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  1. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    So as far as I remember.
    The building effects varies whether they affect the region or the province. Recruitment for instance often affects the province.
    Governors affect the entire province
    And...
  2. Re: PREVIEW: Marshals of Alexander: Alexander Campaign for Divide et Impera

    Extremely elegant work as always, guys. You bring new levels of historical accuracy to the game.
    Not a fan boy!
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    Re: [Preview] Kimbroz

    Finally we get a rework of the only historically functional faction in the game. About time you spread some of your german love to the north, Ritter.
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    Sticky: Re: [Tech] 1.2 Bug Reports

    The system cannot be made to calculate for how long you lost the province.

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    Re: CA Interview with the DeI team

    Oh yeah. Isnt that where you "thank" each other and afterwards try to kill each other over a toaster for 20% off price.
    While studies show that the prices are raised the months before to fool...
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    Re: CA Interview with the DeI team

    Holiday?

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    Re: Atropatene roster

    If you really want new units. You will get a lot farther if you can provide historical references on these kinds of units. We are very strict on unit additions to avoid bloated rosters

    Sendt fra...
  8. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Nov 11)

    Crashes like this would be best to report in the bug reports thread where you can also find potential fixes in the OP.

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    Sticky: Re: [Tech] 1.2 Bug Reports

    Makes more sense.

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    Sticky: Re: [Tech] 1.2 Bug Reports

    Why even make a mod that reduces recruitment time when recruitment is set to 1 turn?

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    Sticky: Re: [Tech] 1.2 Bug Reports

    And this is exactly why we always recommend that people keep their folders clean.
    Reform units will be visible but not recruitable until the requirements are met

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  12. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Nov 11)

    Battle maps and pathfinding are hardcoded and the AI is notoriously bad at landing troops. Though I would have thought it to be better with the new CA patches

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    Re: [SUBMOD] Reduced Garrison

    Problems with Some of the entries. Little basterds wont behave.

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    Sticky: Re: [Tech] 1.2 Bug Reports

    Again I must urge people to provide us with information instead of just "found bug. Please fix"

    List us your submods, the version of DeI you are using (steam or standalone) and things that you...
  15. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Nov 10)

    Its called People of Rome.

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    Re: [SUBMOD] Reduced Garrison

    I will upload a new version on monday. Just have to test a couple of things first.

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  17. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    AFAIK you can simply change the army name in game. Unless I have misunderstood what you are actually wanting to do.
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    Re: [SUBMOD] Reduced Garrison

    Send me the link and I will see what I can use :) it can be tedious although excel speeds up the process significantly

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    Re: [SUBMOD] Reduced Garrison

    I will be looking at it tomorrow as well as some other stuff.
    Afterwards we can have a conversation on how you do edits yourself so you can personalize the submod.

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  20. Thread: Ports?

    by FlashHeart07
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    Re: Ports?

    Ports can only be built in port cities. I guess you are new to the game and would suggest that you read up on some general gameplay guides to learn the basics especially before engaging a complicated...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Please provide is with sufficient info on your reported bugs.
    Version of Rome 2, version of DeI, submods used etc etc...
    The more, the better.


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    Sticky: Re: [Tech] 1.2 Bug Reports

    Steam is broken across multiple games from CA affecting mods. So its not just DeI.
    I Think Dresden has re-uploaded the mod

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  23. Re: How to Download & Installation Divide et Impera a manual

    Are you providing one or requesting one? AFAIK there is already an installation guide in the Download link thread

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  24. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Yeah. Its weird why we havent gotten around to make major overhauls like we did for the romans for all factions.

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    Sticky: Re: [Tech] 1.2 Bug Reports

    The standalone version refers to the 2 part downloadable version available in the Download Link thread here on our TWC forum.
    You just manually download the files and use them indstead. Just...
  26. Re: All my saves stopped working overnight -- any ideas?

    As usual we require a bit more information than this.
    But considering that steam is broken and therefore also part 1 of the steam version. My guess would be that you suffer from the same problem. ...
  27. Thread: New User

    by FlashHeart07
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    Re: New User

    There is only one true Dei version on steam. You will see many of the team members listed as co-creators on the real versions with Dresden as the uploader. You will also See him answering the...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Steam is broken atm. Use the standalone version for now

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  29. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Oct 27)

    Chariots was useless from the beginning. Its how they were made by CA. Weak and useless unless you constantly give them orders to attack and move

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  30. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul and New Traits System (Updated Oct 20)

    I guess you are aware considering what you wrotr in the bug report thread. But Dresden has already answered this.

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  31. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Sorry to say. But most of the points made here just shows a simple lack of understanding in how the game engine works and how to play the mod. Most often the ones who complain about a bad economy is...
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    Re: Divide et Impera modding help?

    There is also a money script in the lua scripts. And you should also look under the imperium effects as the AI bonuses are applied according to their imperium level.

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  33. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I dont think so. How they should look is quite subjective and therefore is best suited as a submod.
    But I know benjiin is working on a dei compatible icons mod.

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  34. Re: [Preview] Hellenic Overhaul - Infantry of Macedon & Epirus

    Dont worry. We know that you all appreciate the mod and we despite of a few heated discussions we enjoy that we can still discuss. And it is something that only makes it better

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  35. Re: [Preview] Hellenic Overhaul - Infantry of Macedon & Epirus

    Dude. I know that sometimes stuff can be frustrating and the true meaning of a post be lost in translation and lead to heated discussions basically caused by minor misunderstandings. But you are not...
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    Re: A New Unit for Medewi

    Aaaand this thread got out of hand. Either you go back to speaking like adults and try to perhaps better explain your arguements or this thread should be closed.


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    Re: Ver Sacrum not working?

    Sadly I dont think you can expect us to begin looking at solving bugs in the RoR campaign atm. The focus is on the beta patch.

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    Sticky: Re: [Tech] 1.2 Bug Reports

    It may be a dumb question. But what submod? One of ours?


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  39. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Yes. That has literally been there since the game was released and have been a to a certain degree an annoying exploit. Dont think we can do much.

    Regarding the confederation. I believe your...
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    Re: Ver Sacrum not working?

    It also depends a lot on what type of units the army is composed of. Do you recieve a 20 stack army of elite soldiers or 20 units of rabble that would fit with an angry mob high on coin and scented...
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