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    Re: Modding post battle options

    im interested too, i would like to increase gold earned from selling captives
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    Re: Enhanced Battles 1.6.1 (05/07/2019)

    hi, perhaps, you are only the one who reported me that for the moment. try to give me more details of the issue if it persist.
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    Re: Enhanced Battles 1.6.1 (05/07/2019)

    Steam version avalaible now : https://steamcommunity.com/sharedfiles/filedetails/?id=1792713535
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    Re: Enhanced Battles 1.6.1 (05/07/2019)

    update 05/07/2019 1.6.1
    - unit fatigue faster and recover slower a bit.
    - moral penality for general death reduced a little
    - moral penality for fatigue reduced a little
    - moral penality for...
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    Re: Enhanced Battles 1.5.1 (18/06/2019)

    update 23/06/2019 1.6
    - wedge and diamond formation tweaked
    - moral base reduced a little, units will flee quicker
    - unit speed in snow and sand increased a little
    - fatigue recovering reduced a...
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    Re: Enhanced Battles 1.5.1 (18/06/2019)

    vanilla towers have 5x more damages ^^ but yes they are a problem you will have to deal with :)
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    Re: Enhanced Battles 1.5.1 (18/06/2019)

    in 1.5 I reduced reload time of towers and their damages, so they shoot often but do as much damage as bows.

    Are you sure the mod is correctly activated? i play with beta patch and I verified...
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    Re: Enhanced Battles 1.5 (17/06/2019)

    hotfix : 18/06/2019 1.5.1

    - artilleries damages increased a little
    - fatigue penality on morale increased
    - unit speed on walls increased
    ...
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    Re: Enhanced Battles 1.4 (16/06/2019)

    Update 17/06/2019 1.5
    - units get tired faster
    - units fatigue recovering tweaked
    - artilleries reload time increased
    - artilleries accuracy and damages reduced
    - artillery towers power reduced...
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    Re: Enhanced Battles 1.4 (16/06/2019)

    Update 16/06/2019 1.4
    - moral penality for general died or fled reduced
    - units disperse faster
    - unit speed discreased a little
    - chance to hit reduced a little
    - artillery damages reduced
    ...
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    Re: Enhanced Battles 1.3 (12/06/2019)

    yeah im continuing to tweak morale and fatigue for the next update :)
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    Re: Enhanced Battles 1.3 (12/06/2019)

    update

    12/06/2019 : 1.3
    - fatigue normalised on romance and historical mods
    - unit speed tweaked for some terrain types
    ...
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    Re: Enhanced Battles 1.2 (11/06/2019)

    do you play in historical or romance mod? if you played romance mod, dont be surprised to have some strange unrealistics things ^^
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    Re: Enhanced Battles 1.1 (10/06/2019)

    i tried a battle with Qian cavalry against Yi archer and i kill them after only 2 charges, so i dont anderstand your problem sorry :(
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    Re: Enhanced Battles 1.1 (10/06/2019)

    update 11/06/2019 : 1.2
    - units get tired faster
    - melee attack stat increased a little

    http://www.mediafire.com/file/uabrh4hrueh4o12/%40Arth_TW3K_enhanced_battles_1_2.zip
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    Re: Enhanced Battles 1.1 (10/06/2019)

    Welcome to this forum, i see its your first post.

    cavalry stay the better damage dealer units, personnaly i dont have any problem to kill same tier archer.

    Perhaps you tried to kill elite spear...
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    Re: Enhanced Battles 1.0 (10/06/2019)

    update 10/06/2019 : 1.1
    - morale tweaked
    - fatigue tweaked
    - towers dommage reduced
    - melee hit chances increased a little
    - projectiles reload time increased
    - cavalry mass reduced
    - cavalry...
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    Enhanced Battles 1.6.1 (05/07/2019)

    https://i.ibb.co/9VVkChL/anhanced-batttle-TW3-K-steam.jpg

    Enhanced Battles 1.6.1 (05/07/2019)
    Battles are longer and more tactical. Light and high compatibility mod.


    Mod content :
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    yeah i have almost 1 ctd during each turn passage. i have to restart the game, start a custom battle end finally i can continue my campaign.
    Trying the LAA patch and i told you if its better.
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    Re: Byzantium Reskin

    im only working on a new version of my byzantium reskin for the moment
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    Sticky: Re: DLV 6.3 openbeta_01 02\21\2010 (BB2.48 Update3)

    Hello, if some modders are motivated to reform a dev team to make a new version for DLV BB and finally correct these bugs, I am available. Im specialized in 2D art, but i can make 3d and i anderstand...
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    Re: Byzantium Reskin

    im working on a new version for DLV+BB+WUO
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    DLV BB new version ?

    Hello,
    if some modders are motivated to reform a dev team to make a new version for DLV BB and finally correct these bugs, I am available.
    Im specialized in 2D art, but i can make 3d and i...
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    Re: Byzantium Reskin

    https://i.ibb.co/vZhnDzP/dsqd.jpg
  25. [Tutorial] Re: Adding MARKA Horses in your mod or create new versions of them. Knight Order MARKA horse added as free sourse.

    ok i found the problem comes from GOAT 1.0, i updated it and alls fine.

    https://i.ibb.co/vZhnDzP/dsqd.jpg

    thx for your time :)
  26. [Tutorial] Re: Adding MARKA Horses in your mod or create new versions of them. Knight Order MARKA horse added as free sourse.

    hello, it seems there is a problem with the texture size of the marka horses.
    they are in 1024*2048 and when i try to edit model et convert it back to mesh with goat, i have some glitch with UV map...
  27. Re: [Preview]The Roman Empire Part II-Tagmatic Units.

    very nice :)
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    I tried a lot of things, a lot of m2tw installs.

    What working for the moment is :
    - windows 7x64
    - Steam version of Medieval 2 total war definitive edition
    - Auto save desactivated in...
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    i changed the owner of my install folder and it seems to stabilize the mod a lot :)
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    i have a lot of CTD with this mod.
    Im on windows 7 x64, CD version.

    here is the log :


    09:23:19.779 [system.rpt] [always] CPU: SSE2
    09:23:19.779 [system.rpt] [always] ==== system log start,...
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    Re: Byzantium Reskin [standby]

    xD
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    Re: Byzantium Reskin [standby]

    @bitterhowl : yes
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    Re: Fatigue recover problem?

    @kostic : not agree, trained soldier are used to wear this gear. And militia was majoritary paysants so they are used to physical work too.

    but my original question was just, is it normal or a bug...
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    Re: Byzantium Reskin [standby]

    yes, like i said i didnt finished the mod, just make an archive with my work and give it to the community.

    My install of DLV is bugged, im on Stainless Steel now.
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    Re: Fatigue recover problem?

    i've applied the minimod who reduce the heat stat of units, so they get tired more slowly, but recover so slowly again
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    Fatigue recover problem?

    it seems fatigue dont recover normally during battles for some heavly armored units like Archontopoulai, its very long or just stopped even if I put my units inactive for a while or just walk with....
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    Re: Byzantium Reskin [standby]

    there is a lot of picts in this topic, dont you see them?
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    Re: Byzantium Reskin [standby]

    i made a version for SSHIP but not released yet.
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    Re: Empire of the Romans Minimod WIP

    im interested too :)

    I can help for modeling and texturing if needed.
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    Re: Byzantium Reskin [standby]

    hello, i made an archive with my work. Its not finished, perhaps i forgot to put in something but this is a workbase.
    As usual, feel free to use it as you want.
    ...
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