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  1. Recomendation of a model of a small norman castle

    Can someone recomend a released mod for a small (and big) norman castle. I could use it for my 1066 mod.
    ...
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    Re: horses with broken legs

    IT WORKED :))))

    thank you very much !!!

    (I'd copied over the files. After replacing them it worked fine)
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    Re: horses with broken legs

    Stevietheconquer uploaded the whole mod for me. The only thing I have to do is to copy the whole folder in my "mods" directory. That is what I did. But I still get the same error.
    This is what I...
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    Re: horses with broken legs

    I really can't explain it... I've downloaded & copied the whole mod and stil havethe same error when I select the hobilers (english "House of Anjou" faction)
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    Re: horses with broken legs

    I did as you said. But when I want to select the unit the game crashes...
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    Re: horses with broken legs

    how ?

    here is the mod with your modifications:
    https://www.dropbox.com/s/cfc7wv99p34gzf5/MyMapping%2002.rar?dl=0
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    Re: horses with broken legs

    I've copied all the files you gave me and the game starts normally but the horses have still broken legs :/

    Did it worked in your version?
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    Re: horses with broken legs

    no clue ?
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    Re: horses with broken legs

    I'm really sorry... it didn't worked.

    If you are interested I've uploaded my full mod "MATURUS 1066" to check:
    https://www.dropbox.com/s/9zkrazjjfggf2bg/MyMapping.rar?dl=0
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    Re: horses with broken legs

    Here are the files that I've replaced:
    https://www.dropbox.com/sh/acbxs3bwq8j7moi/AADUoTywnirwzVWE6_Dq3KFda?dl=0
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    Re: horses with broken legs

    didn't worked:

    22 serialization::archive 3 0 0 0 0 1013 0 0
    10 mount_pony
    1
    1
    52 unit_models/Mounts/Medium_Horse/mount_pony_lod0.mesh 10000
    29
    7 england
    69...
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    Re: horses with broken legs

    this is what I changed in the modeldb but the game won't start: CTD

    10 mount_pony
    1
    1
    52 unit_models/Mounts/Medium_Horse/mount_pony_lod0.mesh 10000
    29
    7 england
    69...
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    Re: horses with broken legs

    Thank you for your help !

    I tried to edit the files but the game crashed again. I've updatted all the files that I have for the horses in my mod. If you could take a look it would be great:
    ...
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    Re: horses with broken legs

    here is a screenshot of the horses:

    https://www.dropbox.com/s/riczx175y5udieg/kingdoms%202019-01-24%2019-19-02-70.bmp?dl=0
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    Re: horses with broken legs

    At the moment I got this and I can start the game. The textures of the horses are right but the horses have "broken legs". I've two folders in my animations path: engine (which was already there) and...
  16. Re: How to disable the automatic suggestion of characters ?

    hm... ok :)
    The game will always random the traits of these characters. I would like that all the characters have lots of children...
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    Re: horses with broken legs

    Must I add the animations to the "animations" folder? If yes, which ones?
  18. Thread: Familly Tree

    by xpoing
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    417

    Re: Familly Tree

    Thx ! Worked :)
  19. Re: How to disable the automatic suggestion of characters ?

    No they aren t because they are members of other noble families. Hm... can I unfluence the suggesred characters?
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    horses with broken legs

    I've tried to import the horses wo WOW-Total war into my own "MATURUS" mod.

    I found this tutorial but when I get to the part with the animations the game crashes

    I have horses with broken...
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    Re: added new bodyguard unit (crash)

    You mean that I should reduce the paths name?
    E:\S\Spiele\medieval II total war (with other mods)/mods/MyMapping/data/unit_models/_Units/cavalry.texture (Would it help?)
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    Re: added new bodyguard unit (crash)

    Here is the modeldb for the ne_bodyguard:

    12 ne_bodyguard
    1 4
    56 unit_models/_Units/EN_Lmail_Hmail/ne_bodyguard_lod0.mesh 121
    56 unit_models/_Units/EN_Lmail_Hmail/ne_bodyguard_lod1.mesh 900 ...
  23. Re: How to disable the automatic suggestion of characters ?

    ok. Thx :)
    I've created enough characters for each region but it doesn't stops.
  24. Thread: Familly Tree

    by xpoing
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    Re: Familly Tree

    I'ne created "Mathilde" spouse of William (faction leader)
    - Child or spouse
    - Female
    - Age 17
    - (no coordinates)
    - (no options)
    - (no traits)
    - (no army)

    but in the family tree I only see...
  25. How to disable the automatic suggestion of characters ?

    In my mod the game is always suggesting me new characters to recruit. Is there a way to disable that option?
    I only want to have the characters that I've created.
  26. Thread: Familly Tree

    by xpoing
    Replies
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    417

    Familly Tree

    I've tried to create a family tree with the Geomod but I can't add a mother...

    Would it be sufficient if I add it as:
    character_record Tancred de Hauteville, male, age 95, dead, never_a_leader
  27. Thread: adding generals

    by xpoing
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    Re: adding generals

    I apologise. I should have seen it.

    The character is from the Hauteville dynasty. I've given all of the characters who
    Grow up in normandy the name: de_normandie
    Can I add de_Hauteville to a...
  28. Thread: adding generals

    by xpoing
    Replies
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    adding generals

    I've tried to add a general to the normans but the game says that he is the faction leader
    and now I have two of them at the same time :D

    What did I missed? I thought that the trait:...
  29. Re: General bodyguard unit with different unit size

    Ok. My problem is that I can t find the right bodyguard mesh of the campaign. So I thought that there were different ones.

    Question:
    For which bodyguard vanilla unit should I search? I m trying...
  30. General bodyguard unit with different unit size

    How can that be? Where can I change it? I m using the geomod tool from Gigantus.
  31. Thread: Map Previews

    by xpoing
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    Re: Map Previews

    Your map is just beautyfull !!! Big respect to you. If I can help you just ask.
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    added new bodyguard unit (crash)

    I've got a question about bodyguard units:

    I've created a folder in my mod and named it "maturus". There I want to put all my created units. With the bodyguard units I made the same
    as wih...
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    Re: MATURUS AETAS MEDIA Total War

    ATM I'm struggling with adding the extra-factions, finding which files I must change to implement all the logos, adding units (only texting).

    STAGE I: (Concept as basic release)
    I work with...
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    Re: MATURUS AETAS MEDIA Total War

    thx :)
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    Re: Integrate own map in SS

    :/
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    Integrate own map in SS

    I'm working on my own mod and I've finished the map and it works fine in the "MyMapping" tutorial of Gigantus.
    I've copy pasted the "world" document of "MyMapping" with the one of "SS" but the...
  37. Thread: symbols13.tga

    by xpoing
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    Re: symbols13.tga

    thx !
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    Re: MATURUS AETAS MEDIA Total War

    And of course units... I need normans, saxons, iberic warriors, slavic warriors, gaelic warriors, moorish warriors...
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    Re: MATURUS AETAS MEDIA Total War

    I could use some help... anyone?
    Regionmap is almost ready. Would need help with finacial system, adding factions, 2d art, portraits, menu, ...
  40. Thread: symbols13.tga

    by xpoing
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    301

    symbols13.tga

    I've added england & normans as a faction to my mod but both use the
    "symbols13.tga" can I give england another symbol ? If yes, where can
    I change it?

    Cheers!
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