Search:

Type: Posts; User: MAG; Keyword(s):

Search: Search took 0.19 seconds.

  1. Replies
    180
    Views
    105,922

    Re: MapMod: Trees, Textures, Sea v1.0

    Hey guys, unfortunately only the first link to 1.7 from the first post is working and two subsequent fixes were apparently posted as attachments and don't work anymore



    1.7 full
    fix for...
  2. Replies
    4
    Views
    1,623

    Re: Re-textured Strat map.

    Hey, where I could download the mod?
  3. Re: Medieval 2 Kingdoms Britannia large unit cards missing

    Ach, how could not I think about that :) Meanwhile I took them from https://www.honga.net/totalwar/faction.php?v=m2twk_brit&f=england they are exactly of the right size.
  4. Medieval 2 Kingdoms Britannia large unit cards missing

    Hey there, I wanted to play Britannia campaign for the first time and naturally vanilla needed some changes but surprisingly I did not find large unit cards (in unit_info) for many units, e.g. that's...
  5. Thread: Naval movement

    by MAG
    Replies
    5
    Views
    2,597

    Re: Naval movement

    Hey Athanasios55, thanks for the tip, it's always great to learn something new, especially regarding total war tables editing where so many things are not intuitive or simply hard-coded :)

    As...
  6. Thread: Modding Questions

    by MAG
    Replies
    2
    Views
    1,971

    Re: Modding Questions

    1) yep

    2) campaign_difficulty_handicap_effects_tables for given difficulty eg less upkeep for AI on hard: -1 False vik_unit_food_upkeep faction_to_faction_own -5

    3)...
  7. Thread: Naval movement

    by MAG
    Replies
    5
    Views
    2,597

    Re: Naval movement

    Well, looks like it happened with some patch and it won't be the first time they do to modders something like that https://forums.totalwar.com/discussion/126731/transport-ship-movement-modding :(...
  8. Thread: Naval movement

    by MAG
    Replies
    5
    Views
    2,597

    Re: Naval movement

    campaign_ground_types_tables does not seem to have any effect...
  9. Re: Difficulty values in campaign_difficulty_handicap_effects_table.campaign_difficulty_handicap

    It just does not seem to make any sense to me, eg there are following entries for vik_building_upkeep_mod:
    -1 False vik_building_upkeep_mod faction_to_region_own -50
    0 False ...
  10. Difficulty values in campaign_difficulty_handicap_effects_table.campaign_difficulty_handicap

    Hey, I just don't get those campaign_difficulty_handicap values in Thrones of Britannia - in Attila they were -3 is Legendary, -2 is Very Hard, -1 is Hard, 0 is Normal, and 1 is Easy I think, but for...
  11. Replies
    330
    Views
    205,091

    [Tool] Re: PFM 5.0 - Warhammer 2 support

    That's great, my sourceforge username is magner5867, I am actually a C++/Java dev, didn't work with Visual Studio like for 15 year, but I think it would be no problem to catch up with it and C#.
    I...
  12. Replies
    330
    Views
    205,091

    [Tool] Re: PFM 5.0 - Warhammer 2 support

    Hey Genreless, how could one contribute to PFM say by fixing bugs? I see I can checkout the svn repo, so should I just simply create a bug branch and commit there?
  13. Replies
    593
    Views
    368,393

    [Tool] Re: PFM 3.5.2 - Updated string handling

    Hey guys, thanks for great tool, couple of questions:

    Could you please update URLs to TWC topic on Steam group and SourceForge?
    They both point to outdated...
  14. Replies
    10
    Views
    13,856

    Re: download AI pack (AI files only)

    Here you go guys https://ufile.io/fx047 :) Hope this version is fine (last change there has config_ai_battle.xml on 15.11.2007).
  15. Replies
    3
    Views
    3,754

    Re: Download links? GameFront doesn't exist anymore.

    Hey guys, please also have a look here.
  16. Re: Refugee/illegal migrant/asylum seeker crime crisis in Europe

    Read it from the beginning - sound logic and impressive patience, Setekh, congrats and +rep :)
  17. Thread: WHAT THE????

    by MAG
    Replies
    3
    Views
    3,489

    Re: WHAT THE????

    Hey guys, please have a look here.
  18. Replies
    550
    Views
    114,646

    Sticky: Re: v1.7x Feedback and suggestions

    Hey Cartas, I've uploaded TROM 1.7 + latest hotfix to filedropper.
    I would also suggest to consider couple of fixes I mentioned in v1.7x Bug Reports.

    However, as far as I know, the issue with...
  19. Thread: v1.7x Bug Reports

    by MAG
    Replies
    493
    Views
    98,742

    Sticky: Re: v1.7x Bug Reports

    Figured out what the reason was: pop_growth_tax_multiplier has positive value in TROM and in ETW it means a bonus instead of penalty, so lowering tax decreases this "bonus", but when taxation is...
  20. Replies
    4
    Views
    4,317

    [Released] Re: The big town wealth bug Fixed! Patch mod

    Hey Barsel, could you please tell explain what you ment by that? The fix is only effects ports which are spawned after it is applied? Also didn't get it about ports being wealthy by default in...
  21. Thread: v1.7x Bug Reports

    by MAG
    Replies
    493
    Views
    98,742

    Sticky: Re: v1.7x Bug Reports

    Same here :( Second campaign with the problem (freezing on Ottoman's turn) - tried out multiple suggested workarounds but none helped... Here is my save just in case:...
  22. Replies
    1,812
    Views
    447,635

    Re: SUGGESTIONS, COMMMENTS, & QUESTIONS [v3.0 Development Discussion]

    Hey, where could one read about campaing-related changes? Approaches to AI, economy, etc.? I was able to find only this limited info:

    AI, Economy, Unrest and Research fall in this category.
    ...
  23. Thread: v1.7x Bug Reports

    by MAG
    Replies
    493
    Views
    98,742

    Sticky: Re: v1.7x Bug Reports

    Hey, started the mod and noticed strange thing - exempting a region from taxes actually decreased my population growth (Poland e.g. for Gdansk). Is it a bug or expected with the mod?
Results 1 to 23 of 23