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  1. Re: MTW in MTW2 TOTAL CONVERSION Project idea

    One day in the future when I will have much more hours of MTW and MTW2 and programming skill experience I will do a whole my videogame with MTW1 engine and graphics and map or at least very similar...
  2. Re: MTW in MTW2 TOTAL CONVERSION Project idea

    the rest will remain with MTW2 game system and movement and everything, want to make only aesthetics change (only less colors and details more a dark atmopshere MTW2 system map) and new special...
  3. Re: MTW in MTW2 TOTAL CONVERSION Project idea

    I understand, so what I will do is take SSHIP as it is make a submod for it making the texture colors of the map less colorful and more white and gray with a texture MTW darker color style (it's not...
  4. Re: MTW in MTW2 TOTAL CONVERSION Project idea

    Can someone tell me if does exist a mod similar to what I want which is close to what I'm aiming for? If not I will make a mod myself, I know MTW2 has limits but it's quite flexible maybe some things...
  5. Re: MTW in MTW2 TOTAL CONVERSION Project idea

    I tell that because my dream is MTW as it is with M2TW new interesting options and features, but if MTW is too hardcodded from adding new interface, diplomatic deals, sabotage, papal election etc....
  6. Re: MTW in MTW2 TOTAL CONVERSION Project idea

    It would be better that or use MTW directly and instead add to MTW with codding and scripting new diplomatic options from MTW2, papal election and collegium, witches, heretics, population mechanics...
  7. Re: MTW in MTW2 TOTAL CONVERSION Project idea

    I see, that's a pity.... Well at least I can make the map more similar to MTW and add the MTW atmosphere, portraits and similar interface, music and sounds with mtw1 features that mtw2 vanilla don't...
  8. MTW 1 with SS 6.4 and SSHIP last version

    Could someone make a submod enhancing SSHIP actual map transforming it into a risk style old map as MTW original had? Keep SSHIP with all features we already have and everything but only with a MTW 1...
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    Re: SSHIP - General Discussion

    One suggestion for the next patch: could someone add the possibility to assassinate your own generals and your king or faction leader? Just a small suggestion I think it would give to the game a...
  10. Replies
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    635,242

    Re: SSHIP - General Discussion

    All is very good work, congratulations people.



    One thing only: will you implement some new special abilities for agents like in the old MTW from 2002 where spy can betray your generals or...
  11. Re: MTW in MTW2 TOTAL CONVERSION Project idea

    Lusitanio only one question it's only my curiosity does with scripting is possible to give to the map the MTW1 feel and make a battle system like MTW where all troops from the region join to the...
  12. MTW2 mod with MTW1 atmosphere, map and gameplay

    Hello I'd want to make a new mod for MTW2 with basically original MTW style map and gameplay conversion with MTW2 3D map engine but with MTW1 map with a similar risk type system and similar gameplay...
  13. Re: MTW in MTW2 TOTAL CONVERSION Project idea

    When I gain more experience I will start the project work! MTW1 is my favourite game ever with MTW2 as close second!
  14. Re: MTW in MTW2 TOTAL CONVERSION Project idea

    Thank you for the suggestion! I'm doing that I search mods, watch, follow and play them so I can have an idea and learn to script, then make models, textures etc.


    you have a big modding...
  15. Re: MTW in MTW2 TOTAL CONVERSION Project idea

    I only know that MTW2 has a lot of potential in terms of modding and I whish to know what can I do how to start where to start and what is achievable of things I wrote in the upper post
  16. Re: MTW in MTW2 TOTAL CONVERSION Project idea

    Regarding MTW2 modding not much, I only know to edit some files and change some lines, for now thats all. But I want to learn to do the rest! Thats why I ask if my ideas are possible to achieve. What...
  17. Re: MTW in MTW2 TOTAL CONVERSION Project idea

    Movement and terrain will be like MTW2 but map style and reinforcements joining from the whole region instead of the army engaged in a specific place (so to avoid many small insignificant battles and...
  18. Re: MTW in MTW2 TOTAL CONVERSION Project idea

    The soundtrack will be the easiset thing to do and the models and textures I am learning to mod I'm a war beginner.... But I start with the small things... the hardest thing to do is the map maybe do...
  19. Re: MTW in MTW2 TOTAL CONVERSION Project idea

    Sorry what you mean by different terrain types? Explain me please in more details... Maybe I could do a 3D map MTW2 engine map is (as we know) but with color and textures in chosmetic of the map 3D...
  20. MTW in MTW2 TOTAL CONVERSION Project idea

    Hello I'd want to make a new mod for MTW2 with basically original MTW style map and gameplay conversion with MTW2 3D map engine but with MTW1 map with a similar risk type system and similar gameplay...
  21. Re: Breaking The Limits (Religions limit raised to 32, will release REALLY SOON)

    If you can break unit EDU max limit going past 500 units and more regions and religions I will make you Saint because I'd want to do a very big mod with the whole world and something everyone would...
  22. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Very interesting feature, I think it's very good. This mod is amazing, great work !

    However, about the music... say that i want to change the frontend track of SSHIP main menu, but I can't change...
  23. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Oh yeah now I figured that part at the beginning... I didn't read all the notes, sorry. Thanks for the reply
  24. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    I agree with you, however tier classification might be good for new players for give the knowledge about the roosters and what are the better units and the worse ones... for newcomers I mean.

    One...
  25. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Well, I hope you will finish that in the long future at some point?
  26. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Why there's no Late campaign? When I go to high and late eras (I installed properly SS 6.4+SSHIP mod and the last patch, it works perfectly) I can only see High campaign and only for three factions I...
  27. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    It's amazing... It's a amazing variety, how technology goes forward medieval kingdoms 1212 Attila mod it reach 4.000 units but it's a much newer and more advanced game... I love variety because it...
  28. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    But SS 6.4 vanilla had 400 units I counted every unit and SSHIP introduced other 100 so the now they reached the limit of 500 right?
  29. Sticky: Re: [Release] SSHIP v0.9 downloadable - 19th of January 2016

    Very good guys, thanks!


    Many new units are added in this mod? I think it will reach the potential 500 limit for units the MTW2 engine allow
  30. Sticky: If I install the mod the regular SS 6.3 will be...

    If I install the mod the regular SS 6.3 will be overwrited? or I can maintain both Regular SS6.3 and SSHIP installed in same stainless steel folder?

    As I think I understood there are only 67...
  31. Sticky: Re: [Release] SSHIP - Beta v0.8.2 downloadable - 21st of April 2014

    Amazing work guys! what you plan to add or to fix in the next updates of this submod? just asking


    Does agents has special missions like open the gates, sabotage, spread plague, kill your own...
  32. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    sorry for Off topic... will they implement in the next version some features like controllable inquisitors where you can control them and execute your and other caholic generals or even the king?
  33. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Hello guys, how the SSHIP mod is going? will they implement some features like controllable inquisitors where you can control them and execute your and other caholic generals or even the king? the...
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