Re: SSHIP - General Discussion

    sillygoy is right about the Moorish general. I've seen 1 unit killing several of spear militia. Even if less armoured and -let's say - less trained, they should compensate that at least by their...
  29. Replies
    76
    Views
    1,486

    Re: Modeling feudalism

    I agree but it would be illogical to disband such kind of army/units imo. I don't think that they had a clear period to serve the Imperor, at least not like feudal knights with their king. Hence my...
  30. Replies
    5,507
    Views
    559,887

    Re: SSHIP - General Discussion

    Yes, that's a stat issue. Some of these are from SS but all need a deep review actually.
  31. Replies
    7,055
    Views
    835,165

    Sticky: Re: Townhall - Curial Commentary and Chat

    Who knows :whistling
  32. Replies
    11
    Views
    144

    Re: [F] - SCOTLAND

    But you'll need to replace Wallace by a random name :hmm:
  33. Replies
    324
    Views
    31,492

    Re: [Release]KCC (Kostic Chronology Costumes)

    You know that you could have done it by PM ;)
  34. Replies
    5,507
    Views
    559,887

    Re: SSHIP - General Discussion

    ^^ Seconded here ;)
  35. Replies
    3,292
    Views
    309,124

    Sticky: Re: Bugs Reports & Technical Help

    Sorry mate, I haven't been able to check it yet.
  36. Replies
    3
    Views
    688

    Re: SSHIP HOTSEAT CAMPAIGN

    Please, re-use the original thread instead of creating a new one for the same purpose.
    Beside, I'd recommend you to check the Hotseat forum and see with the Gaming Staff (names in orange). It might...
  37. Replies
    76
    Views
    1,486

    Re: Modeling feudalism

    Please saty on topics Gents :bigboss:
    Thanks.

    The AI usually recruit units everywhere and then, gather them into a stack before to launch its attack. If we disband the units too early, that stack...
  38. Replies
    7,055
    Views
    835,165

    Sticky: Re: Townhall - Curial Commentary and Chat

    That's Flinn's fault. He has perverted Akar with his project to replace Hader :tongue:
  39. Replies
    83
    Views
    1,241

    Re: [Amendment] Curial Officer Requirements

    That's not an excuse, that's a finding. Just see what happened: Commodus was elected as Magistrate while not fullfilling all requierements. I've been elected as Praefect while being a Moderator. And...
  40. Replies
    76
    Views
    1,486

    Re: Modeling feudalism

    I'm gonna be honest: I'm not a huge fan of this.
    - I have doubt on how the AI will handle it.
    - That's not representative to all factions and it might unbalance the game.
    - I fear that the player...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4