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  1. Replies
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    Re: No agents mod

    Legendary. Cheers Mugen.
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    Re: No agents mod

    That would be awesome Mugen! Cheers.
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    No agents mod

    Is there one that works with this mod?
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    Passive AI

    Playing as Antioch and then Nicea up to about 100 turns each campaign and I am yet to fight a field battle.(VH/VH) Only sieges thus far. It seems the AI does not want to pick a fight with me. Has...
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    Disease outbreaks

    My full strength army has been 80% depleted by 8 turns of disease. I have them out of the city they caught it from but it won't abate. I was wondering what I can do to lessen the chances of this. ...
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    Recommended battle difficulty

    Does it have one?
  7. Re: Double infantry unit size for eight princes with HP increase

    Thanks Agnes69. I looked on Steam but didn't find this. I really appreciate it.
  8. Double infantry unit size for eight princes with HP increase

    I don't know how to increase unit sizes yet. Does anyone know how to? And if so can they instruct me how to do so if it's not too time consuming for you?

    I have the double unit size mod for 3k...
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    Re: Army/Unit sizes

    Sorry guys, I wasn't clear enough. I was wondering if we could mod the unit sizes to beyond 240 and the army size to 40 units as in RTW with ESF. I tried ESF with 3k but it was completely different...
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    Army/Unit sizes

    Could anyone tell me how I increase unit sizes and the number of units/generals per army?

    I've seen some massive battles on youtube. Or are they only for custom battles and not the campaign?
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    Re: Occupation decisions

    Cheers! Greatly appreciated.
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    Re: Land/Naval_units_tables

    You're a legend Jake. Thanks so much.
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    Occupation decisions

    Brilliant mod. Was wondering if I'm supposed to have the 'liberate' and 'vassalize' options after taking a settlement. Playing as Korinthos at the moment and I don't have them. They were mentioned...
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    Land/Naval_units_tables

    Hi all, If I was to double the campaign movement for ships and armies would I have to manually edit every single ship and unit in the land/naval_units_tables or is there a much quicker way? That is,...
  15. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    Hi Strategos, Thanks for the reply. I have a Predator G9-793 with 32g RAM. I've tried reverting to Dx9 but the freeze still happens. I've drastically lowered the graphics settings from ultra to...
  16. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    I was wondering what the movies.pack file is for and what, if anything the game would lose by having it disabled. I updated directx and it automatically disabled it and relegated it to the bottom of...
  17. How does one raise the income from sacking settlements?

    I was wondering if it could be done by altering the occupation_decision_sack_base_loot_income line in campaign variables. Not sure and it's hard to test as I don't have a relevant saved game atm. ...
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    Re: modding trade values dei

    Yeah sorry I meant that line within the campaign variables table. I found it and significantly increased trade values while doing away with base income which I never liked. Just an experiment. ...
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    Re: Help with modding income.

    I actually ended up managing to increase trade values substantially instead. I think you were right about me using the wrong tables. I also found a no bonus income mod that works for dei so now...
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    Re: Help with modding income.

    Looking into it now Seleukos. Cheers.
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    modding trade values dei

    I was hoping someone could tell me where I could find the 'trade_route_value_combined_gdp_proportion' table and whether it's modified in dei's data pack or still modable from the vanilla one.
    ...
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    Re: Help with modding income.

    Hi Seleukos, I've found the steam version and followed Magnar's mod but nothing is effected in game. I want to add 3000 per turn to Syracuse in the GC but am not sure if I've used the right table. ...
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    Re: Help with modding income.

    Excellent. Thanks again Seleukos.
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    Re: Help with modding income.

    The Steam version.
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    Re: Help with modding income.

    Thanks Seleukos. This might seem like a silly question but what's the Dei pack called and where is it? I think I can do this now that I've seen the tutorial.
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    Re: Help with modding income.

    Thanks for the link and advice Seleukos. I'll look into it now.
  27. Replies
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    Help with modding income.

    I have found the effects_bundles_to_effects_junctions tables but when I enter and save a new income value (gdp subsistence) for Syracuse and save it the result does not show up in the GC.
    Is there a...
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    Re: [Submod] Age of Hellenism for DEI

    Sorry Seleukos but I've placed the pack file in the Rome2 data folder yet it doesn't show up in the launcher. I've enabled out of date mods and restarted my computer and am wondering if there's...
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    Re: Persian units and bayonets

    Excellent. Thanks very much for the advice.
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    Persian units and bayonets

    Not sure if anyone can help me. Just started a campaign as Persia and was wondering which if any units have bayonets on their guns once I do the research for them.
    Cheers in advance. Great mod. ...
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    [Released] Re: [MOD] Unlimited Governors

    Hi tullyccro, thanks for the mods. I put the unlimited governors file into my TOB data folder and activated it in mods but it still shows as a maximum of ten governors in-game. Am I doing something...
  32. [Released] Re: [MOD] Diplomatic & Occupation Options

    Sorry if this has been asked but is 'Give region' a possibility?
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    Unit markers

    Any way to remove unit markers and direction arrows? There doesn't seem to be a mouse over option in game settings. Tried the preferences file in C/users/(name)etc... but nothing there.
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