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    Re: SSHIP - General Discussion

    I've had some time to make more extensive changes to my faction_standing file, fixing certain imbalances and inconsistencies, duplicates and redundant triggers, etc. I think the result is a more fair...
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    Sticky: Re: Bugs Reports & Technical Help

    @Jurand, thank you for your diligent work on the patch! I can't wait to test it out. The trait interaction summary you posted looks good to me, fair and balanced -at least on paper- we have to test...
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    Re: Faction Names back to English 0.9.6

    I've had to forcefully stay away from the game for the past week and half and took the chance to translate -whenever possible- all the faction names into English. Some literary license was taken here...
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    Re: SSHIP - General Discussion

    @Dekhatres If the intent is slowing down player expansion, reputation is not a good way to do it; mainly because reputation doesn't have a direct impact on the player's military capability. Sure, if...
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    Re: SSHIP - General Discussion

    I didn't include my changes to faction standing in the fix I posted. Those are only trait fixes. You can change things yourself very easily thou by editing the factions_standing file yourself. The...
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    Sticky: Re: Bugs Reports & Technical Help

    I think your idea of generals starting out as ignorant was good, it’s realistic and makes sense. It just needed some tweaking in my opinion. For instance greatly increasing the chances of obtaining...
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    Re: SSHIP - General Discussion

    I'd like to take the chance to express my gratitude for the changes brought by the recent updates 0.95-.96. With respect to faction standings, while I find the changes to be wonderful, I still think...
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    Re: 2019 MODDING AWARDS - NOMINATIONS THREAD

    Medieval 2
    - Favorite submod/minor mod: Stainless Steel Historical Improvement Project
    - Favorite Modder: Everyone responsible for SSHIP specially those behind update 0.95 - 0.96.
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    Sticky: First and foremost, thank you Lifthrasir...

    First and foremost, thank you Lifthrasir and Jurand of Cracow for updating this wonderful mod with so many great and immersive changes. It is truly a joy to play the game with it.

    Now, like...
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    Re: SSHIP - General Discussion

    It is both and neither. There is a global reputation system which is a representation of how trustworthy other factions, as a whole, see you; it ranges from despicable to immaculate. This affects...
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    Re: SSHIP - General Discussion

    Another interesting point is that offering military assistance against a faction through diplomacy and then delivering on your promise will increase the reputation of the faction to which you offered...
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    Re: SSHIP - General Discussion

    The last two points, which I highlighted, do not increase your rep in SSHIP but instead lower it. The numbers might or might not be accurate. Most likely they're not; I remember SSHIP's...
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    Re: SSHIP - General Discussion

    You are reading it correctly. Occupying a settlement causes a reputation loss. I was complaining about this sometime ago.

    To clarify, ANY military action that you initiate, against any faction...
  14. Re: Occupying vs. sacking vs. exterminating in the SSHIP

    Occupying a settlement also lowers your reputation. Albeit, less than extermination does.
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    Re: SSHIP - General Discussion

    To me it doesn't. Anyone having any experience horseback riding can probably attest to the difficulty of maneuvering a horse while focusing on doing something else with your other hand.
    What he...
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    Re: SSHIP - General Discussion

    When I first startedthe campaign, I noticed that my reputation lowered after occupying arebel settlement. Surprised, I took a look at the faction_standingfile and saw some, imo, really bad changes to...
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    Re: SSHIP - General Discussion

    This is all good and well, but if their intentions are to ally against me, then their alliance should break our alliance, instead of forcing me to a state of peace with my enemies which I never...
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    Re: SSHIP - General Discussion

    Playing on vh/vh as Scotland, on turn 85, I've destroyed the English made the French my vassals and I'm annihilating the HRE. Suddenly, the HRE decides to ally with Kingdom of Aragon, my allies to...
  19. Re: GTCS - Generals' Traits' Common Sense fix

    Well, that is good to know :smile:

    If he couldn't solve the ancillaries problem, I found a workaround. I noticed all of the triggers do the same thing, affect FatherLegacy for one point with a...
  20. Re: GTCS - Generals' Traits' Common Sense fix

    There are a couple of typos as well. Sorry, I don't know how to edit my post.
  21. Re: GTCS - Generals' Traits' Common Sense fix

    Hello there. Thank you for the well thought out, immersive and realistic changes. I agree with most of them. However, I've found a few syntax bugs; most are easily fixable by adding the missing...
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    Re: Help tweaking Titanium

    Thank you for your reply.

    I could alter the replenish rate fairly easy by using a script I made sometime ago to make mass edits to the EDU file. I just specified the buildings that I wanted and...
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    Help tweaking Titanium

    Hello. I love most of the features of this great mod; only two things I don't like and I was hoping some of you gracious folk here on the forums, could help me change them.

    First, I would like to...
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