Hey guys, unfortunately only the first link to 1.7 from the first post is working and two subsequent fixes were apparently posted as attachments and don't work anymore
1.7 full
fix for...
Type: Posts; User: MAG; Keyword(s):
Hey guys, unfortunately only the first link to 1.7 from the first post is working and two subsequent fixes were apparently posted as attachments and don't work anymore
1.7 full
fix for...
Hey, where I could download the mod?
Ach, how could not I think about that :) Meanwhile I took them from https://www.honga.net/totalwar/faction.php?v=m2twk_brit&f=england they are exactly of the right size.
Hey there, I wanted to play Britannia campaign for the first time and naturally vanilla needed some changes but surprisingly I did not find large unit cards (in unit_info) for many units, e.g. that's...
Hey Athanasios55, thanks for the tip, it's always great to learn something new, especially regarding total war tables editing where so many things are not intuitive or simply hard-coded :)
As...
1) yep
2) campaign_difficulty_handicap_effects_tables for given difficulty eg less upkeep for AI on hard: -1 False vik_unit_food_upkeep faction_to_faction_own -5
3)...
Well, looks like it happened with some patch and it won't be the first time they do to modders something like that https://forums.totalwar.com/discussion/126731/transport-ship-movement-modding :(...
campaign_ground_types_tables does not seem to have any effect...
It just does not seem to make any sense to me, eg there are following entries for vik_building_upkeep_mod:
-1 False vik_building_upkeep_mod faction_to_region_own -50
0 False ...
Hey, I just don't get those campaign_difficulty_handicap values in Thrones of Britannia - in Attila they were -3 is Legendary, -2 is Very Hard, -1 is Hard, 0 is Normal, and 1 is Easy I think, but for...
That's great, my sourceforge username is magner5867, I am actually a C++/Java dev, didn't work with Visual Studio like for 15 year, but I think it would be no problem to catch up with it and C#.
I...
Hey Genreless, how could one contribute to PFM say by fixing bugs? I see I can checkout the svn repo, so should I just simply create a bug branch and commit there?
Hey guys, thanks for great tool, couple of questions:
Could you please update URLs to TWC topic on Steam group and SourceForge?
They both point to outdated...
Here you go guys https://ufile.io/fx047 :) Hope this version is fine (last change there has config_ai_battle.xml on 15.11.2007).
Hey guys, please also have a look here.
Read it from the beginning - sound logic and impressive patience, Setekh, congrats and +rep :)
Hey guys, please have a look here.
Hey Cartas, I've uploaded TROM 1.7 + latest hotfix to filedropper.
I would also suggest to consider couple of fixes I mentioned in v1.7x Bug Reports.
However, as far as I know, the issue with...
Figured out what the reason was: pop_growth_tax_multiplier has positive value in TROM and in ETW it means a bonus instead of penalty, so lowering tax decreases this "bonus", but when taxation is...
Hey Barsel, could you please tell explain what you ment by that? The fix is only effects ports which are spawned after it is applied? Also didn't get it about ports being wealthy by default in...
Same here :( Second campaign with the problem (freezing on Ottoman's turn) - tried out multiple suggested workarounds but none helped... Here is my save just in case:...
Hey, where could one read about campaing-related changes? Approaches to AI, economy, etc.? I was able to find only this limited info:
AI, Economy, Unrest and Research fall in this category.
...
Hey, started the mod and noticed strange thing - exempting a region from taxes actually decreased my population growth (Poland e.g. for Gdansk). Is it a bug or expected with the mod?