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    Sticky: Re: [Preview] Map of the Main Campaign

    The models i'm writing about are all battle models. A bunch of factions without models.

    Strat Models are already inside of the game.
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    [Tool] Re: Geomod Tool for Mapping

    Yes, i am using the mod's root-folder. It used to work back in 2018 but for some reason now it doesn't. I wanted to add a missing settlement to a region in a mod, but i don't know how to edit maps...
  3. Re: Breaking The Limits (First version RELEASED!)

    Yes, i know that. I bought the CD-version and then used my CD-key to get Steam. Now- I don't think Bantu bought a single version.
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    [Tool] Re: Geomod Tool for Mapping

    Yes- but why is it that Geomod can't be used on any mod? I get the same error-message even when trying to use it on BG?

    While i can run BG i can't use it in geomod.
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    [Tool] Re: Geomod Tool for Mapping

    What tool are you writing about now?

    Bare geomod works for me. But Geomod doesn't- so i can't edit any map.
  6. Re: Breaking The Limits (First version RELEASED!)

    There is one issue with the Battle Immersion-mod that could need attending i recall now.

    Randomly during the battles the hero can get stuck in a "take a step backwards"-move - where the general...
  7. Re: Breaking The Limits (First version RELEASED!)

    I have both actually.

    Bantu prides himself on never buying any computer game.. So he refuses to buy Steam. And if he can't run the Immersion mod, then what's the point for him to rig all the...
  8. Re: Breaking The Limits (First version RELEASED!)

    The "Battle Immersion Mod" doesn't work with the CD- it's even stated by the creator. I tried it and nothing happened. You might be writing about the stuff released here, but I'm writing about the...
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    [Tool] Re: Geomod Tool for Mapping

    It's very odd.. But Geomod doesn't work for me for any mod since re-installing it - the same issue happens on your Bare Geomod.

    I get a bunch of error-messages stating i am missing pretty much all...
  10. Re: Breaking The Limits (First version RELEASED!)

    I did crash more often after battles returning to the map using 1.1 - and 1.1 crashed during battles quite often which almost never happens in 1.0, plus the turning speed were much slower compared to...
  11. Re: Breaking The Limits (First version RELEASED!)

    Hey mate, I can assure you that the majority of modders are going to do more than try this stuff when you've removed the settlements/regions limit allowing for the creation of huge campaign maps, the...
  12. Re: Hyrule Total War: Classic Ultimate (Final Version RELEASED)! - Updated 2019/12/18!

    Thank you! I've had a lot of spare-time and was actually going to apply for a job about now. Then the virus came, and i had to delay my plans to leave the self-isolation i've had for a long time.
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    Sticky: Re: [Preview] Map of the Main Campaign

    The Main Campaign only lacks models, so it will be released whenever we have given everyone models- only time will tell.
  14. Re: Breaking The Limits (First version RELEASED!)

    That's true for the Battle Immersion Mod at least. It's probably similar.
  15. Re: Breaking The Limits (First version RELEASED!)

    Awesome work guys! I've given +rep points.

    Faction-limit above 31? Unit-number (as in how many units can be added to the game) limit above 500? Regions/settlements-limit above 199? Mount-limit...
  16. Re: Hyrule Total War: Classic Ultimate (Final Version RELEASED)! - Updated 2019/12/18!

    Hello, i've been working on the mod constantly for the past two days all my awaken time.

    Updates:

    "I've implemented the 4.6 Dodongos to the Labrynna Regime as "Aquadongos". They are a new heavy...
  17. Re: EoR Developer's Forum has been removed due to inactivity - write here if you'd like any models.

    The issue is that the mod is active in development for now. If the development dies i'll send the rosters. Otherwise we need to release first otherwise it won't be much of a thing.

    But if your...
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    Sticky: Re: [Preview] Map of the Main Campaign

    New model by Komatozz:

    "Numerus Comitatum Doriphoroi"

    https://media.discordapp.net/attachments/671209430343352331/689348587053645881/2020-03-16_20-00-41.png?width=1180&height=611
    ...
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    Sticky: Re: [Preview] Map of the Main Campaign

    Not my team, as the Sassanids were done by the old team and Deutchland. The only new stuff made is the stuff by Komatozz currently. I've been fixing bugs, doing coding to improve the mod etc- but all...
  20. Re: Hyrule Total War: Classic Ultimate (Final Version RELEASED)! - Updated 2019/12/18!

    There were a lot of issues to fix for the Twili factions. Spent the day yesterday working on the Zanti/Twili stuff.

    1. They didn't have spies nor merchants which has been added now.

    2. The...
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    Re: Star Wars Total War

    Cool. Yeah, but he is very much the type of guy who does it all by himself.
  22. Replies
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    Sticky: Re: [Preview] Map of the Main Campaign

    Ah, so you're the guy who wrote on Youtube about wanting models from this mod in Attila?
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    Sticky: Re: Bug reports and Technical help!

    1. Remove the giants/phoenixes before starting a battle and see if that helps. Battle-CTD are most likely due to giant units being too many on the battlefield.

    2. Can't start a campaign? Make sure...
  24. Re: Hyrule Total War: Classic Ultimate (Final Version RELEASED)! - Updated 2019/12/18!

    My internet connection is fixed on the computer! The cable was broken.. I've not been able to use the internet on my PC since thursday morning.

    About Hyrule Total War: Classic Ultimate- I did...
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    Re: Total War : 1942

    I've uploaded a new part of my German let's play.

    I have started to manually control the German armies in battle now. Previously in the first 7 parts of this let's play i would let the AI control...
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    Re: Star Wars Total War

    Thanks man, I sent this to Dagovax yesterday as soon as I saw it. By the way, he has created a Discord now for anyone to join. It's for both Total War: 1942 and Star Wars: Total War- join it if you...
  27. Re: Breaking The Limits (Religions limit raised to 32, will release REALLY SOON)

    Awesome work on this man! I do hope the region/settlement-limit will be increased so we could have huge campaign maps. Or the unit-limit of 500 units in the game? Or the faction-limit?

    But...
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    Re: Star Wars Total War

    I have recently uploaded two gameplay videos of the most recent version of Star Wars: Total War when it comes to the units.

    y0jqyL9n6mg

    BjEt7Oud2DY
  29. Re: Hyrule Total War: Classic Ultimate (Final Version RELEASED)! - Updated 2019/12/18!

    There are two known issues that i know of. One is that if you as the player click on too many units in a row to look at their unit_info cards then the game might crash to desktop randomly when you...
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    Sticky: Re: [Preview] Map of the Main Campaign

    The Sassanids/Persians/Iranians are already 100% finished. They need unit cards for their many units but nothing more.

    Here is an old video from early 2017 previewing all their units and armour...
  31. Re: Hyrule Total War: Classic Ultimate (Final Version RELEASED)! - Updated 2019/12/18!

    Thanks man, i think this mod is actually polished in every area now.

    Only possible issue would be bugs might show up when playing, so i will update with a fix if i find any such bugs- I haven't...
  32. Re: Hyrule Total War: Classic Ultimate (Final Version RELEASED)! - Updated 2019/12/18!

    Hello everyone!

    I've recently uploaded a two hour video about the december 18 2019 update and it's many changes to the mod. The video had never been made back then as i were simply too tired to...
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    Sticky: Re: [Preview] Map of the Main Campaign

    Just an update from march 3 2020:

    Komatozz have finished the "Numerus Comitatum Spatharii":
    ...
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    Re: Star Wars Total War

    Hello all, since the last preview Dagovax have re-sized the Star Destroyer into a big one again- while keeping it closer to the ground and this time without using the Jet animations from 1942 that...
  35. Re: EoR Developer's Forum has been removed due to inactivity - write here if you'd like any models.

    This thread were only about the models. The mod is still developing currently. You'll need to wait until it's released and then you may use it to make submods or new mods.
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    Re: Total War : 1942

    Interesting text about the British jets. However, i'm not convinced they saw combat in Europe and they seem to have been in the air only in prototype form before the end of the war. A few might have...
  37. Re: EoR Developer's Forum has been removed due to inactivity - write here if you'd like any models.

    Hello m8, i won't give away the mod for a campaign only version. That would just suck in my opinion.
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    Sticky: Re: The Warcraft Starter and assorted Fixes

    The battle models did use the same heavy size as the strat models- and i tried 512*512 which worked but the textures became a little blurried out.

    I will heed your suggestion and try 1024*1024-...
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    Sticky: Re: The Warcraft Starter and assorted Fixes

    WarcraftHero did most of the strat_models, and i just did the new Vrykul ones- they are all 512X512 now- what's the recommended size for the battle_models?

    I'm thinking of reducing those next.
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    Sticky: Re: The Warcraft Starter and assorted Fixes

    Yes, but i don't want to bother with that dump-error.

    I've returned the mod to pre-patch version- then i've added the new files of the Horde/Dark Horde/Trade Coalition custom settlements- and...
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