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  1. Replies
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    Re: Italian Wars 1493 - 1559

    thank you for the translation!
  2. Re: Call for Arms: Public help with the portraits

    yes,great work!
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    Re: Submod for Falcom Total War 3 [WIP]

    new update on the cards;downloadlink;https://mega.nz/#!hdgCxSYL!E6ttAT-siWK05htfVQUWWPSkegX9LSi2irWKhwUkNaA
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    Re: Submod for Falcom Total War 3 [WIP]

    interesting faction to play with
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    Re: Submod for Falcom Total War 3 [WIP]

    a new udate on the cards,better then vanilla; downloadlink;old one
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    Re: Submod for Falcom Total War 3 [WIP]

    new downloadlink for new update for the cards;i did,more factions are done,still more to do,but slowly but surly will finish them,only need time,hope they are good,if not use them as placeholders as...
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    Re: Submod for Falcom Total War 3 [WIP]

    thanks for the explanation, will continue with the unit cards and unit info cards, there are many but will eventually get them all done, I am glad I can help you
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    Re: Submod for Falcom Total War 3 [WIP]

    thank you,i will continue with the cards and will try to make unit_info cards to as i am getting better with gimp now , look at some picture;they are not perfect but i think ok for an hobbysist
    ...
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    Re: Submod for Falcom Total War 3 [WIP]

    use the card ,thank you for your great units,i will try to make more of them but they will not be perfect but they will be good enough to use and like you said better then vanilla cards,i will see...
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    Re: Submod for Falcom Total War 3 [WIP]

    the religious fanatics are looking surly better then before,while i was playing with your egypt units(they are looking very good i liked the tabariyya unit and made s a unit card for it,it is not...
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    Re: Submod for Falcom Total War 3 [WIP]

    thank you for the great work!the units or a joy to play with!(and it is good that it is a standalone build):)


    edit;got a little problem to start the mod,till i saw what was wrong,the mod folder...
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    Sticky: Re: Bugs Reports & Technical Help

    the sound on the menu screen can be founded in the descr_sound_music text;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;; FRONTEND ;;;;;;;;;;;;;;;;;;;;;;;...
  13. Re: Stainless Steel Unit Overhaul Project [WIP]

    sorry sometimes mine english is not so good lol,you have to place the folder CSUR too Medieval II Total War\mods (in that place the kingdom expansion campaigns are their too,like...
  14. Re: Stainless Steel Unit Overhaul Project [WIP]

    i can play the custom battles with no problems,just extracted the file in a map and then put the map CSUR in the mods folder and then i started the mod,great units
  15. Re: Stainless Steel Unit Overhaul Project [WIP]

    thank you for sharing your work!
  16. Re: The Great Conflicts main discussion thread. Please post here!

    very nice ! and the portraits are looking good.
  17. Re: The Great Conflicts main discussion thread. Please post here!

    and that you can play with the portrait of an roman emperor or roman general that is looking like AnthoniusII makes it even better!long live emperor AnthoniusII!lol
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    the update pictures looking amazing!thank you for showing them
  19. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    Tartaros said;@stevietheconquerer
    mhh, donīt think they need a text entry. are you shure with that?


    maybe it can ctd the mod sometimes as it most search for the text in the total war files but...
  20. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    maybe the ctd is becausce their is no text of event; end_of_turn in the historic_event text file?
  21. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    thank you for the public alpha!
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    Re: BULAT STEEL 2.1.5 LYNNV Edition TW

    the portraits are very good, only strange that there are numbers on them, will probably be to show that they are made for bulat steel,but they would be better without them,but very good work on this...
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    Sticky: Re: Preview - Unique Characters

    i hope these great historical characters getting some day released as they are great for the role playing!
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    Re: BULAT STEEL 2.1.5 LYNNV Edition TW

    did you install the traits of;WhenToTest BecomesFactionLeader causes crashes

    this does fix things like that, fixed by the great eb team
  25. Re: EDCT: WhenToTest BecomesFactionLeader causes crashes

    i think you can let it stay as i am playing with these traits a long time and got the same text in descr_faction_standing file and no ctd
  26. Re: Knight Armors ( including new horse armors )

    did the cavalry units not getting lighter instead of heavier after they invented the gunpowder,because armor was no good against a bullet,only make them get tired too soon and very slow, easy to...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    wow they are looking real!great armor,they will follow king william!great job!
  28. Re: General Listed as Family but not showing in Family Tree

    their are some family members that have hidden family and only the family tree will be seen if he becomes king or heir i think,but if he is a family member he surly is in the family tree but then in...
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    Re: Italian Wars 1493 - 1559

    i think you have to delete all the txt.strings.bin files in the text folder so they can rebuilt.
  30. Sticky: Re: Save the Date - Puplic alpha 15.01.2020

    great news!
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    Re: Changing General Portraits

    they are looking good nemesis2345!
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    Re: Alpha released

    for me those worked good,thanks for that information F@32, (you schould not use the music mod and the all settlements walled mod!)

    started a campaign with flanders,it is magical that their are 57...
  33. Re: [RELEASED SUBMOD] Game of thrones: Fire and Blood 2.1 (WTW 1.0 MAP IMPORTED + ESSOS ADDED!)

    hello great job here has been done! can you marry the dragon queen?our is it scripted that she would marry a khan? annyway looks like a great game play!
  34. Re: Machiavello TW (mid XV Century Italy) - original thread

    everything looks like great quality with those great units!keep up the great work!
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    Re: Error need help

    try this file now,its from your file above


    you put your recruitment_slots on the wrong place and forgot a } above the materials in your building; core_castle_building
  36. Re: The Great Conflicts main discussion thread. Please post here!

    great info and pictures,keep up the great work!

    edit;catured schould be captured lol,a great script and good to know real history!(mine english is very bad)
  37. Replies
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    Re: Error need help

    did you delete your yesterday version of the DSA(FA) mod,before you installed the new version i put now for downloading? if so then it will ctd the first time you enter a new campaign as the sound...
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    Re: Error need help

    does it crash your game?can you play a campaign?
  39. Sticky: Re: DOWNLOAD LINKS - The Elder Scrolls: Total War 2.0 has been released!

    just a little note: i found a portrait of an general(portrait 034) in the eastern_european culture who is really big,size 173/242 while it schould be 69/96 ,maybe he can give a ctd if you got him.
    ...
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    Sticky: Re: Fans suggestion thread for future releases

    but the game map will be always wrong as it is much smaller then in real and so they can not show everything on it,it is just a game
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