Search:

Type: Posts; User: Vladdy Daddy; Keyword(s):

Page 1 of 4 1 2 3 4

Search: Search took 0.13 seconds.

  1. Replies
    6,388
    Views
    1,009,768

    Sticky: Re: [Support] 1.2 Bug Reports

    Thanks KAM. Looking forward to it. An ETA on that overhaul?
  2. Replies
    7,555
    Views
    1,200,895

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    From a more balanced recruitment standpoint, I think that most of celtic and german factions should have some tweaks in population pools. Since getting funds was never a problem in the game, as of...
  3. Replies
    6,388
    Views
    1,009,768

    Sticky: Re: [Support] 1.2 Bug Reports

    There is a weird bug or something with AoR recruitment in Magna Germania region: if you play as Kimbroz, you can only recruit certain AoR units, while playing as Sweboz you get other AoR units,...
  4. Replies
    7,555
    Views
    1,200,895

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Thanks, I just saw it now. Sometimes they fail to trigger even though I've researched the purple tech, especially the Odryssian Kingdom one, so I've wondered if it needs some special requirements....
  5. Replies
    7,555
    Views
    1,200,895

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Mauryan armored elephants are drawn from Tribesmen (3rd population class), while the regular Mauryan unarmored elephants are drawn from Sreni (2nd population class). I presume it should be the...
  6. Replies
    6,388
    Views
    1,009,768

    Sticky: Re: [Support] 1.2 Bug Reports

    Mauryan armored elephants are drawn from Tribesmen (3rd population class), while the regular Mauryan unarmored elephants are drawn from Sreni (2nd population class). I presume it should be the other...
  7. Replies
    7,555
    Views
    1,200,895

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    The recruitment pools are kinda messed up in the Balkans even for AoR units. It is to be expected since there are at least 3 different cultures in the area, but nonetheless, it needs better...
  8. Replies
    6,388
    Views
    1,009,768

    Sticky: Re: [Support] 1.2 Bug Reports

    Started a HatG campaign with Massalia and conquered Nemossos from Vocontae, which is a lead settlement, but I couldn't build any lead-related industry. The only options were gallic and hellenic...
  9. Replies
    14
    Views
    2,047

    Re: Small Preview of Upcoming Changes

    It sounds great! Looking forward to it!

    Hopefully in a future update you could add something to the Seleucids, some galatian, some persian or even indian sword units to spice them up, because...
  10. Replies
    20
    Views
    3,620

    Re: Divide et Impera 1.2.6a Released!

    I'm not seeing the new UI population and supply information features. All I see in the the top right corner of the regional panel is the new change capital icon.
  11. Re: [PUBLIC BETA] 1.2.5c Released! (Updated May 16)

    Thanks for the Ptolemaic Egypt fixes, guys. Now it looks like a serious faction again. However, I can't seem to find a way to recruit the maccabean cavalry and spearmen in the GC.
  12. Re: [PUBLIC BETA] 1.2.5c Released!

    It is great, but EB II is even better, even though the culture conversion takes way, way too long :)
  13. Re: [PUBLIC BETA] 1.2.5c Released!

    Oh, sorry Kam, it is your submod, not Dresden's. Yeah, it's from EB, one of the best mods of the first Rome Total War.
    By the way, the alternative hoplite/phalanx/shieldwall submods are obsolete?
  14. Re: [PUBLIC BETA] 1.2.5c Released!

    Oh, yeah, I forgot about the purple tech. I thought the the first purple tech was for Marian reforms and the second one for Imperial reforms, while Polybian reforms depended solely on turn and...
  15. Re: [PUBLIC BETA] 1.2.5c Released!

    Dresden, I had the polybian reforms trigger on turn 2 imperium 2, the event triggers, but I can't be able to recruit polybian units even after a few turns. The roster stays camillan.

    Also, since...
  16. Replies
    6,388
    Views
    1,009,768

    Sticky: Re: [Support] 1.2 Bug Reports

    Thanks, I will try that. Also, is it safe to use boosters like Razer Cortex? Is it efficient?
  17. Replies
    6,388
    Views
    1,009,768

    Sticky: Re: [Support] 1.2 Bug Reports

    I've tried before when I played as the Odryssian Kingdom when I had Win 7 installed, but nowadays I can't test saves all that often, because I can barely play DeI for 15 minutes even on minimum...
  18. Replies
    6,388
    Views
    1,009,768

    Sticky: Re: [Support] 1.2 Bug Reports

    Yes, I did for other nations, but in the case of Odryssian Kingdom I couldn't change anything, since it's not listed in the scripts and its reforms are tied to greek reforms.

    Global reforms for...
  19. Replies
    6,388
    Views
    1,009,768

    Sticky: Re: [Support] 1.2 Bug Reports

    The Odryssian Kingdom reforms are bugged. Since its reforms are tied to the greeks, I've lowered the number of turns required for greeks to reform (turn 2) just to test it. The thureophoroi reforms...
  20. Replies
    4
    Views
    1,041

    Re: Who are the Barbarian factions?

    Why are they called barbarian would raise a more interesting topic of discussion :)
  21. Replies
    447
    Views
    130,450

    Re: Unit Cards For DeI

    Great work sourav! I wish the ptolemaic roster to receive the same treatment, especially the thorax and regular swordsmen, which look very much alike. Egypt needs some love too, sourav!
  22. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.06.2019)

    Is it compatible with Alternative Phalanx and Alternative Pike mods?
  23. Replies
    447
    Views
    130,450

    Re: Unit Cards For DeI

    When the next batch will be available? The game feels incomplete without the rest of the unit cards. By the way, great work sourav!
  24. Replies
    6,388
    Views
    1,009,768

    Sticky: Re: [Support] 1.2 Bug Reports

    Playing as the Ardiaei, captured Delminium from the Delmatae (the region capital) and the description says it provides Illyrian hoplites as an AoR unit on tier 3 (warlord hold i guess), but, even...
  25. Replies
    7,555
    Views
    1,200,895

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Thanks, Dresden
  26. Replies
    447
    Views
    130,450

    Re: Unit Cards For DeI

    I like the new unit cards. DeI needed a fresh coat of paint to spice things up. I think the issue most people have with the new unit cards is that, on the custom battle menu, where the unit cards are...
  27. Replies
    7,555
    Views
    1,200,895

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    What are the Ardiaei troops you get from their reforms? From what I've played, I've seen the usual thureos, a stone thrower and a new cavalry general bodyguard unit. Is that all?
  28. Replies
    6,388
    Views
    1,009,768

    Sticky: Re: [Support] 1.2 Bug Reports

    Arche Bosphorus has 2 types of thorax spearmen after their thorax reforms: one replaces the bosporan hoplites, while the other, with a specific unit card, is available to recruit separately once...
  29. Replies
    7,555
    Views
    1,200,895

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Is it normal or is it a bug that the Arverni cannot recruit Cauaros (Gallic Champions) anymore after their reforms?
  30. Replies
    7,555
    Views
    1,200,895

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    You are with Odryssian Kingdom, Pontus, even Carthage. The reforms do not trigger all the time, even though I've researched the purple tech and had the required imperium and turn level. I had to...
  31. Replies
    7,555
    Views
    1,200,895

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Or, if this bundling isn't for anyone's taste, have these factions I've mentioned listed separately in the reforms script, with their respective imperium and turn level. The important thing is that...
  32. Replies
    7,555
    Views
    1,200,895

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Carthage, Odryssian Kingdom, Pontus, Pergamon, I believe Armenia as well depend on the global greek reforms. I think all of these should be bundled into greek/successor factions. Parthia should go...
  33. Replies
    7,555
    Views
    1,200,895

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Guys, for the love of Zeus, would you please eliminate the special conditions for reforms for certain factions, especially the ones that rely on other cultures to reform? It's confusing and it's...
  34. Re: [Submod] Alternative Economy (Updated 09.08.19)

    Thanks, KAM, I'll give it a try.
  35. Re: [Submod] Alternative Economy

    Sorry for the late reply, I just started using this submod and I really like those building icons. Could you please tell me what mod did you use then and if it is still compatible with latest DeI...
  36. Re: [Submod] Alternative Economy (Updated 09.08.19)

    I like the idea, but it need to be updated to accomodate the new units and factions: Ardiaei, Medewi, Kimbroz, ptolemaic cataphracts and such.
  37. Replies
    447
    Views
    130,450

    Re: Unit Cards For DeI

    They're beautiful. If the Ptolemaic Egypt gets the same treatment or at least different cards for polemaic swordsmen and thorax swordsmen, then it would be wonderful. Looking forward to them.
  38. Replies
    7,555
    Views
    1,200,895

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Thanks, Dresden. The first thureos reforms always trigger, but with the thorax it's almost always a problem with the Odryssian Kingdom. I've changed the values in the PFM reforms (less imperium,...
  39. Replies
    7,555
    Views
    1,200,895

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Guys, would you please take a look at the Odryssian Kingdom? There are missing units available for custom battles that are not available in the GC, not even the AOR units: Galathraikes, Krobyzoi...
  40. Sticky: Re: [Official Submods] Collection of Official Submods

    Jake, I have 4668 hours sunk into Rome 2 according to Steam and at least 4000 out of those with DeI, so trust me, I love DeI to death, but it has certain little parts that are not necessary for my...
Results 1 to 40 of 155
Page 1 of 4 1 2 3 4