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  1. Replies
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    Re: [Release]KCC (Kostic Chronology Costumes)

    I just posted my new version (KCC 0.9.4 (v2)). :yes:
    https://www.twcenter.net/forums/showthread.php?778781-Release-KCC-(Kostic-Chronology-Costumes)
    The latter contains the modifications made by...
  2. [Tutorial] Re: Making unit cards for M2TW using Milkshape and Photoshop

    @paleologos, @Araval : Thank you for these food for thought. I will try again.
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    Sticky: Re: Screenshots / Empires' Maps Thread

    @ just let me post : Great atmosphere !



    After 3 revolts in Mosul, my crusaders are forced to massacre the population ... this part uses the provisional version 0.9.7 of Joc of June 4 to which...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    The team's decision is to integrate the new units with version 0.9.8.
    Version 0.9.7 in preparation will therefore not contain my units.

    But I would like to release a version KCC 0.9.4 (v2) which...
  5. Re: Sound fixes + QoLs (black skies fix, GRASSY Plain)

    Thank you for your great job! When I get home I can test all of this. Maybe this Tuesday! ;)
  6. [Tutorial] Re: Making unit cards for M2TW using Milkshape and Photoshop

    Nobody can help me ? :(
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    Re: [Release]KCC (Kostic Chronology Costumes)

    @nashpik : Thank you for sharing ! I will use it with my current test version. :thumbsup2


    I do not have much time at the moment to advance on my mod. :no: The month of July I will be absent from...
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    Re: paleologos workshop link

    Yes. The brazier does not seem essential to me.
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    Re: [Release]KCC (Kostic Chronology Costumes)

    To make it compatible, I see no other solution than to work the EDU. ;)
    1 - Download the EDU of Sillygoy’s or that of Dekhatres.
    2 - Identify with a software like WinMerge the differences between...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    Thank you ! Indeed, my sub-mod modifies certain files, including the EDU (export_descr_units) and is therefore not compatible with the sub-mods which modify this file.
  11. [Tutorial] Re: Making unit cards for M2TW using Milkshape and Photoshop

    Thank you for this tutorial, but I can't move my character after choosing to activate the "Anim" function of Milkshap3D. :no:

    I select for example "lupperarm" but I can't move my arm.
    In short,...
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    Re: paleologos workshop link

    Perfect ! :thumbsup2
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    Sticky: Re: Bugs Reports & Technical Help

    Here is a bug which probably comes from campaign_script and which has not yet been fixed. As you can see here, cities rebel with only one type of rebel (here macemen). Another rebellion a few towers...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    Do these models come from The Great Conflicts mod ? I would love to play this mod because I had spotted the excellence of the textures and the historicity of the work. Unfortunately, we cannot do...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    Capture of Clermont:



    Crusaders preparing to enter the battle
    https://i.imgur.com/tTN0kui.jpg

    North Gate Conqueror
    https://i.imgur.com/J5aHMCp.jpg
  16. Thread: POLAND

    by kostic
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    Re: [F] - POLAND

    Question of an ignorant: how do we know that a unit will appear on turn 170 ? It does not depend on what the player chooses to build in priority ? :blushing:
    Regarding the appearance of Polish...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    Continuation of my test of beta version 0.9.7. :) This time with the kingdom of France in VH / VH.
    Still very good surprises...
    I decide to take the fortress of Ghent, knowing, since my first...
  18. Re: More music and audio variety ++ selection voices fix (WIP) ++ QoLs (black skies fix, GRASSY Plain, WASD camera controls)

    Thank you very much ! :) I find this music perfectly suited to my menu presenting the Bayeux tapestry. I'm going to follow your procedure to make it the only generic for my own menu. :yes:
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    Sticky: Re: Bugs Reports & Technical Help

    The content of the descr_sounds_units_confirm file is really very small... I don't know if that explains the lack of response of many units in the game. :hmm:
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    Re: [Release]KCC (Kostic Chronology Costumes)

    @Joc: You are probably right. The bodyguard units of the Russians (including Kiev) are too advanced in their current equipment beyond the covers for horses.
    I will have to do something on this side...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    Despite an epic fight, my prince Naslednik Svyatoslav simply did not succeed in conquering Kolyvan. All my men fled while he was fighting on the castle square accompanied by a druzhina unit on...
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    Sticky: Re: Bugs Reports & Technical Help

    Even with a brand new version SSHIP 0.9.6, even following the procedure of Gigantus and Lifthrasir, the voices of many units, including all those from the north-east (to which must be added the...
  23. Re: More music and audio variety ++ selection voices fix (WIP) ++ QoLs (black skies fix, GRASSY Plain, WASD camera controls)

    I would like to use your mod (music) and change that of the menu (by "Fronted_5" of your first version if I remember correctly). :innocent:
    Unfortunately I did not keep the latter which would have...
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    Re: SSHIP - General Discussion

    It is in the testing phase. ;)
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    Re: Medieval Fictional Mod

    I love your work for the diversity of soldiers within the units and their historically credible aspect ! Well done ! :thumbsup2
  26. Re: More music and audio variety ++ selection voices fix (WIP) ++ QoLs (black skies fix, GRASSY Plain, WASD camera controls)

    Thank you for your research ! :) Too bad, I will only put your music in my game so ... you indicated the method to put voices to the units. If I have the courage I will one day try to do it for my...
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    Sticky: Re: Bugs Reports & Technical Help

    My KCC submodule, which works with SSHIP 0.9.6, has already solved this problem. Poland can use ruthenian archers with the right texture. :yes:

    There are some errors and omissions in the texture...
  28. Re: More music and audio variety ++ selection voices fix (WIP) ++ QoLs (black skies fix, GRASSY Plain, WASD camera controls)

    The download works for me. ;) The zip file is downloaded at 1mb /s.
    For a version other than English, I think that I should not replace the .idx and .dat by yours, but that I delete some so that my...
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    Re: [F] - BYZANTIUM (Politeia ton Rhomaion)

    I don't know what a .batch is ... :blushing:

    No, I do not use a .batch because I have no computer skills and work with DOS.
    My method is very simple and it is explained here: KCC0.9.4
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    Re: [F] - BYZANTIUM (Politeia ton Rhomaion)

    There is an alternative that I use in my sub-mod:
    make an EDU for each period in which we attribute horses compatible with historical credibility.
    However, this requires a little manipulation every...
  31. Thread: SERBIA

    by kostic
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    Re: [F] - SERBIA

    Good work. Your Serbian shields are fine, but I admit that I have no knowledge of the heraldry of families in this region. ;) Did they wear their shields like this in the 12th century? It's possible.
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    Re: JoC/MWY Taxonomy of units

    The principle seems credible to me. It seems to me that it is already present in SSHIP, but that does not prevent that there remain imbalances ... ;)
  33. Thread: SERBIA

    by kostic
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    Re: [F] - SERBIA

    I love them a lot ! I just think the spears are a little too long. ;)
  34. Re: [Steam and Disc] Piano begone and more music (no piano,epic,vocals) | selection voices fix (WIP) | QoLs (black skies fix, GRASSY Plain, WASD camera controls)

    My current tests show that several factions have lost their voices in battle. So my French version (with disc) does not seem compatible with your patch. :no:
    I deleted all the .idx and .dat sound...
  35. Re: [Steam and Disc] Piano begone and more music (no piano,epic,vocals) | selection voices fix (WIP) | QoLs (black skies fix, GRASSY Plain, WASD camera controls)

    The problem with providing your .idx and .dat files is that your mod only works with your (English?) Version.

    My French version means that several factions are left speechless at all ! :no:
  36. Re: [Steam and Disc] Piano begone and more music (no piano,epic,vocals) | selection voices fix (WIP) | QoLs (black skies fix, GRASSY Plain, WASD camera controls)

    Thank you for your work on sounds ! It's really a big plus for the player ! :)
  37. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    So beware ! Changing the statistics seems more subtle than you imagine !
    By believing to do well maybe we completely unbalance the game ... :hmm:





    That said, my experience with Aragon...
  38. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    The idea of ​​comparing with the vanilla game is rational so as not to get lost and get something that works. :thumbsup2
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    Sticky: Re: Bugs Reports & Technical Help

    There is a bug with the defense of Valencia, my Aragonese against the Moors ... the enemy is much more numerous than my army (in neutral ground I have no chance to beat them given their statistical...
  40. Re: Piano music begone + more medieval music (no piano/epic/vocals) + (TBD) selection voices fix

    I installed your new music on my SSHIP version and I really like it ! Thank you ! :thumbsup2


    I don't understand why we should delete the (Fronted_5)?
    At home, it's the (Fronted_1) that I hear...
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