Looks like the PFM team has come back to updating EditSF, you can find the latest version (currently 1.2.3, updated three days ago) in the "EditSF" folder on their Sourceforge page. It seems to be...
Type: Posts; User: zombieflanders; Keyword(s):
Looks like the PFM team has come back to updating EditSF, you can find the latest version (currently 1.2.3, updated three days ago) in the "EditSF" folder on their Sourceforge page. It seems to be...
Has anyone made a list of all of the changes/additions to tables from TWW1->TWW2?
It would be great if I could find out a way to remove the gun barrel from the steam tanks for my mod...
Do you have the latest version of the DDS plugin for GIMP?
Links to PFM 5 with TWH2 support and the new schemas necessary are both linked in the 1st post of this thread.
I'm still trying to figure out the main tool, which is unfortunately not beginner-friendly. I know it's taking longer than expected, but lately I haven't as much free time as I thought I would.
I actually found a nice workaround for getting DDS files right with tools that are all open-source/free. I'm working my way through learning the tools, and I'm planning on putting up my own tutorial...
The "tooltip_text" and "onscreen_name" columns are missing from the unit_abilities tables. Using 4.1.2 with schema 100.
I'd be honored!
Hey, just thought I'd share a mod that I made in part because I followed this guide: Unique Steam Tanks
Also, if you want to add some information about how to make "war engines," I learned a bit...
It appears that some ranged units, artillery in particular, have a minimum reload time that is limited by the length of the firing animation. Is there any way to speed up or even remove a specific...
Animations are actually where I'm running into problems right now on a Steam Tank mod. It just sits there instead of bouncing and belching steam, and when it moves it just glides and clips horribly.
WOW
If you get those gunmen on chariots to work properly, I'm working a mod with a unit that would use a similar implementation. I'd love to find out how you did it.
Here you go:
346538
I'm running into this same problem mentioned earlier:
Any word on a new update?
If I'm reading this correctly, you're editing one of the packs that CA made for the game, which is a big no-no precisely because of the problems you're running into. Create your own pack file and...
What do I do to make a unit a Regiment of Renown? I've got pretty much everything else (including retextures) ready to go, but I'm not sure what to edit to add it to the RoR pool or disable...
I guess? The main thing that is important would be for it to be a faction that has both a decent amount of historical research and can be differentiated from the other similar factions. Something...
It's possible but not easy.
Oh, no doubt. I learned how to edit unit cards just to make BullGod-style ones for DeI (this was before they released render-style ones). Which is actually a good idea for him. Googling "Attila unit...
I think they look gorgeous, FWIW.
Quick question: Where do I post suggestions for historically-accurate settlement names? I've done pretty much all of them except for the Germanic/Slavic areas, and I think they'd help add to the...
Much, much harder, especially if you're going for historical accuracy. Avetis is an expert on this, and if you want to see the effort it would take, check out his Armenia: Between Two Worlds mod....
Three things:
Dresden isn't the guy who does models
Dresden gave you information on how to find what you're looking for
Don't demand that people with limited free time and energy do your...
What are the names of the specific units?
"I just cut my nose off to spite my face, goodbye!"
Seriously, dude, these are people putting together a mod for free. They won't lose money over tantrums like this. The only person you're hurting...
I think the team has been very open with their communication. We can't just demand they stick to the schedule we want and do what we want. There are plenty of people who are enjoying the custom...
The Celts haven't been updated yet.
DeI is still getting major upgrades almost three years on. Trust me, this mod isn't anywhere near dead.
It would have been Rechila.
Were you able to make the region names different from the city names? I tried to get that to work in the GC (ex., the city of Augusta Treverorum in the region of Belgica Prima in the province of...
Yeah, that one is me just kind of coming up something that would fit better for the time period.
BTW, I'm going to be making an update soon for all three mods, so everybody is free to offer...
By the 5th century, variations of ambactos as a descriptor of "retainer(s)" in both a political and a military sense had been adopted by several major language groups, including not just Latin, but...
Can confirm it works, thanks! :thumbsup2
FYI, the automatic schema update means that this is causing an error while trying to edit subtables in main_units_table for Attila:
http://i.imgur.com/qVnlgtv.jpg
I just want to say that I'm really learning a lot from Tryggvi and Charerg. I'm working on a couple mods incorporating PGmc derivatives (character names and a FOTE unit submod) where some of the...
Actually, it appears there is a word that fits perfectly as a compound with *traustą, which is *ann, meaning "to give/bestow/grant." The descriptions of the ceremony where a retainer joined the...
I think Augustusng has it right. Almost all factions will have small garrisons when the main city/town building is 1) being rebuilt from a razed settlement, or 2) not of their culture.
Definitely, that's eight factions in one fell swoop. After that is the five Nordic and four Desert factions. Everybody else is three or less.
There were two units each in both the ERE and the WRE, but they weren't necessarily assigned just to the emperor. I've read elsewhere that they totaled ~500 men, so perhaps limiting them to either 3...