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  1. Replies
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    Re: Siege weapons shootin vertically !

    http://faststone.org/FSViewerDetail.htm the program located here is freeware and allows you to make basic edits to photos/digital images, including a converter so you can turn those TGA's into jpegs...
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    Re: Siege weapons shootin vertically !

    Were they trying to hit a unit directly in front of them? If it's close the trajectory could be like that.
  3. Thread: question

    by Faelan
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    466

    Re: question

    or play one of the starting factions through the short campaign?
  4. Thread: templar help

    by Faelan
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    Re: templar help

    This is where my Templar Headquarters is as well, I went on one crusade to... London of all places.
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    Re: Inquistiors? Not a problem

    In my Scots campaign I've only seen one inquisitor and it wasn't in my lands.
  6. Thread: Print Screen ?

    by Faelan
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    Re: Print Screen ?

    When I hit print screen it puts the screen shots in a folder in the medieval 2 folder on your computer, as tga files.

    I can't tell you what the exact path is however as I am at work.
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    Re: Inquistiors? Not a problem

    I did this last night on my HRE campaign. It seems to work really well.
  8. Thread: Need help

    by Faelan
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    875

    Re: Need help

    ^^^ Thats the answer for your videos problem.
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    Re: football denounced

    That is funny! I was just talking about how football should not be allowed this morning! heh
  10. Re: Confirm bugs for MTW II

    Unfortunately I do not have a tremendous amount of time to read through this thread and see if this has been posted or not so if this has already been addressed, I apologize.

    I am soon going to...
  11. Re: Possible Bug: Losing without time limit.

    The one time this happened to me, I had not yet sent anyone through the breach in the wall, once inside I'm fairly certain that I've run out of arty ammo before and had no other units capable of...
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    Re: Sneaky F'ing French Assassins

    I am playing as the Scots and after running the english pigdogs nearly off the map, their 3 remaining regions keep pumping out assassins and sending them my way. Every turn for about the last 15 I...
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    Re: How to make the Papel Love you

    So far for me, I've stayed on good terms with the Pope. I only attack when the victim is excommunicated, and I build lots of churches and have a lot of priests running about.
  14. Re: First time TW player and I'm in total immersion.

    I'd like to answer this question as well. I bought RTW and played a few custom battles and then moved onto something else that caught my interest (never was a fan of the Roman stuff). I then bought...
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    Re: 1 turn = 3 months?

    I play 1:1 and I think it's good this way.
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    Re: 1 turn = 3 months?

    doh!
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    Re: 1 turn = 3 months?

    Maybe it would be a 0.25 timescale??
  18. Thread: Falling Men

    by Faelan
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    652

    Re: Falling Men

    I've not gotten close enough to tell if they fall to the ground, but I've seen men on walls get tossed into the air when the wall crumbles or a lucky hit with artillery, and I've also seen dead...
  19. Re: Jolly good: An English Succession game AAR [56k oh no]

    Sweet, I'll definately be paying attention to this thread.
  20. Re: Jolly good: An English Succession game AAR [56k oh no]

    That is a pretty neat idea for playing a campaign. Being a TW noob (and mostly RTS noob) I've never heard of 'Succession' games.
  21. Thread: Is this a bug??

    by Faelan
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    532

    Re: Is this a bug??

    You would think that would be an act of war yes. Could be a bug, could just be something missed in the coding. Might be working as designed unfortunately.
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    Re: highland nobles - strongest infantry unit?

    In my campaign, the nobles do really well usually.

    If you've ever seen a scot warrior under the influence of jelly babies you'd understand why!
  23. Thread: Is this a bug??

    by Faelan
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    532

    Re: Is this a bug??

    I would imagine that if the reinforcement was allied with the attacker and just nuetral with you, that it would attack along with it's ally.
  24. Thread: Archers in M2TW

    by Faelan
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    2,706

    Re: Archers in M2TW

    +1

    as far as the effectiveness of peasant archers vs other archer units, this is my opinion being a person fond of shooting archery:

    In a volly it could be possible for a peasant unit to be as...
  25. Thread: Graves

    by Faelan
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    Re: Graves

    This was in another thread somewhere. I believe it was determined that they are the names of devlopers. Check the credits in the back of the game manual.
  26. Thread: Archers in M2TW

    by Faelan
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    2,706

    Re: Archers in M2TW

    Hahaha!

    I want this too!
  27. Thread: Archers in M2TW

    by Faelan
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    2,706

    Re: Archers in M2TW

    The real key to using archers is use them for what they are intended. Support.
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    Re: AI generals in the field turn rebel??!

    I had one half stack (including a pretty good general) go rebel, and they weren't even engaged in combat, just moving from a city to the coast to hop on a boat for the crusades!
  29. Thread: Archers in M2TW

    by Faelan
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    2,706

    Re: Archers in M2TW

    This sounds about right.
  30. Thread: Archers in M2TW

    by Faelan
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    2,706

    Re: Archers in M2TW

    From what I've seen/tested, archer units are as effective as they need to be.
  31. Thread: Archers in M2TW

    by Faelan
    Replies
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    2,706

    Re: Archers in M2TW

    xbows!

    I forgot about them.

    They are bloody deadly.
  32. Thread: Archers in M2TW

    by Faelan
    Replies
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    2,706

    Re: Archers in M2TW

    A volley of arrows is by no means accurate. The arrows only come down in a general area and are not aimed at any one specific person. From what I've seen in this game volleys are portrayed fairly...
  33. Thread: Archers in M2TW

    by Faelan
    Replies
    46
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    2,706

    Re: Archers in M2TW

    Archers can be deadly effective, if you give them enough time to whittle down the opposing force.

    Simply for ammuse ment I put a few treb units and a few archer units up on a hill against almost...
  34. Thread: To few factions

    by Faelan
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    3,984

    Re: To few factions

    I also need a mod to make one of my priests "Brother Maynard" while we're at it!
  35. Thread: To few factions

    by Faelan
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    3,984

    Re: To few factions

    Maybe so =P

    Maybe I am just really trying to rationalize having Ireland in game. lol
  36. Thread: To few factions

    by Faelan
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    Re: To few factions

    I suppose what I'm trying to say is Scotland was pretty much at war with itself, many of the clans were trying to accomplish their own thing and with it being this way I don't see it being a 'solid'...
  37. Thread: To few factions

    by Faelan
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    3,984

    Re: To few factions

    This is very true, but the same holds for the Scots really, it wasn't ONE kingdom it was a bunch of tribes attempting to unite for the longest time - and they are in game - so might as well give us...
  38. Re: Brutal and cheap way to defend gates with a garrison...

    "Killing Pockets" ftw!
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    Re: Princesses - Where are they?

    I've only seen 2 in my Scots campaign, one of my own and one English one.
  40. Thread: To few factions

    by Faelan
    Replies
    51
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    3,984

    Re: To few factions

    I've not seen this yet so I'm not sure this is correct, but the Galloglas (Galloglaich)are merc units in the game?

    While being a merc unit from Scotland, they were regularly employed in Irish...
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