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  1. Replies
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    Re: Where is Barcania?

    After 10 years after your question you might not be interested anymore, but today I was searching for them and found this article. :) It said central Asia....
  2. Replies
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    3,837

    Re: RTW-Remastered HardCoded limits for modding

    Thank you very much! Hope I will not encounter any more problem.
  3. Replies
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    Re: RTW-Remastered HardCoded limits for modding

    Thank you very much for your fast help. I will try what you suggested. Are you sure there is no limitation on how many names I can extend with the files?
  4. Replies
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    Re: RTW-Remastered HardCoded limits for modding

    Hello,
    I'm extending the name list, added 700 names already and when I tested it, the game crashed. The log said:
    "The name Cassivellaunus wasn't found in the names database
    This is a problem"...
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    [Tutorial] Re: Beginner's Modding Manual (RTW)

    Thank you for your guidance! Can you make a guide for Rome Remastered please?
    I'm struggling to add a Remastered BI unit (Hippo-toxotai) to Rome Scipii faction in the remastered base game.
    I copied...
  6. Conflicting own mods in the Mod Manager but different files in reality.

    Hello,

    I created 2 small mods so far. One is adding traits another is changing the border color of the factions. In the first, I used export_descr_character_traits.txt and export_vnvs.txt files...
  7. Re: Adding unit one mod to another. (Mode specific)

    Good to know, thank you :)
  8. Re: Adding unit one mod to another. (Mode specific)

    Good morning!

    Is there a limit how many entries can be in the battle_models.modeldb file?
  9. Re: Adding unit one mod to another. (Mode specific)

    Wooow! It is worked! I found the problem, it was not just the entry!
    I edited space for 2 more entries, but I also need the number "1" before the "7 hungary". Without the number 1 the game is crash....
  10. Re: Adding unit one mod to another. (Mode specific)

    Oh, sorry for my misunderstanding.
    I will delete a few unit, thanks for helping. :)
  11. Re: Adding unit one mod to another. (Mode specific)

    I add 40 entries.
    All entries now is: 51893


    12 elite_falanx
    1 4
    36 unit_models/_Units/EEC/cel_lod0.mesh 121
    36 unit_models/_Units/EEC/cel_lod0.mesh 900
    36...
  12. Re: Adding unit one mod to another. (Mode specific)

    Yes I do this step already.



    Ooh, thanks this is good to know.


    I even edit the "export_units" file but the game is crash before I can reach the main menu. It's should be much easier if I...
  13. Re: Adding unit one mod to another. (Mode specific)

    2: I just copy the model folder and the sprite files. I also edit the export_descr_unit (and change england to hungary), export_descr_buildings and the battle_models.modeldb files.

    3: In the...
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    [Tutorial] Re: How to remove a unit from game

    Really nice work, thank you! :thumbsup2
  15. Re: Adding unit one mod to another. (Mode specific)

    Thank you for your help. Lets see what can I do :)
  16. Re: Adding unit one mod to another. (Mode specific)

    The main folder, log folder "logs" is empty. The mod folder "SS6.4" do not have a log folder. So I can't check it. I do not found anything in "C:\users\ etc.." either.
  17. Re: Adding unit one mod to another. (Mode specific)

    Sadly it's not enough. I just try it again, and the game crash before the main menu.
  18. Adding unit one mod to another. (Mode specific)

    Hello!

    I see there is a lot of topics about this question, I read most of them but still, I always fail. I want to add a few imperial units from the Elder Scrolls Mod to the Stainless Steel 6.4...
  19. Re: The Elder Scrolls: Total War

    I'm really interested! Looks amazing guys, especially the elite imperial legionaries! Long live the Empire!
    Good luck! ;)
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