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  1. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Question: Pergamon Xystophoroi cavalry have a huge red text "DO NOT RECRUIT It's not a RPGu BG". I don't want the unit for a BG, I want it as a regular unit. I can't recruit it??
  2. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    How do I put them to overwrite? Above or below?
  3. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Hey, how beta 1.2.7 interacts with you mods? Should I change the load order so the patch loads after Testudo_main? Currently it loads before (has more @)
  4. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Also, I got it, 12tpy it is. No way to go back to 4 tpy. If you are interest in my current Pergamon campaign, wich is being probably the best I ever had in a years (plural)...


    At the begining...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Shouldn't Pergamoi Epilektoi Peltastai be at least 3 speed instead of 2? I get they are suppose to be a heavy peltast, but 2 of speed instead of 4 make then pretty bad in this position specially when...
  6. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Hey, Jake, can we have a weight for more agents?
  7. Re: [SUBMOD: Rpg Units] RPGu Alpha_02 [upd: feb.27/20]

    My suggestion: Garrison Army could have a patrol instance or passive bonus that gives it increased efficiency against banditry and/or public order together with the less malus for being garrisoned....
  8. Re: [SUBMOD: Rpg Units] RPGu Alpha_02 [upd: feb.27/20]

    Hey, Jake. To patrol a region and reduce banditry I just need an army there, right? Any army is better than others for it? Does the number of units matter? If last question is yes, does the quality...
  9. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Hey, Jake, a little bit more of feedback. Currently on turn 131 on my new campaign with Pergamon. It's being one of my favorite campaigns ever. Pergamon rocks, I always saw people saying that but I...
  10. Re: [SUBMOD: Rpg Units] RPGu Alpha_02 [upd: feb.27/20]

    Hey, Jake, the playable factions image is not showing. Do you have a list of the working factions? Pergamon isn't one of they, is it?

    EDIT: ignored it. I suppose it's the same on the Testudo page...
  11. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Ah, stupid me.

    Anyway, already starting a new campaign, will fix that first.
    Kinda sick of playing romans anyway, I choose them because I was cautious about your mod and playing 12tpy for the...
  12. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    I took your advice and am changing to the mod manager you recommended. It look likes the image below. I know it's not your thing, but when I click "Launch" it open the Steam Manager. It's that how it...
  13. Re: Resource Buildings - Resource or Commerce Specialization

    Hey, I will necro this thread instead of creating a new one.

    So, 3 years ago it seens the commerce path was almost ALWAYS the better option, but where does it stand now? In my current playthrough...
  14. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Oh, yeah, thanks, I kinda figured out it was intentional (twcenter was off-line). Sorry for my lack of attention.

    Also, Jake, I'm using testudo 12tpy Large, with the proper 12tpy pack, with the...
  15. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Ok, thanks! Will do!

    Also... I just started playing as Rome and I noticed that I have no diplomacy options with any factions, enemy or friendly. Ahn... help?
  16. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    B) Remember to revert to the old manager: Go to Rome 2 on STEAM/Right click/Properties/Betas/Select the beta you would like to use/launcher_release_canditate.

    Is this step really necessary? My...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    On another thought I think there is something definitely wrong with the experience system now. One unit of mine went from a 0 chevrons to 6 chevrons (3 silver ones) in a single battle. It was a...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Did something changed in how units gain experience (chevrons) in manual battles in the last version or patches? My units are gaining chevrons pretty easily now in big battles and I find it great...
  19. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Dec 2)

    YEEEEEEY!!! MUH PELTASTS!! Thanks, guys!
    On the other hand Maedi peltasts got slower... but that's ok, I thought they was kinda OP peltasts for their pop tier anyway.
  20. Re: Why the large range decrease for Kretan archer mercenaries in the new version? (If indeed there is one)

    Pretty sure both bows was pretty common and standard in the classical era, both from way before Christ even. Tutankhamun tomb had some composite bows in it, and he died in 1324 BC.
    It's said that...
  21. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Dec 2)

    Thanks, KAM! That explain a lot!

    Also, by the way, I don't know when the next Public Beta Test will come out, but would be possible to rebalance the Thracian Peltasts to new values for it just so...
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    Re: December 10 Patch - Cannot Run DEI

    This. When the patch came out I also came here to the forums asking for help, just to later discover the mod was disabled and all I have to do was click on the "enabled outdated mods" on the launcher.
  23. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Dec 2)

    Well, that explain everything. By the way, since we are on the topic, can you go deeper in the Weapon Damage and AP relation? How much better is the AP? Any formula?
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    Sticky: Re: [Tech] 1.2 Bug Reports

    I think today CA Mod Community Patch break DEI. I can't play since it, the game crashes when loading a save file.

    EDIT: Nvm. Enabling out of date mods solved the issue. Leaving it here anyway so...
  25. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Dec 2)

    I have a question about Thracian Noble Peltasts. I mean, it's supposed to be one of the elite troops of Odrysian Kingdom, a people knew for their strong light infantry especially peltasts, but it...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    It don't need to if no region there is suited for having it, but if a couple of regions in the whole map does have it could be enough since the player could travel there just like I already do to...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    What about mercenary supply ships? Some regions with traditional seafaring people could offer them.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Another idea. Let some regions have mercenary supply ships.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    That may do the trick. They can be worse at the sea supply thing, but totally taking it out of them seens very unbalanced to me.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I understand that idea but I think it's already done pretty well with their inferior navy units, with weakier sailors and ships. Taking the supply ship out not only is very frustrating because of how...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I remember reading something like that... but why? It seens like a sad limitation. Most faction already don't have powerful naval units, but why take supply ships away?
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I'm playing as Odrysian Kingdom... how do I recruit supply ships? Don't I have access to them? If not, it's a big bummer... I think every faction should have access to it.
  33. Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    No no. Nothing specific. I dont want bits of it, take your own time to finish it of as good as you want to. If you said "what a coincidence, I will release it next week" I would hold back, otherwise...
  34. Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    Hey, Jake, any ETA for the overhaul launch? I'm at the very end of my current campaign and would be a shame to start another just to have to restart soon after because of the political overhaul came...
  35. Re: Hannibal vs Alexander the Great - Who would win?

    Also one less little tiny thing I would like to consider about Hannibal. To me he is the best poorly accomplished general I know, but there's maybe a reason for it. We mainly know about Hannibal from...
  36. Re: Hannibal vs Alexander the Great - Who would win?

    Both of them at 80km/h?

    Ok, for those kind of comparation I'm generally inclined to go with the more accomplished of the parts just to be fair. While Alexander conquered almost the whole world he...
  37. Re: Where Have You Changed Your Capital To? (Or Have You Migrated At All??)

    Isn't the only reason of this feature to change your capital to Rome if you isn't playing Rome from start so you can become Rome yourself later on?

    Just kidding. I didn't changed it in my current...
  38. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Nov 11)

    Hey, I have a suggestion. Maybe light, medium and heavy infantry should also have different map movement range just like cavalry, infantry and siege equipment, so we could do some lighter quick...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    That's convenient. I think it works since it's different there between cavalry, infantry and siege equipment like it's ingame (may do some testing though). I will present KAM and Dresden that...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Really!? Even my own family members!? Wtf... maybe something is corrupted in my files, I will try to redownload the mod and reinstall the game to see if it fixes. I mean, it's not a huuge annoiance...
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