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  1. Sticky: Re: ahowl11's VE Mod (Main Discussion) v12 Economy, Resources & Population Growth

    failed to read censored word error , yet a again another broken rtw mod installation
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    Re: Keeping the family name

    Nevermind found out how to do it,

    All you have to do is edit the desc_names.txt file and remove the appropriate surnames :D
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    Keeping the family name

    I find it annoying that we pick a family Julii scipii brutii etc to lead to glory and world domination only to have the surnames of random adoptee's take over,

    is it possible to edit the names...
  4. Re: All Six roman temples available to build as the julli

    I've taught myself how to do this all even changed it so i can get all the respective priest of ( ancillaries ) added to my faction, it really was easy as copy paste.
  5. Re: All Six roman temples available to build as the julli

    Ok, thanks, I have asked for the tubber for a tutorial, he'd said he would do one, However I'm down for teaching myself,

    I'd thought it would be easy as editing the descr buildings text ( simply...
  6. Re: All Six roman temples available to build as the julli

    I'm sure it's been done before, + it would be cool if i could pick up the shrine specific perks as well ( priest of Juno - mars - vulcan - saturn ) etc.

    Just to clarify ( I dont want to build...
  7. All Six roman temples available to build as the julli

    As the title says, I would like to play through a vanila campaign of rome total war as the Julli faction however , I would like having the choice of also being able to build the scippi and brutti...
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    Sticky: Re: Rome Mod Questions & Recommendations

    Would anybody be able to tell me how to make it so I can build the scippii and bruttii temples as the jullii faction ? what do i edit ? is it simple ?
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    Sticky: Julii only starting mod ( request )

    Hey TWC after hours of searching I would reach out to you for help,

    Basically I'm looking for a mod for rome total war vanilla 1.5 that makes the julii the only roman faction in the game holding...
  10. [Proposal] Could anyone Make me a tighter unit formation mod for Darthmod UC (v7.0) video example below.

    https://www.youtube.com/watch?v=na3bipQHpyU
  11. [Released] Re: A companion mod to the town wealth fix - adjusted port GDP

    Hey, Trying to use these mods on an older version of Dm ( DMUC 7.0) Im not sure if my script is laid out right, if not please advise.

    mod "town_fixing.pack";
    mod "port_gdp_3.pack";
    mod...
  12. [Released] Re: Improved Musket,Cannon,and Explosion sounds 2 NEW VERSIONS!

    Could someone upload the file please, I would love to use this
  13. Re: Simple tweak for Darth MOD NTW: Fire by Rank removal and increased ammo

    Has anyone noticed their line infantry doing a weird shuffling in battles. The units sometimes start turning and changing angles.
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    Re: DM Unit 2X does not want to work

    I'm guessing everyone on TWC is dead ?
  15. Re: Simple tweak for Darth MOD NTW: Fire by Rank removal and increased ammo

    Love using this mod, however Its Annoying that my line infantry seems to not want to rank up past 2 chevrons
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    DM Unit 2X does not want to work

    User script says 2X
    so does preferences script
    2X is still selected on the launcher.

    I also checked my size in options is Ultra, but it does not work !!!
  17. Re: Simple tweak for Darth MOD NTW: Fire by Rank removal and increased ammo

    a simple FBR removal only would be quite welcomed
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    Re: Windows 10 Issues

    I've been having issues with ETW vanilla and D/mod, I'll re-install and see if that helps, I'll check my other TW games now.
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    Sticky: Re: Download and Installation

    This is how my folder is laid out with conferring screenshots
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    Sticky: Re: Download and Installation

    Hey Using the Steam Version, After trying to run the mod from its shortcut I get an Error Message saying the path is wrong, I Believe that I have to correct my directory just like in the post above,...
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    AUM with outdated DMUC 7.0

    will this still work with DME 7.0 ? I Prefer this old version of Dmod, I'm having some problems trying to get the extra units to work (atleast in the Early Grand campaign )

    is it possible to get...
  22. [Released] Re: Additional Units Mod - Empire (AUM-EMP) 3.4 - updated 13.2.15

    Will this still work with DME 7.0 ? I Prefer this old version of Dmod, I'm having some problems trying to get the extra units to work in my grand campaign
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