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  1. [Tutorial] Re: How to create normal maps in the Rome 2 "Orange" Format

    how do you put it through bob?
  2. Thread: Bugs & Feedback

    by Balbor
    Replies
    307
    Views
    36,717

    Sticky: Re: Bugs & Feedback

    Crashing on a particular turn is the result of the air doing something the game can't handle. We had a similar issue with the Oscii faction which happened when ever a faction tried to resurrect them....
  3. Thread: Bugs & Feedback

    by Balbor
    Replies
    307
    Views
    36,717

    Sticky: Re: Bugs & Feedback

    don't know if it's normal but thats what i always get as well
  4. Thread: Bugs & Feedback

    by Balbor
    Replies
    307
    Views
    36,717

    Sticky: Re: Bugs & Feedback

    If you make your armies with only roman units you'll cap out quickly, normally I only have 1/2 my army are roman units , the rest are socii.
  5. Replies
    1
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    316

    Re: Issues after installing amd drivers 14.12

    Solved! it was down to chrome running in the background
  6. Thread: Bugs & Feedback

    by Balbor
    Replies
    307
    Views
    36,717

    Sticky: Re: Bugs & Feedback

    You might have more luck in the main trouble shooting forum
  7. Replies
    27
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    10,010

    Re: Vae Victis v.61 RELEASED

    apart from that does it work ok?
  8. Replies
    41
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    14,065

    Sticky: Re: AMD Driver Updates

    Since upgrading my driver to 14.12 i've been experiencing long waiting to get to the menu screen and start my first battle.
  9. Replies
    1
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    316

    Issues after installing amd drivers 14.12

    After installing the amd drivers 14.12 i've been have loading time issuing with Rome2. First time i load my game up after starting my PC Rome 2 can gate nearly 5min to get to the menu screen and the...
  10. Replies
    66
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    5,023

    Re: Seleuced roster ideas

    Thureos Hoplite isn't as crazy and made up as it first seems. After the Galatian invasion Greek infantry start using thureos, Thureophoroi first appear in the Boiotian league citizen armies. These...
  11. Replies
    22
    Views
    2,342

    Re: How to add LOD to models using HXD or else?

    i tried using the larger barb model what has all LODs and adding an alpha channel mask to resolve the issue with the clipping but for some reason the mask doesn't work. It just appears as black in...
  12. Replies
    2
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    611

    Re: AI Raiding Army seems stuck

    Didn't e:two have army teleporting that moved out of regions belonging to factions they didn't have military access with and were not at war with if the diplomatic situation in the region changed,...
  13. Thread: Resources

    by Balbor
    Replies
    7
    Views
    1,045

    Re: Resources

    An idea I had was to develop trade buildings for either export in internal use, such as grain can either be exported or give a boost to food. Iron for export of slight reduction of unit upkeep costs...
  14. Thread: Resources

    by Balbor
    Replies
    7
    Views
    1,045

    Re: Resources

    So region specific resources are not limited to 9?
  15. [Tutorial] Re: How to Change Region Ownership and Add/Remove Armies using the Assembly Kit

    I've been having issues with the pun_samnite faction added to the VV mod, we worked around it, but the faction culture was Italian while the region it owned was Latin. The Samnites did not start the...
  16. Replies
    15
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    10,779

    [Tutorial] Re: How to add a faction from scratch

    In the end I decided to bypass it, the faction is still on the startpos but not assigned to any regions. It's also working fine in the CB. Had no problems converting Sardes into the Oscii faction....
  17. Replies
    6
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    836

    Re: VV CAI Bug log record

    What bug are you trying to show?
  18. Replies
    15
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    10,779

    [Tutorial] Re: How to add a faction from scratch

    Nope, i can't as i didn't build the startpos the mod uses.

    I have however been able to turn Sardis into the Oscii faction and they work fine... from a possible glitch where a oscii rebel army...
  19. Replies
    27
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    10,010

    Re: Vae Victis v.61 RELEASED

    Hi Dago, i made the sub mod that adds bullgod style mod card to the mod, but i've only really just started looking at updating them as i've been really busy
  20. Replies
    15
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    10,779

    [Tutorial] Re: How to add a faction from scratch

    In Vae Victis we also have Cypress (from main campaign) and Judea (from emp campaign) set as factions that own a region but do not posses it at the start of the campaign, I tried both these factions,...
  21. Replies
    15
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    10,779

    [Tutorial] Re: How to add a faction from scratch

    1 . Samnites (screen name Oscii) were ported from the HATG campaign, the the pack files they are pun_samnite
    2. At the start of the campaign Rome occupies the Oscii's settlement, if that regions...
  22. Replies
    15
    Views
    10,779

    [Tutorial] Re: How to add a faction from scratch

    Hi ABH2, was hoping you could help. I'm currently working in the Vae Victis mod and we are having and issue with the Samnite faction we added to the main campaign. The faction emerges as a rebel...
  23. Replies
    27
    Views
    10,010

    Re: Vae Victis v.61 RELEASED

    it might be technically possible to edit the save game to change the military groups of the factions which were changed and the factions would continue trying to recruit from the military groups they...
  24. Sticky: Re: Next Update v0.62 - info leaks and sneak peaks

    try the no more sieges mod
  25. Replies
    590
    Views
    250,903

    [Tool] Re: PFM 3.5.0 - Attila support

    FIXED - Failed to load DBE error on startup of PFM

    Delete the following file from the PFM folder

    master_schema
    maxVersions_STW
    maxVersions_ATW
    maxVersions_ETW
    maxVersions_NTW...
  26. Replies
    590
    Views
    250,903

    [Tool] Re: PFM 3.5.0 - Attila support

    not sure i understand you.

    in your PFM folder you have the Shema46 rar file (or it might be a zip), if you looks inside that you see the maxVersions_xxx files (4 of them) and the master_schema...
  27. Replies
    590
    Views
    250,903

    [Tool] Re: PFM 3.5.0 - Attila support

    I'm sure the master_scema.xmls that comes with the 3.5 download is the one that causes errors as it always fails to update... I'd noticed I was getting a lot up update fails a few days ago but I put...
  28. Replies
    590
    Views
    250,903

    [Tool] Re: PFM 3.5.0 - Attila support

    @ FrereAne, try deleting shema46 and the files that are inside it (I mentioned them above) and then running PFM.
  29. Replies
    590
    Views
    250,903

    [Tool] Re: PFM 3.5.0 - Attila support

    @daniu, at work currently but I'll give it a go when I get home. I'm guessing it was removing shema46 and the files I mentioned that caused the issue to resolve itself, using shema45 might of just...
  30. Replies
    590
    Views
    250,903

    [Tool] Re: PFM 3.5.0 - Attila support

    I found a possible work around,

    i deleted schema_46 and the maxVersions_xxx files and the master_schema, then put the schema_45 in and ran it, no errors this time and it loaded up an existing pack...
  31. Replies
    590
    Views
    250,903

    [Tool] Re: PFM 3.5.0 - Attila support

    I found a possible work around,

    i deleted schema_46 and the maxVersions_xxx files and the master_schema, then put the schema_45 in and ran it, no errors this time and it loaded up an existing pack...
  32. Replies
    590
    Views
    250,903

    [Tool] Re: PFM 3.5.0 - Attila support

    i'm guessing the schema_46 requires Attila to be installed to run PFM, as it was opening on the PFMs first run but not after that. So i though I'd try an older schema
  33. Replies
    1,400
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    559,545

    [Tool] Re: PFM - Please refer to thread in Attila forum now

    Earlier today 3.2 stopped working and 3.5 wouldn't work either. I dont have Attila , but people with it seem to have no problem loading PFM 3.5 up

    On the first run it will load up, although give...
  34. Replies
    590
    Views
    250,903

    [Tool] Re: PFM 3.5.0 - Attila support

    I found a possible work around,

    i deleted schema_46 and the maxVersions_xxx files and the master_schema, then put the schema_45 in and ran it, no errors this time and it loaded up an existing pack...
  35. Replies
    590
    Views
    250,903

    [Tool] Re: PFM 3.5.0 - Attila support

    Does anyone who doesn't have attila been able to get it to run?
  36. Replies
    590
    Views
    250,903

    [Tool] Re: PFM 3.5.0 - Attila support

    I started getting this message with the old version of PFM so downloaded the new one, the first time i ran it it started although had error messages, now it won't load at all. I only have Rome 2 and...
  37. Replies
    1
    Views
    692

    Re: Shield wall and some other questions

    For the greek/hellenistic factions their are a lot of units from other mods and vanilla that are a little fictional or based on the tiniest bit of information. While their is a lot of information on...
  38. Re: City Sack, Liberation and Diplomatic Options Mod v2.3 (Patch 16)

    Cam across a problem today, its happened twice now.

    When a faction I'm at war with is turned into a satrap by another faction i get the option to make peace or go to war with the satrap's owner....
  39. Re: [Scripting] Add money to AI controlled carthage

    cheer Mitch

    so if I'm going it under one call back should it finish

    end
    end
    end
  40. Re: [Scripting] Add money to AI controlled carthage

    I currently have a script running to add money to some AI factions.

    each one follows this pattern

    local function ScriptRome(context)
    if context:faction():name() == "rom_rome"
    and...
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