Yes, only later games allow to edit battle difficulty modifiers.
For replenishment, system works as 0/1 so either all units have enough of pop class to replenish or none will replenish.
Also if...
Type: Posts; User: KAM 2150; Keyword(s):
Yes, only later games allow to edit battle difficulty modifiers.
For replenishment, system works as 0/1 so either all units have enough of pop class to replenish or none will replenish.
Also if...
DeI is supposed to be played on Normal/Normal, as its stated in our description. Once you get good, you can try Hard Campaign with Normal battles. Legendary is not going to be balanced and is...
No faction has -15 food by turn 2.
You have a submod that breaks out scripts.
Purple reform tech needs to be researched early on but it won't unlock units before reforms starts, but once the reform happens, that tech make sure you...
All units within an army need enoug population to replenish as game does not allow to replenish some units while not replenishing others. Sometimes there are also other effects that prevent it.
Tools dont work for Rome 2 as CA never released battle map editor for Rome 2. This means even if you expand the map, you will crash when trying to play the battle there.
1. Alexander campaign does not have expanded building slots as its very long process and was not yet in place when Alex campaign was made. Maybe in the future but not anytime soon.
2. There are no...
Increase unit size in game options. 200 per unit is on Ultra unit size, you probably have it on very large.
Empire Divided is not meant to be played with DeI, we haven't really worked on it, just got it to spot where it wont crash. We are not planning to work on it.
Other players also need to have exact same mods in exact same load order for MP to work, otherwise you get different version message.
Your unit size can be increased in graphic option, change it to...
Orbis Terrarum and Reshade (external app, much more capable tham GEMFX) are all you need.
Yes, that is overall Rome 2 level cap.
1. Just give phalanx an attack order. All phalanx units need to be given attack order to work properly in TW. Each double click on enemy unit will also force phalanx to take a step forward and push...
Archer/spearmen are extremly strong units for Media and for other factions.
The reason why they were toned down to 5 ammo was for balance since there was no point in bringing archers if 300 sized...
Overall there is no limit to any value, we just lowered amount of buff sources and value of some buffs so that you can't stack values as much as before. In other words, you dont have to worry about...
There are no hard caps, what you probably saw was that we lowered how many % bonuses there are and lowered some. In theory melee attack might have a hard cap (since you cant hit for more than 100%)...
I think there is an issue in Attila with viewing replays, I dont play Attila so I can't tell what was the fix exactly but either it would work only if you started battle right away, without moving...
Glad you enjoy it!
We went through many combat system versions over the years but current one seems to be in the right spot, at least I did not had an urage to turn the table upside down in years...
Animation and shield position has no impact on it, just missile block chance.
In formation they get bonus to block chance.
You can even make a naked guy with a dagger that blocks 100% of...
AI sometimes forgets victory points don't exist.
In other mods as in on Rome 2 or other games?
Scripting could potentially by the way as by default it just cycles 2 seasons with less TPY.
If you know how to do it, would be great if you could...
My understanding is that this is not possible.
Well you need to provide more info as there is 0 we can do with what you just wrote since people don't have CTD in DeI so it is either fully on your end or some obscure case.
You need to list EVERY...
Change game language to English. Mods that add new text work on only 1 language version.
You can't add more options like that. If you go to submods, there is a scripted one that lets you get but not give, cities from AI.
As for slots, we are not planning to add more. Whole process...
Its not possible on Rome 2 yet.
Rome 2 does not have battle map editor, meaning you cant add new battle maps to campaign map, which will cause battles in these regions to crash.
Some factions get these bonuses, especially Seleucids as they are one of the most underperforming AI factions. There is basically a bug in the campaign map by CA, in that faction that owns port of...
No plans for that.
At the moment Rome 2 campaign modding is still not possible as Rome 2 has no battle map editors so even if you would use these new tools for Attial, you would get CTD or huge...
All of them revolting, this is worst case scenario. Its possible to retain some satrapies and just have one or two rebel.
Its not event and its VERY historical.
If you doubt it, check what Antiochus Anabasis was about ;) Or how Parthia emerged. Or how many other of their campaigns started.
Its also not 100% event,...
Best is to just add game/DLCs to wishlist and you get notification when discount it on. I think TWs are on sale even 4-5 times a year.
Best to wait for sales, TW stuff often go for -75% or even more couple times a year.
In DeI we use fixed higher fire arc that simply put, helps with how ranged units perform both for player and what is most important for this, AI.
Base game is using low arc for ranged units,...
Correct, you can have him do anything you like and bonus will still be there.
It was changed few patches ago, now leader effects are applied at all times, no matter where he is.
There is no mechanic to protect larger nations from smaller ones. We cant edit AI like that. If AI does not capture final settlement, it does not do that because of DeI, its just bad Rome 2 AI.
They retain their stats as in Rome 2, you dont have dual weapon system like in Rome 1.
I don't think so, its probably 30 second edit of replenishment values in campaign_variables.
Tell us what is wrong first.
Even if you upload your save, we wont be able to guess what is your issue if for example we dont have same issue as you assumed we would see.
It has smaller effect on Romans, more of a gimmick, than for phalanx but some people asked for it to be added too.
Overall it works same as for phalanx so unit had to be given attack order at some...