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    Re: How to weaken missile units in _kv_rules

    Hence why I pointed him at the projectiles table. The aim was to weaken missile units and projectiles is much easier to work with and more importantly, understand.
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    Re: Is it possible to merge tables?

    Uh, copy and paste? (not that I understand why you'd want to do that in the first place...)
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    [Tool] Re: PFM 3.2 - DB schema improvements

    melee_weapons and battle_entities
  4. Re: Is this advanced Assembly Kit guide needed?

    Rule of thumb: If you can't find a tutorial/reference for your topic, then go ahead and make one. Even if it does duplicate someone elses work, everyone approaches problems and explanations in...
  5. Re: What prevent modder from splitting vanilla province?

    Map data is more complex than simply a few location variables in the db. Likely, the values you refer to are only there for easier reference to values cooked into the map itself.
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    Re: Looking for two specific mods

    From memory, all engagement ranges are controlled by the same value (zone_of_control_land in campaign_variables), so reducing garrison activity range also reduces the zone that armies can control....
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    Re: How to weaken missile units in _kv_rules

    Projectiles table is probably a better idea. The values are significantly easier to understand and have less deprecated entries.

    effective (max) range, minimum range, muzzle velocity, damage, ap...
  8. [Tutorial] Re: How to create and use a mod pack in 4 easy steps using PFM

    Sorry to be the bearer of bad news, but yeah, there is no "update mod" button (If only life were that simple...).

    Make a thread here with a link to the mod in question and any other useful...
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    Re: Building superchain problems

    My immediate thought is that something is going wrong in the building_upgrades tables. All of the individual structures are loading properly, but all the linkages are broken. Sounds like your...
  10. [Tutorial] Re: How to create and use a mod pack in 4 easy steps using PFM

    In what way is it not working for you? I would guess that you're having problems editing tables because you haven't selected NTW as the game the tables originate from (Open PFM -> "Game" menu ->...
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    Re: War Cry Fear Effect

    Maybe (I haven't tested this), in the "special_ability_to_special_ability_phase_junctions" table, add an entry that reads:
    1 | draco | morale_v_low

    If it doesn't work it's could be because the...
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    Re: Need help modding Armenia

    http://www.twcenter.net/forums/showthread.php?627244-Comprehensive-Overview-of-the-Building-System-Now-with-tutorial

    You're going to have to create a new subchain and modify the existing one to...
  13. Re: How to increase effectiveness of libraries?

    building_effects_junction table, click on the effect header to sort by effect, scroll down to rom_building_research_points

    Increase the number in the value column to increase the boost granted
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    Re: Adding building effects

    Other than the fact that you are editing the table as a 9000+ entry monstrosity (if you're doing more than just the occasional tinkering, fragments) there does not appear to be an obvious issue with...
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    [Tool] Re: PFM 3.2 - DB schema improvements

    To make mass changes you need to include the variable you want to change in your expression (represeted by the letter x. eg. to cut values in half, the expression would be "x/2").

    If you aren't...
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    [Tool] Re: PFM 3.2 - DB schema improvements

    As daniu states, TWeak uses the table format for the startpos as well as the db. To find the same information using community tools, you need to use ESF editor to open the startpos file (which is...
  17. Re: Relevant changes in patch 15 (my mods wont work anymore)

    http://www.twcenter.net/forums/showthread.php?630854-Database-Table-Fragments

    Use fragments (renamed and stripped down tables) whenever you can. It will save you a lot of hassle :p
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    [Tool] Re: PFM 3.2 - DB schema improvements

    Most of the slots_* tables are leftovers from Shogun 2 and don't have any impact on gameplay.

    Regions having ports or resources is map data and startpos respectively if you're trying to edit which...
  19. Thread: Modding Q&A's

    by crzyrndm
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    Sticky: [Resource] Re: Modding Q&A's (General)

    To use a unique key for the effect you need to define it in the effects_tables. _junction tables are always for creating linkages only, everything contained within them has to be defined elsewhere...
  20. Re: Adding Unit rank experience upon recruitment not working

    You're probably correct about the source of this issue. Getting the scope correct is the most annoying part of using effects, since many of them are not entirely self explanatory (or they look...
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    Re: How To Enable 'Confederation' ?

    diplomatic_action_subculture_restrictions -> can_make_confederations has to be set to true and both factions need the same subculture. Thats about all ;)
  22. Re: Can you build roads and highways in Rome 2 like we did in Rome original?

    There's not much to it really.

    The total roading bonus from every structure in a province contributes towards making roads connecting pairs of settlements cost less movement points to travel over....
  23. Re: Can you build roads and highways in Rome 2 like we did in Rome original?

    Building/Upgrade any structure that gives you an economic boost will almost certainly improve your roading (most of them have the effect attached). I made a mod to make it into a seperate structure,...
  24. [Resource] Re: Non Working DB Values - Peer Reviewed List

    I can support the conclusion that those two settings have minimal to no impact on combat (significant testing conducted as part of this study). No statistically significant trend was ever noted even...
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    Re: Modding trade income

    Trade functionality is very minimalist compared to what it was in Shogun 2. Commodity prices are no longer variable (and are set in the startpos to make matters worse), and my attempts to reimplement...
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    [Resource] Re: Database Table Fragments

    Lua scripts, since they're actually proper code, use explicit linkages not a naming system. That both gives you more options, and means that fragments are not applicable ;)
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    Re: Where do I change legion/regiment names?

    local_en_rome2.pack -> text -> db: All the text entries are normally in here.
    military_force_legacy.loc will be the force names, however I can't find the fame tooltips.
  28. [Tutorial] Re: How to create and use a mod pack in 4 easy steps using PFM

    To be honest I have no idea. A picture of the error message would be the most helpful (and that would also recieve more relevant attention in the PFM thread).
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    Re: Replenishment Rebalance v1.0

    Probably not. It is unlikely to cause a crash, but it's not likely to work with everything DeI does (new and different buildings especially).

    It was built for vanilla, as much as that annoys...
  30. Re: Mods made in PFM 3.2.1 do not work at all. Any ideas?

    land_units -> officers column -> I don't think you've defined these anywhere (could be wrong, I'm a little rusty on units).

    The other thing would be those columns left as "default". Copy in the...
  31. Re: Mods made in PFM 3.2.1 do not work at all. Any ideas?

    The out of date symbol just means it isn't uploaded to the workshop, or hasn't been updated on the workshop since the last update. For personal mods, just ignore it.

    If it's crashing, you have an...
  32. Re: help please with upgrading unit armor with new model

    try technology_unit_upgrades :)
  33. Re: Transfer unit from a faction to another WITHOUT garrison availability

    The easiest way is probably to create a copy unit with a different name for the ones you don't want included in the garrisons. The alternative being creating an entirely new structure since if a unit...
  34. Thread: Firing cone

    by crzyrndm
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    Re: Firing cone

    It's in the table battle_entities under firing_arc_close/loose
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    [Tool] Re: PFM 3.2 - DB schema improvements

    Agreed, I spend more time splitting them up than even thinking about merging. Fragments are useful for organisation, while giant tables are just hard work.
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    [Tutorial] Re: Assembly Kit Guide

    Nope, to edit existing mods, you have to use PFM.
  37. Re: How do I mod Imperium/Fame Levels & Thresholds?

    The above is true for vanilla, however those aren't fixed values (and it's missing the 1 point per vassal region.)

    If you go into campaign_variables and scroll down to the prestige_ entries, you...
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    [Tool] Re: PFM 3.1.8 - Last (?) DBE fixes

    You can however grab the table schema out of the master schema and add it to previous versions if you so desire :)
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    [Tool] Re: PFM 3.1.8 - Last (?) DBE fixes

    I don't know if beta12 has this by default, so make sure there isn't another v6 schema. If there isn't, it should be a straight paste, else you need to replace the existing v6.

    <table...
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    Re: About Discipline & Training Levels

    The training level is to do with how much variation there is on the unit spacing (so a mob can have an error of up to 1.7m from what the spacings table says).

    Impetuous/Disciplined look to be an...
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